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Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: knuckles project (WITH PICS)
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on: June 19, 2010, 03:20:37 PM
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Knuckles Moveset AAA=Mario's If possible, by holding A could he just do a really fast repeated punch A^tilt= May require a bit of custom animation, Knuckles does Sonic's up air but keeps one or two hands on the ground AVtilt=Ganondorf's, but weaker and has a 70% chance of a trip A>tilt=Sonic's, but with a small sweetspot at the tip of the boot, with a similar angle but not strength to sheik's arrow >Smash=Just like Sonic's, but his arm stretches a bit and the fist grows a bit, think the werehog punch VSmash=He does a tiny jump in the air and then stomps on the floor, which has a kind of earthquake. Think the same effect as DK's down B and the same size, and about the same strenght. The larger the charge the larger the wave and strength. At the max, it should be about two Bowser's to the left and right ^Smash= Sonic's exactly but with a powerful meteor smash at the end for combo's >Air=Zelda's forward air, with a slightly larger sweetspot, but a weaker one. Also, no electric effect. Has a slight stall in the air <Air=Sonic's back air, with a sweetspot on the tip of the shoe, just like Zelda's. The sweetspot is stronger than the forward air. Has a slight stall in the air Vair=Sonic's Vair animation, but with a meteor smash B=>Smash but with a longer stretch and more powerful if charged. Can be charged. Has a really strong fire sweetspot at the tip if fully charge. If it is charged more, the arm stretches further >B=Snake's roll into a fiery punch. Has several hitboxes to carry the foe along with you until the punch ^B=Sonic's ^B, but with less height and more control left and right. Maybe replace the spring with a weak meteor smashing explosion VB=Sonic VSmash but with several hitboxes, to carry the foe along with you until a final, medium strength hitbox, think slightly stronger than the end of Sonic's >Air. Can be charged a bit >B air= Luigi's >B Dash attack= Sonic's Grab attack=Captain Falcon's Run animations=Sonic's Jump animation=Mastaklo's Shadow's, but without the jets Run speed=Pikachu's Jump Height=Mario's Jump Length= Sonic's Power= Similar to Ike's Strengths=Is fast and good at combos Recovery=About as good as Sonic's How easy to knock off= Think Mario Advantages= Great recovery, is difficult to knock off because he has great movement around the stage. Works well on large stages. It is important to keep distance with the enemy, as he is strong on distance. Is very good in 3-4 player matches Disadvantages= Slightly weak on close range, relies on keeping the enemy away if he wants much chance to kill under 100%. Allmost all his moves take a bit of charge to be really effective Best Move=FSmash, because it is quick and has reasonable strength. Is useful for keeping the foe's at bay
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