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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tails and Silver made possible!!! on: January 26, 2010, 07:18:07 PM
so how did you do this?  are they playable? do they have animations?  are their animations working properly?  what other characters can you do this for?
2  Help & Tutorials / Help / Nothing on My SD card besides gecko works plz help on: January 23, 2010, 07:23:06 AM
for some reason none of my sd card stuff is working,  Gecko OS starts up fine, and it says sd codes found and that its applying them but when I play the game none of the codes are active and none of my textures or model replacement stuff works either
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Claymore PSA on: January 20, 2010, 07:39:18 PM
nvm about the verice editing, its impossible , not really but it's a pain in the ass,  i will try again later when somebody makes an automatic version. 
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Claymore PSA on: January 17, 2010, 01:09:11 AM
the texture is up now, I will be using vertice editing to make it look even better
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Claymore PSA on: January 15, 2010, 07:53:04 PM
I'm in the middle of working on the texture right now, on smashboards they've recently figured out how to edit vertices so I think I'm going to use that so as to make clare look as good as possible.  I'm having kind of a hard time with her skirt, since Zelda's skirt is partly covered by here jacket thing I have to line the teo textures up, and the two pieces are in different tga files.  I will prolly post pictures of the texture soon.  I do however need a volunteer to take a video of the psa when I get around to making it. 
6  Help & Tutorials / Help / Re: Model hacking limitations on: January 14, 2010, 07:58:10 AM
well I will get around to trying it sooner or later, but I'm definitely going to try out the vertice editing soon Marth will be my second or 3rd project
7  Help & Tutorials / Help / Re: Model hacking limitations on: January 13, 2010, 06:12:18 PM
but I could prolly edit them so that they are inside his body or something, so that you wont be able to see them.  maybe that will work who knows?
8  Help & Tutorials / Help / Re: Mirrored textures on: January 13, 2010, 12:26:41 PM
could somebody look into this?  It would be useful could anybody find the guy who figured this out so we can use it?
9  Help & Tutorials / Help / Re: Partial size mod on: January 13, 2010, 09:05:50 AM
I was kinda lazy, I did google it but I didn't get anything that just led me striaght to it,  I was on here so i just posted this, excuse my laziness, wont happen again
10  Help & Tutorials / Help / Re: Model hacking limitations on: January 13, 2010, 09:04:44 AM
so Is there jus no way for me to do it at all then? you cant think of anything,  is there some way to force texture transparency?  Maybe I'll try to edit the vertices with the vertice editor wil that work?
11  Help & Tutorials / Help / Partial size mod on: January 12, 2010, 06:21:32 PM
could somebody point me in the direction of the partial ssize mod?  I want to use it to make zelda's Shoulder armor bigger,  If I do that It will be costume specific right?
12  Help & Tutorials / Help / Re: Model hacking limitations on: January 12, 2010, 06:18:09 PM
is it possible to hex off just part of marth's shirt?  I want to get rid of the part of his shirt that hangs below his belt
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Claymore PSA on: January 11, 2010, 06:00:45 PM
Alright well this will be my first attempt at PSA.  I will be trying to recreate the character Clare from the Claymore Manga series.  I will be using Zelda as a base.  I was informed that I could Model swap a sword with one of zelda's effect files in order to have her wield a (very large)sword.  If that wont work I'll come up with something else

for those of you unfamiliar with claymore this is what Clare looks like: http://images.absoluteanime.com/claymore/clare.jpg

So I havent begun yet but I will list ideas.  I am better at making textures right now so I will begin with that.  I also plan to make textures of several other Claymore characters as well just as a bonus.  I would also appreciate suggestions of any kind.  

So here is the texture so far its not finished but I figure people would take a second look at the tis thread if there was something to look at:
  more updated version


She is meant to have good speed and strength since in the manga she is known to have both, she will also have range similar to Ike's since she will wield a huge sword.  To balance her speed, strength and range, she will be pretty light.  

here are her special moves so far:

Neutral B:Quicksword
            Clare's signature move:  Basically she will appear to sheath her sword, but everything in front of her will be sliced by what seems to be the air.  This serves as attack as well as defense and it will block most projecctiles,  this will be a damage racking move, similar to Ivysaur's bullet seed, the hitboxes will be infront of clare only so she will be unprotected from behind.  If she starts the attack from close enough she can easily rack up to 40-50 damage like Ivysaur can.  she can hold it indefinitely.

Side B:(possibly?) Sword Throw
            Clare will hold the sword ready to throw, she will be stationary while preparing to throw the sword.  she can direct the initial trajectory like pit can choose to throw his arrows up or side ways.  will have low power, not a killing move, but may be useful for gimping recovery.  This one I'm not sure about,  I don't like the idea of throwing her sword.  I chose this because she throws her sword one time in the manga.  If anyone can come up with a better move I will probably change this
          
Down B:Yoki Sense(you'll understand this if u read Claymore)
             In the manga Clare has the ability to predict her opponentes movements if she focuses hard enough.  idea with this move was that while it is activated, in a small radius around her the other characters move in slow motion,  but the slow motion ends when clare attacks or uses a roll.  it will have a very short duration and she will not be able to use her other special moves while in this mode.(in the comic she has to suppress her energy to do this so it makes sense,  and I realized that if she was able to just freeze enemies and then use the quicksword she would be cheap as hell)

Up B:Yoma release: legs
             Clare would release the yoma energy in her legs and then be able to move in a quickburst in any direction, similar to lucario's extremespeed but without being able to curve the movement and with less lag in the startup.  She will be able to attack out of it as well.(this one I also don't like very much I would like it if one of you could come up with something better)

I would appreciate any kind of help at this point, I really need it.  I have never done PSA before so It will take time and a little help to put out a high quality hack.  I would also like suggestions, any idea about her side special and up special would be appreciated.  Especially if you can find something in The Manga that I could use that would be great, if not ust anything cooler than what I posted will be appreciated

So thats it for now,  I havent been around the forums for awhile so Im just starting to get back in to the whole Brawl hacking thing.  My goal is to put out alot of high quality work so get pumped.  
This is a link to my photobucket which has all of my old texture hacks: http://s732.photobucket.com/albums/ww323/Poxag/

I was a member of a texture team called Fit Artifex which was one of the teams from Stacksmash's blog space.  The team collapsed but we put out alot of good textures that aren't really on the net anymore since Stacksmash moved. but here are pics of mine, Ill post downloads of any of those if they are requested
This is only the first of a long list of Hacks that I have in mind.  stay tuned for more updates, I should finish the Texture by this end of this weekend
14  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Custom Character Select Screen on: January 06, 2010, 06:44:56 AM
k thx good to know,
15  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Custom Character Select Screen on: January 05, 2010, 07:58:13 PM
seeing as Brawl is turning into the next mugen I was wondering If anybody could tell me anything about adding more characters to the Character select.  I know this has been talked about before, I havent been around as much as I used to, if this isnt the right place just move this for me please, but I would really like to know,  for instance if we could add marth to multiple tiles but then one marth has a different psa than the other.  This would be extremely awesome if its possible
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