Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2 3
1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl on: April 04, 2011, 03:58:02 PM
could some one please merge
or tell me how to merge the misc [20] files
of this pack's sss and the flaming red SSS
because I've tried to add the pack's one to my custom SSS
and I keep losing the animated background which is the important part
because has to match my CSS which also has a background
the pack's Misc [20] has no file for a back ground at the bottom like standard ones do
so I'm kinda confused
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Melee air dodge code on: September 12, 2010, 05:31:08 PM
hmmm? I had now problems with It so far I'll make sure to test that
I thought it was pretty glitch free
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Melee air dodge code on: September 11, 2010, 11:10:20 AM
use the hybrid air doge code most the melee ones you can find are still in beta and this is better if you ask me

hybrid has one melee dirrectional the falling brawl airdodges and wavedashes perfectly for all characters

Hybrid Air Dodge: (90 Lines) [Phantom Wings]
* 80000000 80623320
* 80000001 00000000
* 60000006 00000000
* 60000003 00000001
* 4A001000 00000000
* 4A101001 00000000
* 36000000 00000032
* 58010000 00000004
* DE000000 80008180
* 58010000 00000060
* DE000000 80008180
* 92210002 00000014
* 92210003 00000068
* 92210004 00000070
* 92210006 0000007C
* 92210009 00000018
* 58010000 00000088
* 92210007 00000064
* 92210008 00000058
* 48001004 00000024
* 92210005 0000000C
* 48001004 00000020
* 92210004 00000014
* 4A001004 00000000
* 32000018 00000000
* 4A001006 00000000
* 30000038 00000021
* 4A001002 00000000
* 36000040 41000000
* 4A001003 00000000
* 9221000A 00000038
* 9221000B 0000003C
* 4A001005 00000000
* 3000000C 00000000
* 1400000C 00000001
* 9421000A 00000010
* 9421000B 00000014
* 4A001004 00000000
* 14000014 00000000
* E2000001 00000000
* 4A001005 00000000
* 9221000A 00000010
* 9221000B 00000014
* 86A0000A 40000000
* 86A0000B 40000000
* 4A001007 00000000
* 9421000A 00000008
* 4A001008 00000000
* 9421000B 0000000C
* 4A001002 00000000
* 34000041 41000000
* 36000040 42000000
* 4A001007 00000000
* 14000008 00000000
* 4A001008 00000000
* 1400000C 3E000000
* 34000041 41C00000
* 4A000000 805A0100
* 9221000A 00000000
* 4A001002 00000000
* 9001000B 00000040
* 8891000B 0000000A
* 34000041 42100000
* 4A001004 00000000
* 14000018 00000000
* E2000005 00000000
* 4A000000 805A0100
* 9221000A 00000000
* 4A001004 00000000
* 36000014 42000000
* 9001000B 00000014
* 8891000B 0000000A
* 4A001006 00000000
* 32000038 00000021
* 4A001004 00000000
* 14000018 00000000
* E2000001 00000000
* 34000015 41FFFFFF
* 4A001009 00000000
* 3000014C 00000000
* 4A001004 00000000
* 14000018 00000001
* E2000002 00000000
* 80100001 00000008
* 62000000 00000001
* E200000F 00000000
* 80000001 00000000
* 80100000 00000244
* 62000000 00000000
* E0000000 80008000

and for the love of god please use the help section next time  Im srs here

the characters have a bit of a difference wave dash-abillity
like time lag to pull it off and distance because of different gravity and things like that
 the easiest character I can suggest to test out is yoshi
but if you want to be able to stack them correctly (go side to side or do more than one with no major lag)
I do suggest getting some jumping lag and buffer mod codes
4  Help & Tutorials / Help / Re: disck zss plz! on: September 04, 2010, 09:33:47 PM
most I can say is you'd have to strip the top model from the common3.pac file
and import it into the fitszerosuitmotionect.pac using some sort of vertex hack in brawlbox
I have no experience with that so all I can say won't be too specific -_-
you might want to go to the vertex request thread and find some one who could tell you what to really do/ do it for you
5  Help & Tutorials / Help / Re: disck zss plz! on: September 04, 2010, 11:58:33 AM
OOOOOOOOooooooooooohhhhh... You mean top sorry I didn't know you didn't actually know how to speak english I just thought you we're trying to troll -_-
REALLY REALLY SORRY
6  Help & Tutorials / Help / Re: disck zss plz! on: September 03, 2010, 07:05:09 PM
I'm still trying to figure out what a tupi is

