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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: September 24, 2014, 05:27:34 PM
Thanks! You are right, then the holy trinity of Metroid will be complete.

Hell yeah, man.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley PSA (by Carnage) remake (10% done) on: September 24, 2014, 05:27:13 PM
I'm not sure.
I just keep seeing mention of Ridley being in the private betas, just not sure which.

Either way, I'm so pumped for this.
3  Help & Tutorials / Help / Re: Getting tons of new character and stage slots in to Project M. on: September 24, 2014, 05:15:00 PM
My suggestion: use Project M Unbound in conjunction with the BrawlEX Clone Tool.

It works pretty good from my own experience, though I did have one issue: for some reason, once I added three characters, any additional character added would get rid of another on the roster. I dunno if that's just some one-time thing I experienced (haven't tried adding more than three since), or an actual bug when using the Clone Tool with Unbound/Unbound's version of BrawlEX, but just throwing it out there.

Still, give it a shot.
4  Help & Tutorials / Help / STGRESULT.pac franchise icon edit freezes game when match ends on: September 24, 2014, 05:01:50 PM
EDITING TO ADD POSSIBLY USEFUL INFORMATION:
I'm making these modifications on Project M: Unbound beta 0.3.
I'm referring specifically to the larger, white franchise icon that needs a transparent background.
I have checked the brres file, and it is not compressed.



So, I followed this tutorial to figure out how to add franchise icons:
https://www.youtube.com/watch?v=dJ79wRtdfOA

It worked perfectly... almost. The custom franchise icon works everywhere except the results screen, and the game freezes when trying to go into it. I double, triple, quadruple checked everything, and it should be working perfectly, but it's not. D:

I also added stock icons with his tutorial, and I thought those MAY have been the problem, but I verified that was not the case by going into the character select screen for Classic Mode. They displayed just fine. So, I was wondering if anyone could possibly take a look at my STGRESULT.pac file, and see whatever it is I may have done wrong?

Here is the file:
http://puu.sh/bJh78/a51f815c81.pac
(ignore the file name on URL, puush still downloads it with its original name)

Also, if anyone's interested in what I'm working on:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202924

I'm expanding upon Reaver's model import of Jack of Blades. Smiley
I've already added additional color pallets for him (which I think look pretty good in action), custom images (BP, CSP, CSS icon/name/whatever they're called, stock icons, and so on), and am going to be working on improving it in other aspects.

I just really need help sorting this. Thank you for any assistance!
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dark Samus PSA- Heavy Metroid Prime 2: Echoes Influence on: September 24, 2014, 04:36:54 PM
Good luck with this! Smiley

I can't wait until this and Bagan's Ridley is finished; the Metroid Roster will finally have substance.
Samus, Zero Suit Samus, Ridley, and Dark Samus... brilliant.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley PSA (by Carnage) remake (10% done) on: September 24, 2014, 04:32:51 PM
You guys are doing great! Cheesy

When this is done, you totally need to show this to the Project M: Unbound team, as this would be a much better Ridley than what they're trying to put in (I think it's the old one you're improving on here).
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley PSA (by Carnage) remake (10% done) on: September 22, 2014, 05:30:42 PM
Awesome!

Can't wait until this is done. I already love Carnage's Ridley, so this should be amazing.
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