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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.3 - new ideas for V.4 on: June 13, 2010, 09:33:50 AM
I dun mind going with big changes. as long as they're good changes. XD
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.03 Release - a few glitches on: June 12, 2010, 07:39:17 PM
just gotta do the link up B for mario's down B and test.  All glitches (A combo, s4s, taunts, and down B) should be fixed when test.


edit: this is for special lw on ground

i haven't finished, but how do you guys feel about...

charge one ( actually when you press B twice without waiting)

weak damage - looped hit
opponent can easily just walk out
no power no bring enemies in closer(sucking them closer)
cannot move during

charge 2

moderate damage - looped hit
opponent can easily walk out
(weak) brings enemies closer, small range
cannot move during

charge 3

stronger damage - looped hit
opponent cannot easily get out
brings enemies closer, medium range
cannot move during

charge 4

strongest damage - looped hit
opponent cannot get out
bring enemies closer, best range
can move during the move.



excellence. XD so it depends on how long of the fludd charge was used? like say instant use, quarter use, half use, 3/4 use then when it hits full max use? sounds good. is it different attack damage for sword and hammer?

meh, I'll find out when I test. XD

you got any ideas for down B in the air.  How about the 3rd charge lets you move side to side, charge 4 gives height and you can move side to side, like a recovery.


sounds spiffy! kinda like luigi's down B with the ability to actually float yourself up with the right momentum and button mash.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: MAX Onslaught: Hyper Sonic? Barbadorf? MOVE ASIDE! on: June 08, 2010, 03:07:45 AM
wow... this is so awesome I was laughing my head off all through the match when I got an MAX onslaught falcon on a free for all... he kept nuking the stage on me. -.- (aka, punch, or get the smash ball and cutscene punch me)...

this could be a new brawl. MAX Onslaught brawl. >.<'
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.03 Release - a few glitches on: June 08, 2010, 01:49:24 AM
Wow, nice moveset. you just gotta do something about down B and down taunt to stop em from freezing, cause it gets me everytime. and I love using this guy.

can I suggest that down B be changed into a crowd control move where the weapon of choice spins around mario hitting enemies around him? like the sword deals 2 damage a hit and flinches people for sword damage, the last of the hits (spins around him 3 times quickly) deals 5 and launches them away weakly, while the hammer spins twice but both hits deal 6 damage and launch weakly. if you can do that that should hopefully stop you from making the hammer expand and hence the game to freeze when he uses it again (like the computers do to me). (sorry if that's an impossible one for you. I kinda spew out ideas without thinking. -.-)

as for DT, what happens with that? is it just the original taunt which causes a fail for some unknown reason or did you did something to it to make that accidentally happen?

btw, you might need to make it remove the opposite article to the article he's holding also. cause when I take out the hammer I end up with it on top of the sword also for some reason. it doesn't cause a glitch, it just looks strange. lol
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