Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages: [1]
1  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: September 24, 2010, 08:15:45 PM
Hi, first at all, great tutorial!... now, I have got a question... I have some models in my pc, and using 3dmax I reduced the vertex to the necesary number (in this case 1462 that is Zero Body) but the problem comes when I use morph, all vertex moves arround and everything is a mess. I was thinking and I tought something kind of obvious (dah!), and it's because each vertex must have a number or something like that and it seems them are no the same number.

Now, I have seen some model imports(over the same bones) such as Krauser, Chrism,etc. and I was wondering how is it done then?... thanks in advance and I hope this question wasn't asked before. thanks
Pages: [1]