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1  Help & Tutorials / Help / Re: How can I find or make custom Character Select boxes pictures? on: January 12, 2016, 09:38:45 PM
Thank you! I thought cropping the CSP might work, but I wasn't sure. I'll try and see if I can get it to work!

EDIT: It did work! Thank you again for your help!
2  Help & Tutorials / Help / Re: How can I find or make custom Character Select boxes pictures? on: January 12, 2016, 06:01:15 PM
Yes, thank you, but what I mean is for custom characters, for example:
https://www.youtube.com/watch?v=G_lm77ujOWk

In this they have a custom Icon for characters like sephiroth( another psa I have over marth). In the PSA I downloaded he has only a csp over marths, but not a Icon.

Are there places where I can find custom ones, or even create my own for the PSAs I have without them?
3  Help & Tutorials / Help / How can I find or make custom Character Select boxes pictures? SOLVED! on: January 12, 2016, 01:25:12 PM
Hi, I am wondering how I can find or make character select boxes images for hacks. For example I have one for skull kid, but the character select screen box is just toon link. How can I replace it with a picture of Skull Kid? I have seen videos of people with custom character select boxes for hacks that don't have them but I don't know how you do it.I know how to edit the actual portraits though.

Any help is appreciated! Thanks!
4  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b on: January 07, 2016, 11:28:17 PM
Hi, I have a quick question. Is there a help thread for this program? I need a tutorial and help on editing textures and models in this, but am having trouble finding one. ( if needed, I am trying to do the Seprioth PSA that is ranked the second highest marth hack)
5  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 05, 2016, 06:16:48 AM
@Sirkura Interesting, I should try to set them up then. I'd rather have the default powers than none at all like I'm currently doing.
Also thank you for setting the record straight on how the SDHC code works. So I'm assuming the game needs to load on ios 58? Or does it just need to be present on the console for all to work well? I've had no problems personally, but I get a lot of people coming to me from my pack asking how to do things, so the more I know the easier it is to help.

@Zoroark I can give you a shameless plug to my pack, Smash Bros Infinite. It's on the vault, it has the css maxed out so it should have everything you need to work with.

Sure, thanks! I was playing around yesterday with editing project m, and managed to add geno to it. I understand what I did there to replace a character, but I would still like to try and figure out BrawlEx. Thanks for the help!
6  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 04, 2016, 10:12:44 AM
Hi, so I read this over and it might be something that I could use to teach myself how to work BrawlEx! So thanks! I needed a template that could help me as when I tried to set it up myself, it did not work.

So to set this up, I need to take the pf file in the DIY folder, and move  that to my PF on my SD Card?

And then I can customize it?

And any hack on here could be made compatible with this pm edit?

Post Merge: January 04, 2016, 10:14:49 AM
Hi, so I read this over and it might be something that I could use to teach myself how to work BrawlEx! So thanks! I needed a template that could help me as when I tried to set it up myself, it did not work.

So to set this up, I need to take the pf file in the DIY folder, and move  that to my PF on my SD Card?

And then I can customize it?

And any hack on here could be made compatible with this pm edit?
7  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 04, 2016, 07:56:52 AM
I'm not entirely sure how the SDHC code works, but I can only get it to work on usbloaderGx by using a cios that supports it.

Pyotr I'm very much looking forward to your next release of the Alternate Stage Loader.

Sirkura I believe kirby hats need to be disabled in the brawlex fighter configs or the game crashes when using Kirby against the Ex Fighter, mind you it's been a long time since I've tried otherwise so I'm not 100% on that.

