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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: Demon's Imports! Morrigan, Lilith, And a special gift! -12/20- on: December 20, 2011, 11:45:52 PM
Ah man! Someone's FINALLY imported MvC3 Morrigan?!?

Thank you... You've made me very happy!
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: .·¤alexjol's imported models¤·. *NEW* Galacta Knight on: December 02, 2011, 10:40:34 PM
You did a great job with Galacta Knight... and I too think Jet would look better with the glasses above his eyes.

Nevertheless, you've done good!
3  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 13, 2011, 11:40:44 PM
This news is making me more and more excited to start my own model rigging... The less problems I'll have to encounter on my first import!

(I sorta undecided on who it'll be.)
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax96's Model Importz on: November 07, 2011, 10:27:16 PM
Epic previews are epic! I can't wait to see Yoko in-game... (Never actually watched the show she's from, but she looks cool to me IMO.)
5  Help & Tutorials / Vertex Tutorials / Re: ..::School of Vertex::.. -CLOSED- on: November 02, 2011, 01:06:11 AM
I feel so happy with my A... Thanks again Starwaffle! Smiley
6  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 26, 2011, 11:28:31 PM
All I have to say about this is... why PAVGN?!?
WHY.
  not impressed
7  Help & Tutorials / Vertex Tutorials / Re: ..::School of Vertex::.. Class Six on Tuesday, November 1st @ 4pm PST on: October 26, 2011, 02:42:55 PM
I only have 2 marked absences for you LSM.  I don't count lates =P

Just spherify > relax > relax > spherify.  thats all, Its more about exporting though.

I c... well, thanks for the heads-up! Now I can work on Squirtle again later...

But how am I going to be able to sign into the chat next week if it wouldn't let me last week?
  Undecided
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: Legendary Super Mario's Model NES-001 Thread (see OP.) on: October 25, 2011, 04:07:51 PM
Oh [censored] you made a thread here as well!

Is she over Peach?

That's what I'll be aiming for... hehe.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: Legendary Super Mario's Model NES-001 Thread (see OP.) on: October 25, 2011, 12:15:01 AM
i actually have krystal's model from assault and adventures, they might not have a skeleton though.

I actually just grabbed a model of each today myself... (How I'm finding these models is beyond me.)

For whatever reason though, my 3DS Max 2010 is running MEGA slow now. I'm going to have to do a more through uninstall first.
10  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 09:07:14 PM
Can yu pm me that installer? JUST the installer for it and the keygen? *puppydog eyes*
I have a backup of Max 8 on mediafire, but not the max 10 installers/keygen...

Oh, well... with the one I'm installing right now, it's a legit free download and doesn't need any keygens of any kind.

Go to this site and register for it... https://students.autodesk.com/
11  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 08:45:50 PM
My test model using BJ's tutorial.

A custom Classic Sonic model from Model's Resource.
9 doesn't have the Y-up option Im srs here


Yay... That makes me wanna put Knuckles over Sonic when I get really good at this.

For now, I need to install my new clean and free download of 3DS Max 2010. Then I'll import a TON of models into Brawlbox. (Rigging's going to be annoying though... lol)
12  Super Smash Bros. Brawl Hacking / Model Imports / Legendary Super Mario's Model NES-001 Thread (see OP.) on: October 24, 2011, 08:37:57 PM
Hello everyone! Thanks to the awesome powers of the all new Brawlbox 0.65, I won't have to vertex so much anymore... (I'm still gonna make vertexes though... but now they're be based of 2D games and stuff instead!)

It appears I too know how to at least get the models to show up in Brawlbox... There's my first semi-successful attempt in the spoiler below.




She's not rigged yet or anything but I just used her for my test to see if I could at least import stuff at all... There seems to be some strange problem with the texture mapping on this one but I know I'll get better.

Oh, and I ain't taking requests. However, here's a tiny list of things I want to import into Brawl someday.

Krystal (over Fox)
Kagami (over Peach)
Tifa (over Zelda)
Knuckles (over Sonic)
Ulala (over ZSS)
Arthur (if I can find the MvC3 model of him... over Mario)

and a bunch of other stuff that I can't think up atm.

Right now I'm just grabbing a ton of Touhou models and also a fresh copy of 3DS Max 2010. (the one I have now has some REALLY annoying bugs.)
13  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 06:33:00 PM


That's awesome! Now I can get rid of my "other" one... lol

Maybe NOW it'll be easier to run this program. Cause right now it has trouble loading up certain toolbars and the words are invisible in all the option those toolbars have.
14  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 01:25:51 AM
Hehe... You're PMD tutorial was easy as pie to understand Blackjax. Thank you very much for it!

Now I'd like to prove I did it successfully (for the most part...) with a Kagami model for my first run.



I just need to figure out why some of the texture files aren't mapping properly to the ribbons on her head and the one near her stomach. Then my next step can be to figure out how to rig this onto a different model.

EDIT: I forgot to add some material changes first... lol. She's already got the ribbon on the front fixed now!
15  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: brainstorm to get ready for the importer!!! (where to find models, how to... on: October 23, 2011, 10:22:17 PM
This is a SUPERB idea as I want to learn how to do this too... It may take me awhile but I know that like with vertexing, I'll get it eventually.

Thanks for the links guys!
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