I just started using Stage textures and I noticed that the kill zone boundaries (ceiling, sides) are extended back to the normal limits for vBrawl..or maybe even further (haven't touched vBrawl in a long time so I'm not sure). Is this normal or am I doing something wrong? If so, how can I fix this? I'm going to take out all the stage textures/custom stages to see what's going on but that will be pretty tedious. If there's another reason though, I'd appreciate it if someone could inform me. Thanks!
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