EDIT: okay I figured it out he wants us to replace samus's whip with a cannibalistic tribe from Brazil
 Oh shi~

please read:
http://en.wikipedia.org/wiki/Tupi_people
7  Help & Tutorials / Help / Re: disck zss plz! on: September 02, 2010, 08:31:28 PM
<a href="http://www.youtube.com/watch?v=m_mDTLphIVY&feature=related" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=m_mDTLphIVY&feature=related</a>

please refer to the video
8  Help & Tutorials / Help / Re: Some help making a 1-up mushroom code on: August 12, 2010, 06:26:29 PM
So how's she come'n along?
=D
9  Help & Tutorials / Help / Re: Some help making a 1-up mushroom code on: August 09, 2010, 11:18:00 AM
lol
10  Help & Tutorials / Help / Re: Some help making a 1-up mushroom code on: August 08, 2010, 10:30:42 PM
I can settle for that
11  Help & Tutorials / Help / Re: Some help making a 1-up mushroom code on: August 08, 2010, 09:49:56 PM
there is a +1 function in time mode if I remember right.
what if it added one time mode point and brought damage to 0%
if the first Idea was impossible I'd go with that

If anyone around here really knows your stuff now would be the time to speak up!
12  Help & Tutorials / Help / Some help making a 1-up mushroom code on: August 08, 2010, 02:41:58 PM
I want to make a 1 up mushroom to replace the super mushroom, (I got this Idea from a texture on the site)
that way you get a life every time you get a mushroom.
To do this I'm trying to modify the poison mushrooms kill you code.
Would it be possible to make a character leave the stage (kill them) and add a life instead of subtracting it?
if so please give me a list of strings or a data base that would help,  tell me what to do in general, or if I'm too stupid figure it out without me cause all I really know now is how to change values around...

here is what we're working with

Poison Mushrooms Kill you:  (Phantom Wings)
4A000000 8077F780 <- value for Item to change I'm guessing
D2000000 00000004 <- Item model?
2C030000 41820010 <- applies to character and or entering stage?
2C1C00F3 40820008 <- unknown
3B8000BD 60000000 <- has something to do lives I'm guessing?
939E0038 00000000 <- unknown

all information I put is just a guess by looking a codes with similar strings on google.
examples are: in game character swap, taunt to kill your self and the item switcher code.

This is a (ridiculous) example of what the original code does:
<a href="http://www.youtube.com/watch?v=XPRwXzPY71w" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=XPRwXzPY71w</a>


so basically I need two things, make the code apply to super mushrooms instead of poison ones,
and when you leave the stage you gain a life instead of lose one.
sounds basic enough.
 but I don't really get it....  

Thanks
13  Help & Tutorials / Help / Re: Stage problems on: August 02, 2010, 07:29:15 PM
dude It's fixed
its all good
14  Help & Tutorials / Help / Re: Stage problems on: August 02, 2010, 07:16:36 PM
Well I got It it was the Xml sorry for bothering the both of you
atleast I know how to edit it now...

thanks
chad n' dark
15  Help & Tutorials / Help / Re: Stage problems on: August 02, 2010, 07:06:00 PM
here is what I did
http://img841.imageshack.us/i/clipboardertemp38b1fa.png/
I'm thinking it might be my Xml thats messing with me
cause thats like the 100th time I supposedly did it right
Pages:  [1] 2 3