Zoroark, I know for a fact SDHC and BrawlEx work on the U, I've tried my pack on it once before. I'd recommend downloading a BrawlEx pack so that you can tinker with something you know is working, then you might be able to figure out what it is you're doing wrong. You could also use a pack as a base since it'll already have your css expanded and etc.
GAWD finally sites been fritzy today. anyway the code works with any code launcher. you just need ios 58 for SDHC support (comes with 4.1 wii menu update) fyi all those different "launchers" are the same program. its the ocarina 2.0 cheat engine. PM launcher, gecko, minimal launcher, B+ updatafier, and USB loaders all use the same engine. the only difference is extra features added in. (I.E. PM launcher just adds xmls for addons and updates. same with B+ updater and minimal) i can personally confirm the code works in all of them, as my SD is 8 gigs.

@secretchaos1
Kirby hats are set to copy the default characters hat. tho sometimes BeX can be really buggy with the way they handle them. for instance some hats need to have a single/multi check (I.E. ZSS has a single kirby hat for all costumes, yoshi has a multi or one for each costume.) either way no one has really added custom KH to a clone. PL mentioned he got one working with my build DIY for both mewtwo and roy.

@Zoroark
you can pretty much do anything you can on a wii u that you can do on a wii with brawl. tho controllers may not work, if i remember game cube controls arent compatible with wii mode.

Post Merge: January 04, 2016, 01:12:30 AM
GAWD finally sites been fritzy today. anyway the code works with any code launcher. you just need ios 58 for SDHC support (comes with 4.1 wii menu update) fyi all those different "launchers" are the same program. its the ocarina 2.0 cheat engine. PM launcher, gecko, minimal launcher, B+ updatafier, and USB loaders all use the same engine. the only difference is extra features added in. (I.E. PM launcher just adds xmls for addons and updates. same with B+ updater and minimal) i can personally confirm the code works in all of them, as my SD is 8 gigs.

@secretchaos1
Kirby hats are set to copy the default characters hat. tho sometimes BeX can be really buggy with the way they handle them. for instance some hats need to have a single/multi check (I.E. ZSS has a single kirby hat for all costumes, yoshi has a multi or one for each costume.) either way no one has really added custom KH to a clone. PL mentioned he got one working with my build DIY for both mewtwo and roy.

@Zoroark
you can pretty much do anything you can on a wii u that you can do on a wii with brawl. tho controllers may not work, if i remember game cube controls arent compatible with wii mode.

Thanks. I tried again to fix it, but it did not work. Are then any other BrawlEx mods I should try to tinker with then?
The only one I know of was Nebulon's but that is currently unavailable. What other ones are there?

Post Merge: January 04, 2016, 07:58:29 AM
I'm not entirely sure how the SDHC code works, but I can only get it to work on usbloaderGx by using a cios that supports it.

Pyotr I'm very much looking forward to your next release of the Alternate Stage Loader.

Sirkura I believe kirby hats need to be disabled in the brawlex fighter configs or the game crashes when using Kirby against the Ex Fighter, mind you it's been a long time since I've tried otherwise so I'm not 100% on that.

Zoroark, I know for a fact SDHC and BrawlEx work on the U, I've tried my pack on it once before. I'd recommend downloading a BrawlEx pack so that you can tinker with something you know is working, then you might be able to figure out what it is you're doing wrong. You could also use a pack as a base since it'll already have your css expanded and etc.
GAWD finally sites been fritzy today. anyway the code works with any code launcher. you just need ios 58 for SDHC support (comes with 4.1 wii menu update) fyi all those different "launchers" are the same program. its the ocarina 2.0 cheat engine. PM launcher, gecko, minimal launcher, B+ updatafier, and USB loaders all use the same engine. the only difference is extra features added in. (I.E. PM launcher just adds xmls for addons and updates. same with B+ updater and minimal) i can personally confirm the code works in all of them, as my SD is 8 gigs.

@secretchaos1
Kirby hats are set to copy the default characters hat. tho sometimes BeX can be really buggy with the way they handle them. for instance some hats need to have a single/multi check (I.E. ZSS has a single kirby hat for all costumes, yoshi has a multi or one for each costume.) either way no one has really added custom KH to a clone. PL mentioned he got one working with my build DIY for both mewtwo and roy.

