Hi, first at all, great tutorial!... now, I have got a question... I have some models in my pc, and using 3dmax I reduced the vertex to the necesary number (in this case 1462 that is Zero Body) but the problem comes when I use morph, all vertex moves arround and everything is a mess. I was thinking and I tought something kind of obvious (dah!), and it's because each vertex must have a number or something like that and it seems them are no the same number.
Now, I have seen some model imports(over the same bones) such as Krauser, Chrism,etc. and I was wondering how is it done then?... thanks in advance and I hope this question wasn't asked before. thanks
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