I could be wrong, but if I recall, I believe the initial reason they kept it is because they couldn't find a way to get rid of it at all...I doubt that's still the case, but anything is possible. - -
Yeah that would be a pretty big problem. But I also came across this thread:
http://forums.kc-mm.com/index.php?topic=19502.0
Quote
Change list -
- All attack animation have less or no lag (Landing lag is the same)
- Hit stun increased for better combo's (Trying to find a prefect fit between
64 and Melee)
- Faster falling speed
- Very Slightly increased running speed
- Character sizes -0.1
- Weight -25
- Momentum capture
- Old L-Cancel Code (Wanting a 64 version of this code)
- No Body Collisions (Even when thrown)
- No Power Shielding
- Slower Shield Recharge
- Jab Lock Fixed
- No Footstooling
- Auto Jab Removed
- Walljump height does not decrement
- Dodging and Air Dodge are 1.5 faster
- Can Special Cancel From Place Dodge after invincibility frames end
- All attack animation have less or no lag (Landing lag is the same)
- Hit stun increased for better combo's (Trying to find a prefect fit between
64 and Melee)
- Faster falling speed
- Very Slightly increased running speed
- Character sizes -0.1
- Weight -25
- Momentum capture
- Old L-Cancel Code (Wanting a 64 version of this code)
- No Body Collisions (Even when thrown)
- No Power Shielding
- Slower Shield Recharge
- Jab Lock Fixed
- No Footstooling
- Auto Jab Removed
- Walljump height does not decrement
- Dodging and Air Dodge are 1.5 faster
- Can Special Cancel From Place Dodge after invincibility frames end
Either it's possible or someone's lying through their teeth. And I'm pretty sure they wouldn't do that when presenting a project. Though I must admit I never got around to installing that and seeing if Footstooling was REALLY gone. I probably should have did that before making this thread >_<