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1  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Donkey Kong "DK64" Voice/SFX NOW A REALITY!! (For Project M 2.6b) on: November 26, 2015, 12:16:56 PM
It's been a long awhile and I know a lot of you have been interested.....but I have a new trailer here on updated progress with my project. hope ya'll enjoy it.

Have a Happy Thanksgiving!

<a href="http://youtu.be/DDH0MNtErXc" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/DDH0MNtErXc</a>



2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: [DiY Beta GCT Released!!] Project M D.I.Y. (A Project M + BrawlEx Template) 9/21 on: October 20, 2015, 02:11:05 PM
You may have just answered one of my questions. O.o i will try looking for the allstar modes offsets. its possible they took the coding from there. Anyway its the Allstar versus mode they added. in the most recent update they added a code that makes it show each stock as a different character. however BeX isn't compatible with cosmetic codes. so it doesn't know what to do with them and this happens:

http://i.imgur.com/qKaTczM.jpg
http://puu.sh/k0syy.jpg
http://puu.sh/kbIvG.jpg

in all 3 pics you will notice the clones have mario's stock icons. by default BeX is set to default as mario if it runs into a problem. so i'm 99% sure its conflicting code. in short it is telling BeX to do something it doesn't know how to do.


Since you clarified with Allstar Versus................This video link and its comments may or may not be helpful https://www.youtube.com/watch?v=mIAQ0qbeymY

Post Merge: October 21, 2015, 04:26:29 PM
I got another question...........Will there be wifi support for the next build? (With the Wiimfi stuff patched into DIY)

Edit: Actually I think it's possible to implement the Wiimfi stuff in the current stable but 2 things are that I don't know if the "wifi" folder files inside "DIY 3.02" are leftover from PM3.02 or are actually configured for DIY. The other thing would be that I wouldn't know how to put in the Wiimfi patch into the mod since I don't understand the gct stuff (which is where I think patch is included since the idea comes from a regular Wiimfi enabled PM3.02 mod that comes with a gct to replace over the regular wifi one for 3.02)
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: [DiY Beta GCT Released!!] Project M D.I.Y. (A Project M + BrawlEx Template) 9/21 on: October 19, 2015, 10:35:02 PM
its in the download. it gives you all the REL files for the BeX clones.

sadly 3.02 was a LONG time ago. and was only possible due to the fact someone leaked the codes. it takes a lot of time decrypting the codelist. i need to find out where each code starts and where each one ends. then i have to find out what codes do what, then finally i have to compare and contrast with the 3.02 codesto find out what codes needed to be removed. i can make this stable if i can remove the part of code that loads stocks on allstar mode. that part requires each character to have battle portrates set up. that is what is causing the crash at the beginning of the matches i'm about 99% sure of it. if you pay attention to when the crashes occur you will notice the clones BP's default to mario, even if you set them to use default cosmetics. i'm pretty stumped by it, and so far i havent been able to find the new allstar code.

this is an absolute long shot down the crapper but i suppose i could go to smash boards and see if i can find a nice PMBR member that would replace the code for me with the older one. but more then likely i'll be stuck figuring it out on my own. my experiences in the past have not been... pleasent.
Ah, I knew that was it......everybody always keeps mentioning a "list" like if there was something posted up here somewhere and I didn't want to find out that certain characters can be cloned with a special means when I don't have that character's exmodule in the exmodule folder

I haven't scewed around with any thing that's not the stable version but I think your doing a great job from how things sound here.

Are you talking about All-Star mode? or All-Star VERSUS mode?
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: [DiY Beta GCT Released!!] Project M D.I.Y. (A Project M + BrawlEx Template) 9/21 on: October 16, 2015, 10:59:11 AM
hard to say when the stable version will come out. if i can figure out the BP's then it should be pretty much good to go.  as for characters, any listed inside the BeX thread should work.

Funny thing is that 3.02 is stable but still has Mewtwo with the Invisible Shadow Ball...

Can somebody here link me to that "clonable" list post in the thread? I can't seem to find it
5  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Donkey Kong "DK64" Voice/SFX NOW A REALITY!! (For Project M 2.6b) on: December 06, 2014, 10:26:22 PM
I know it's been a while for you, but i wish if you can remake the SFX file to work for Project M 3.02 (or at least the Brsar you used.)
Hey there, I've actually been trying to implement this into 3.02 since I had the time and I said what the heck (and now with the new PM3.5) but surprisingly i've run into some issues considering that the .brsar seems to be different from before (I think) as I can see with the bytes. The game crashes now if I used my same sawnd and I kinda predicted this would happen.

Imma play around with my sawnd and hopefully I don't have to make sacrifices within the sfx mod like removing some of phrases. Otherwise, hopefully I can get this full throttle with Project M's definitive version along with the brawl version I make
6  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Donkey Kong "DK64" Voice/SFX NOW A REALITY!! (For Project M 2.6b) on: May 07, 2014, 06:01:14 PM
Do you think you could do DK64 Diddy Kong, too? That would be awesome to go with the DK SFX!
Hey there. Haven't been here in a long time......Yes.....the funny thing is that I actually hate Diddy Kong but I want to do him the best justice because he deserves it.  

I haven't put a download up because even though I'm technically finished, I'm waiting for Project M to finish so that I don't have to keep doing complicated updates

I want to put this up along with a REGULAR BRAWL VERSION................and I want to do the same treatment for Diddy Kong.......simply because Donkey Kong can so Diddy can too lol


I also have the issue of time flexibility/personal life stuff currently BUT i really want to justify what I felt was the coolest and truest representation for Donkey Kong fans out there in this game (I personally hate how Nintendo has made Donkey Kong more dumb somewhat and getting rid of things like K. Rool)
7  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Donkey Kong "DK64" Voice/SFX NOW A REALITY!! (For Project M 2.6b) on: October 16, 2013, 09:54:20 AM
This is pure awesomeness, i really never understood why DK didnt have his voice in Smash Games, instead of the gorilla sounds. Great job man, also, is there a possibility that you could make one with DK Jungle Beat/Country Returns voices? i would love to see that.
If thats the same used for the current mario games then I think somebody already did it
8  Super Smash Bros. Brawl Hacking / Music & SFX / Donkey Kong "DK64" Voice/SFX NOW A REALITY!! *RELEASED* on: September 19, 2013, 09:43:44 PM
The True, Real, Legendary Donkey Kong is finally back!!!

I've asked for this for a long time and nobody never made it................I was finally able to make it myself and boy does it kick ***!!!


There are 3 versions of this sound mod (more information in the video page)...........I still have to make the 3rd version when I have time.......Right now its only 2 versions which are both on my channel


And don't worry.....I'm not only making it for Project M.........I will also make these for regular (Non Project M) Brawl for those who want it....



and heres the gameplay video:

<a href="http://youtu.be/abrc9PcK9Cg" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/abrc9PcK9Cg</a>




*This is the other version with a small changes:


<a href="http://youtu.be/ftx9R-qLtXk" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/ftx9R-qLtXk</a>


9  Help & Tutorials / General Tutorials / Re: How to Make CPUs Have a Max AI on: August 29, 2013, 03:49:17 PM
Nobody has yet to answer the question of how they are in "3-4 player free-for-alls" Do they still focus primarily on you?
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