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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: March 01, 2014, 06:52:56 AM
Is there a soundpack being made for Knux over Marth?
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: goodbye PC broken and is unable to get a new one on: January 22, 2014, 03:03:02 PM
Any updates regarding the Dalek PSA?
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: 5 New Moveset's Incoming on: September 23, 2013, 06:00:29 PM
Regarding your KH:BBS characters.

I don't know if you saw this yet, but InternetExplorer updated his sound replacement code for gecko users to v1.20 and no longer supports .bnk files, but .sawnd files will work.

It may be a good idea to update the soundpacks to reflect this change.
4  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: September 23, 2013, 02:46:24 PM
Didn't get an error, but each time I try to create a .sawnd, it opens the dialogue box. I click save, then nothing. The files aren't in the folder despite there being no error log.
Same issue here. Won't do anything.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released on: August 20, 2013, 07:01:24 PM
Ok it has been created, http://forums.kc-mm.com/Gallery/BrawlView.php#ByUserID=29940&Moderated=All&Moderated=All

Just ignore the Ichigo kurosaki recolors.


apparently the .sawnd is replacing group 11 (Meta Knight) instead of 19 (Luigi).
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: silver the hedgehog(brawl styled) is out, next: Monkey D. Luffy or Metal sonic on: November 30, 2011, 04:44:17 PM
I don't post often, but i found that Silver's new model defaults to Sonic's texture in the results screen if he loses. I have Sdo0m's Shadow over Sonic however, and his (garbled) texture gets tethered to Silver, otherwise if Sonic (or any hack over him) isn't out he is just pitch black, no texture is loaded.

Just reporting this strange glitch. Undecided
7  Help & Tutorials / Help / Re: help with common5.pac and info.pac variations. on: September 16, 2011, 09:59:00 PM
well it appears my common5 AND info pacs are crapped not impressed (I need SOMETHING that can help me fix the oversized files in my pacs for custom pics.) (the custom character/PSA's i have work fine.)

I also fixed an brsar error with a character call i f**ked up, ruining the narration.

So my custom common5 and info are unavailable until i can find a solution Oh shi~

The download link with my common5 and info pacs are in the OP.

This topic will be locked by me if a solution is not found by October 1st.

PM's will also be accepted.

NO TROLLS!!!
8  Help & Tutorials / Help / help with common5.pac on: September 12, 2011, 11:04:07 PM
Turns out the file size is fine, the game won't load my common5 at all. not impressed

I've tried everything to keep my game from freezing when attempting to go to the css. 

My character hacks that I have custom portraits and names for are as follows:

Shadow V2.55 - Lord of Chaos (SDo0m)

Goku moveset v1 (Mariodk) (plus custom Kirby hat Kirby Dance)

True Knuckles the echidna (law_law)

I've PM'ed mnsg and he noticed that my MenSelchrFaceB070.brres had a fifth pallete.  Im srs here (WTF??)

He also found that the file size for C. falcon's PAC files should be exactly 1,357,984 bytes. It wasn't exactly that way. Mario Facepalm

Here is my entire pf folder, (the riivolution folder is not a part of it, it's just there so you can examine my xml that i'm using, and I don't want to include my sound folder with my brsar and strms)can anybody examine it on BrawlBox or in game to see what the problem is: http://www.mediafire.com/?qjzr99lxoh3dkz7
9  Help & Tutorials / Help / help with file size issues. on: September 02, 2011, 09:51:02 PM
I need to find out what is wrong here, i'm trying to add CSP's for Goku (collab from MarioDK) and Sdo0m's Shadow (plus HUD display name for shadow). I made a .rar of the info2 and system folders on my SD card, but don't want to put it on brawl vault. If anybody who knows about fixing file size problems, please send me an e-mail address so i can send the .rar file.

my e-mail is on my profile. (NO TROLLS!!! )
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sailor Moon - Revamp Completed - Notify if interested on: November 21, 2010, 02:12:53 PM
Forgive both the double post and the unnecessary bump, but I've been inspired by CoN Naruto. I really loved his ability to taunt and gain a new moveset once a certain damage has been reached.

So, in my spare time, I've created the same thing for Sailor Moon (although you don't taunt).

