just gotta do the link up B for mario's down B and test. All glitches (A combo, s4s, taunts, and down B) should be fixed when test.
edit: this is for special lw on ground
i haven't finished, but how do you guys feel about...
charge one ( actually when you press B twice without waiting)
weak damage - looped hit
opponent can easily just walk out
no power no bring enemies in closer(sucking them closer)
cannot move during
charge 2
moderate damage - looped hit
opponent can easily walk out
(weak) brings enemies closer, small range
cannot move during
charge 3
stronger damage - looped hit
opponent cannot easily get out
brings enemies closer, medium range
cannot move during
charge 4
strongest damage - looped hit
opponent cannot get out
bring enemies closer, best range
can move during the move.
excellence. XD so it depends on how long of the fludd charge was used? like say instant use, quarter use, half use, 3/4 use then when it hits full max use? sounds good. is it different attack damage for sword and hammer?
meh, I'll find out when I test. XD
you got any ideas for down B in the air. How about the 3rd charge lets you move side to side, charge 4 gives height and you can move side to side, like a recovery.
sounds spiffy! kinda like luigi's down B with the ability to actually float yourself up with the right momentum and button mash.