Recently, while I was making a Little Mac PSA (like everybody else), I remembered that Mac doesn't flinch (has super armor) in his side smash. After some research, I figured out how to do it in PSA.
Here is my side smash code with working super armor (You can at least punch through explosives)
1E000200: 0-1, 1-0 Asynchronous Timer: frames=2 Offensive Collision: (Normal attack data here) Offensive Collision: (Normal attack data here) Offensive Collision: (MORE NORMAL ATTACK DATA HERE) Asynchronous Timer: frames=10 1E000200: 0-0, 1-0 Goto 0x000121A8
Basically, use the first parameter of (flag?) 1E000200 to toggle the armor. 1=On 0=Off. Honestly, I have no clue what the second parameter does.
If this is already known by most, feel free to delete this thread. Else, I'm glad to help. If you find out what the second param does, post that here so I can know too please.
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