@Zoroark
you can pretty much do anything you can on a wii u that you can do on a wii with brawl. tho controllers may not work, if i remember game cube controls arent compatible with wii mode.

Post Merge: January 04, 2016, 01:12:30 AM
GAWD finally sites been fritzy today. anyway the code works with any code launcher. you just need ios 58 for SDHC support (comes with 4.1 wii menu update) fyi all those different "launchers" are the same program. its the ocarina 2.0 cheat engine. PM launcher, gecko, minimal launcher, B+ updatafier, and USB loaders all use the same engine. the only difference is extra features added in. (I.E. PM launcher just adds xmls for addons and updates. same with B+ updater and minimal) i can personally confirm the code works in all of them, as my SD is 8 gigs.

@secretchaos1
Kirby hats are set to copy the default characters hat. tho sometimes BeX can be really buggy with the way they handle them. for instance some hats need to have a single/multi check (I.E. ZSS has a single kirby hat for all costumes, yoshi has a multi or one for each costume.) either way no one has really added custom KH to a clone. PL mentioned he got one working with my build DIY for both mewtwo and roy.

@Zoroark
you can pretty much do anything you can on a wii u that you can do on a wii with brawl. tho controllers may not work, if i remember game cube controls arent compatible with wii mode.

Thanks. I tried again to fix it, but it did not work. Are then any other BrawlEx mods I should try to tinker with then?
The only one I know of was Nebulon's but that is currently unavailable. What other ones are there?
8  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 03, 2016, 07:50:06 PM
Hi so I literally spent all day on husky's video on using brawlex to add more slots to the game( the one with lucas). I did everything in the video and it didn't work.

I was trying to get it to run on my wii u much how project m can through the stage builder trick. However the game did not pick up on the SD card.

So I have to ask.

Is brawlex able to work on wii u? If so how can I do it? And if
I can succeed to add another slot, how can I change that slot to a new character?

MY plan was to make the second Lucas scott pilgrim and then do one over a second R.O.B. for geno. I don't know what to do though, especially since I can't get the css expanding to work.

Are there any tutorials I can watch on this?

Any help is appreciated, and thanks in advance!

9  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 02, 2016, 08:44:34 PM
Hi, so I read up on this, but am still confused.( I'm pretty noobish at this sadly). I was browsing the vault and tried to find some cool things to download. I found the Geno hack for brawl that uses this type of expansion thing. However I am clueless as to how to use it.
 
I am trying to get it to work with my wii u, ( the same way other hacks for brawl can). But the game doesn't pick up on the sd card, and I presume I need to do something with the files. Is there anywhere where I can find out what to do. If it helps I can post a screenshot of the files on my SD card. .I just downloaded them and nothing else though. And thanks for any help in advance!
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Where can I find Brawl Hacks that use the Hackless method( I.E. just and SD card on: January 02, 2016, 07:15:29 PM
Um... literally any that work with regular hacking works with hackless, unless that hack is, in fact, an alternate loading method. Seriously, though, everything works for hackless if it works for normal hacking. Textures, Vertexes, Imports, PSAs, Stages, Music, Sounds, even BrawlEx or cBliss.... Everything.
[/quote

Any of them? So I am noobish at this, but let me see:
I was looking at a geno hack for smash 3c on here. So something like that would work the exact same way?

Would I need to take all the files in the download, put them on a blank sd card( like how project m works) and then they would work? Using the stage builder trick that is.
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Where can I find Brawl Hacks that use the Hackless method( I.E. just and SD card on: January 02, 2016, 06:50:24 PM
Hi, I am new here and don't know if this is the right place for this( If so I am sorry), but I have recently got interested in the brawl hacks that used the hackless method, in which all I need to do is take the files, port them to an SD card, and put it in and use the stage builder exploit to play them.

However I am have trouble finding these. Are they uncommon? And where could I find some of these?

Thank you in advance!
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