Once she reaches 80% damage, she automatically gains a new moveset containing this:

-A whole new neutral B where she gains her wings and sucks people closer to her. Those close to her get pushed behind her.

-The down air sends her downward like ZSS's.

-She gets a new side smash of her rolling into opponents, then pushing against them. This move can give 23%-32%. Due to this, if the move is performed uncharged, she gains 5% herself . If charged, she gains 10%.

-Final smash skips the waving of the wand and goes right to the hitboxes, but at a price of her gaining 50%.

She also gains some help from the Sailor Scouts.

-New Side Tilt: Jupiter Thunder - Sailor Jupiter gives Sailor Moon some guidance. Sailor Moon focuses and generates the traditional green thunder. It first makes a 4 shape around Sailor Moon (the symbol of Jupiter) and then shoots a little forward. This has looping hitboxes and is very useful in combat if you don't consider the beginning 1/3 hitboxes are behind her and normally don't hit opponents.

-New Up Tilt: Mars Fire - Sailor Mars also helps Sailor Moon. With this move, Sailor Moon points upwards and sends a ball of fire straight above her. This has looping hitboxes as well but is very small and only works if the opponent is right above you. This tends to be great at getting the Smash Ball.

-New Down Tilt: Mercury Freezing Bubbles - Sailor Mercury helps with this unique move. Sailor Moon throws bubbles at the ground. You can see them float up from the ground and pop. However, if someone gets in the way of Sailor Moon throwing the bubbles, they get frozen and sent straight upward. This move tends to hit opponents behind her more often than opponents above her, so this is a trick for sneaking opponents.

-AAA Combo: Venus Crescent Beam - Sailor Moon does her traditional AA slaps, but if you hold A, Sailor Venus's power of the crescent beam shoots from Sailor Moon's hand. This move doesn't have looping hitboxes unlike Side Tilt and Up Tilt and travels a bit farther than Jupiter Thunder, but it hits with the AAA combo at low damages and looks nice.



Aside from this, I've also revised her Side B and Down Air animations. I've also removed the wings from a part of her Up B so that they only appear on the upward movement part. She also has a new animation where she freaks out and has a tantrum.

She also has a new down taunt. It's her Super Mushroom animation, but when she raises her hand, she says "Hi!". I plan on changing her side taunts so that she falls forward. This fall would give her temporary invincibility, which is another useful technique when it comes to opponent attacks.



Would anyone be interested in me posting this version to the BrawlVault or has she gotten old already?

SWEET!!!!! Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sailor Moon - Potential Revamp? [NEW VIDEO] on: November 13, 2010, 08:54:06 PM
UPDATE

I might make a broken version of her. I've already started. Let's see if I finish.

Suggestion: any move similar to one of Tabuu's moves.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sailor Moon - FINAL VERSION [NEW FINAL SMASH AND MORE] on: October 18, 2010, 08:11:59 PM
Just needs a voicepack (Japanese voices preferred Kirby Dance) and it's more complete.

*gives thumbs up in the style of Sonic!*
13  Help & Tutorials / Help / Re: Erorr Code 20108 : Wifi or no wifi? : Banned or unbanned? : Hacker or Non-Hacker on: October 17, 2010, 08:05:08 PM
Dude the error code is related to the bann they told me themselves
No lie. If you hack offline and then go online without hacks they can still sense the HBC.
They also keep track of every time the HBC is used.

This morning I was test running my shadow Marth psa
And they told me the exact time I did that. It was kinda scary. They even kept track of the day I installed the HBC. What I'm trying to say is they know everything u do with the HBC.

ok now you are just scaring me not impressed
14  Help & Tutorials / Help / Error Code 20108 : Wifi or no wifi? : Banned or unbanned? : Hacker or Non-Hacker on: October 17, 2010, 06:43:48 PM
This really sucks.
good thing I don't use Wi-Fi

I NEVER HACK ON WI-FI!!!!!

as for the error code,  i think it was a universal ban for all users (regardless of being a hacker or not) because of a server issue that nintendo wanted to fix.

From the Nintendo Website:

There appears to be a temporary issue with the Nintendo Wi-Fi Connection. Our technicians are
currently working to resolve this problem. Please try your connection again later.

so i don't think it's a ban code.

ShadowMarth: you spelled error wrong.
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