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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project R: The BV revival project on: March 08, 2014, 03:44:32 AM
Any way I could maybe convince one of you to work your magic on this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=1530

Really nice old Samus texture that'd probably look pretty good updated, and would work well as a cBliss costume.
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: Digital World Imports: Forever Alone on: November 01, 2012, 05:15:26 PM
So I had a quick question.  I saw that you did an Agumon/Black Agumon duo over the Ice Climbers, but would it be possible for you to do a solo Agumon over Yoshi?  And whatever happened to the Guilmon over Yoshi you mentioned a long time ago?
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DasDonkey Team's Hacks Revived! on: July 02, 2012, 01:50:32 PM
I have tons of Das Donkey hacks. Including Pyramid Head.

http://www.mediafire.com/?iy1amvo81cq51mm


Thank you, but this is only the pac file.  Do you have the pcs file as well?
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DasDonkey Team's Hacks Revived! on: June 30, 2012, 09:08:23 PM
Does anyone still have their Pyramid Head Ike?  I unfortunately was unable to snag it while it was still up, and now I can't find it anywhere!  It's one of the best vertex hacks I've ever seen, and I'd love to add it into my Brawl collection.  In return, here's some of the DasDonkey stuff that I still have saved: Marcus Phoenix Ganondorf, Mafio Luigi, and Kusagari Link.

http://www.sendspace.com/file/6uwagb
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: I can take model rip requests! on: January 28, 2012, 08:59:32 PM
Could you rip the models for the monsters from Godzilla Unleashed?  I've been looking all over the place, and I could only find a Godzilla 2000 model for Garry's Mod.  I really want to port them into Brawl, so getting their models ripped would be great.
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vee's model imports: Opened again but read on: December 17, 2011, 11:35:03 AM
So you said you aren't taking any more requests.  But are you still going to be filling all your old requests?
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Yu-Gi-Oh Imports *Slifer over Rayquaza Preview, New Poll Regarding Ra* on: November 03, 2011, 01:08:08 AM
So, if you're doing ports over the three Pokemon, I've got a suggestion to make.

Catapult Turtle over Ivysaur.  Easily fits the best out of any suggestion I've seen so far.
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vee's model imports: Requests closed so I don't explode . lol on: November 01, 2011, 08:19:55 PM
Wait, Vee, what happened to the Guilmon over Yoshi I asked for a while ago?  Or did you decide you didn't want to do that?
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nukes Imports: Currently Metriod Prime Series on: November 01, 2011, 01:44:00 AM
Hey, would you be able to do MPH models too (specifically, Gorea)?

I know they're really low quality, but one of my "never going to happen" dreams was that Gorea would make it into Brawl somehow.  With model importing working now, and with you doing MP model ports, this seems like it'd be my best chance of getting Gorea into the game.
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vee's model imports: Little side project on: October 31, 2011, 08:10:10 PM
Hey, is it possible to put Guilmon over Yoshi?  All the vertexes of Guilmon are over Yoshi, so putting him on Yoshi would be nice, cause then I could just replace the old Yoshi vertex of him with the model.
11  Super Smash Bros. Brawl Hacking / Stages / Re: Eternal Yoshi's Arenas - Poke Floats 2 - 55% complete on: June 17, 2011, 10:34:25 AM
Is there any way you could rip Pokemon from Pokedex 3D and then add Gen 5 pokemon from there?  Or is it not possible to rip/convert them yet?
12  Help & Tutorials / Help / Too many lines of code? on: February 03, 2011, 01:31:31 PM
Ok, I'm using Gecko 1.9.2, and after putting in the alternate stage loader, it said I had too many lines of code (424 lines allowed or something and I had 484).  Is there any way to get around the code line limit?
13  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: libertyernie's stage titles/portraits and MenSelmapMarks on: January 30, 2011, 06:50:27 PM
Hey could you make a MenSelmapMark for Marvel vs. Capcom 3, Goldeneye, and Pokemon Heartgold?  I want it for the Daily Bugle, Facility, and Bell Tower stages.
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Highfive's texture shoppe (Updated 1/3/10, Flame Man's Turf) on: January 04, 2010, 02:13:42 PM
Hey, since you love MM6, and are taking requests, could you do Wind Man over Samus?  Samus would be easy, as her and Wind Man have similar structures.  Wind Man is my favorite Robot Master, so I'd really love it if you made this.
15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/22* - FIXED Zero Shoulder Samus on: December 22, 2009, 10:55:56 AM
Is it possible for you to do Bowser without his spikes/horns? Also, would it be possible to remove Charizard's wings, or would there be holes in his back?
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