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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Beta Update (1/29/11) on: January 30, 2011, 12:10:24 AM
Nice update, so far it's pretty good however his Chidori in the air is Marth's normal move (If you release it before landing it does Marth's normal b move). Also his Chidori is a Meteor Smash if used on an enemy below you (i think that should stay, it's a nice little surprise for anyone who gets hit Tongue). His Up B is shorter if he is on the stage (Doesn't go as high as it does when he is in the air) and would it be possible to make his Chidori be able to go in both directions, I'll update this with more observations later on.

EDIT: What is he meant to be doing when he does his Down A because it looks like he is trying to propose to the other characters while jabbing them with his hand Tongue. His Sword during his side A shrinks at the beginning of the attack then extends near the end (It becomes longer than normal). He can disappear for almost an indefinite amount of time if you keep dodging fast enough.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Beta Release (1/17/11) on: January 29, 2011, 10:14:40 AM
Melbourne, Australia
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Beta Release (1/17/11) on: January 29, 2011, 09:19:16 AM
It's early Sunday for me.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Beta Release (1/17/11) on: January 28, 2011, 10:53:44 PM
As long as there is a working Sasuke to go with CON Naruto i'll be happy. The Chidori for this Sasuke is actually pretty strong once your opponent reaches a 100%, It is pretty much a guaranteed KO on FD in the middle of the stage (If the character has a bad recovery then it's also a KO from the edges across FD). You can nearly shield break someone with it unlike the CON Naruto Rasengan.

Any ideas for his Up-B perhaps he could use a fireball to push himself up (It's a stretch but i can't really think of any moves Sasuke has that can push or pull him and since this isn't using the curse mark he doesn't get his curse mark wings).
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Beta Release (1/17/11) on: January 28, 2011, 10:07:10 PM
You could ask the guy who is doing Sasuke on Smashboards how he did it, im pretty sure he changed the color of fire for Amaterasu (Wasn't a drastic change but it was a deeper shade of red and it had the little aura thing Lucario and Ganondorf has behind his blade when he did it).
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Beta Release (1/17/11) on: January 18, 2011, 07:03:42 PM
No. Sorry, but since this Sasuke is based off his later form in which he has no cursemark, he'll awaken his mangekyo sharingan instead.
One day when we can color GFXs are you going to make Amaterasu?

I have no idea if this would be possible but couldn't that be made by combining different attacks such as Aura Ball + either Ness PK Fire/Lucas PK fire/Samus Fair. Aura Ball is sort of close to Amaterasu's colour (Not really but it's the closest i could think of in Brawl) and it already does leave that flaming aura effect on any character it hits (Is it possible to make that last longer than it does and cause damage). So if you could change it from a ball shape to something like any of those 3 flame attacks or use it to replace them couldn't that be used as Amaterasu. Again im not sure how possible that is since i don't really know that much about SFX/GFX hacking.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Beta Release (1/17/10) on: January 17, 2011, 07:53:07 PM
Nice job on the Beta, the animations for his specials look really nice and smooth especially his Chidori (Favorite Animation). His AAA combo feels a bit to powerful and his Chidori's range feels to short (If that makes sense) and perhaps make his side B go in a different direction/do something different depending on button input (Again sorry if that makes no sense).

There is also a glitch with his blade when he is standing/running it becomes invisible (His hand still is holding it but the blade is not visible) also (im not sure if this was intended but it does work nicely) when he dodges and disappears if he gets hit as he becomes visible he disappears again for a little while. Also when he uses his side Smash his blade looks like it shrinks.

EDIT: Actually he disappears completely (Not 100% sure on how i did it), when he's coming out of his dodge and gets hit as long as you don't try and dodge again he stays invisible. His Side B also makes him fly off the stage if he uses near the edge sometimes (He goes farther than CON Naruto does with his Rasengan).
8  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Naruto and Sasuke's voices ripped straight from the games! on: January 11, 2011, 04:07:39 AM
Here are all the CON Naruto Voice/SFX files all in .wav

http://www.mediafire.com/?o26qtp3ab1ot1


Here are the same files but in an archive for easier downloading

http://www.mediafire.com/?c0pswbh6z67hw67


Also i added 20 more .dat files for Marth's 0x219 Wave files
9  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Naruto and Sasuke's voices ripped straight from the games! on: January 10, 2011, 04:23:29 PM
Here are all the files for Sasuke's Voice/SFX replacement

Sasuke's CON Voice/SFX files (All in .wav format)
http://www.mediafire.com/?0hxbd5bo1trbv

Marth.dat files 0x2C9 (100% Complete, Every .dat file for every Wave is complete)
http://www.mediafire.com/?dv4p1o5d17tu0

Marth.dat files 0x219 (Incomplete I haven't finished all the .dat files)
http://www.mediafire.com/?hn6pbtipor8a4

EDIT: All of them are in archives so they are easier to download.

Marth 0x219 .dat files
http://www.mediafire.com/?tficesz2ktw2iqk

Marth 0x2C9 .dat files
http://www.mediafire.com/?b4bp351xcr7x8c4

Sasuke CON Voice/SFX files
http://www.mediafire.com/?xl2iv015wgf4svl
10  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Naruto and Sasuke's voices ripped straight from the games! on: January 07, 2011, 04:48:57 AM
Sorry about that
11  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Naruto and Sasuke's voices ripped straight from the games! on: January 07, 2011, 04:10:57 AM
Well i finally was able to replace the announcer call but it's too long now (This is really irritating) I've shaved of as much as i can without ruining the sound but it's still over by a couple of secs (It's a new sound not that old one i uploaded). So if anyone could find anything that's under 1 minute (preferably 55 secs or less) that would be much appreciated. Till then i'll keep looking for better options or keep trying to shave of more secs.
12  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Naruto and Sasuke's voices ripped straight from the games! on: January 06, 2011, 11:45:32 PM
Ok now i have managed to replace some of his Marth's sfx but it's not replacing the correct one's, i replaced his announcer call but instead it replaced one of his attack sounds with the announcer call. I also managed to find a way to play the sounds in the brsar file (by extracting them). Unfortunately they are extracted in a way that's similar to the Brawlbox file structure instead of the Smashbox file structure Sad so now im not really sure what to do because i don't know how Brawlbox lists the info that i need compared to Smashbox.
13  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Naruto and Sasuke's voices ripped straight from the games! on: January 04, 2011, 07:10:24 PM
Till i can either get my hands on a 32-bit system or find a way to get Smashbox working on my 64-bit system i can't really do much. However if someone can give me all the wave id's for each respective sound especially the announcer call then i still might be able to do them. I tried guessing which sound is which but that led to other issues later on with size and other things.
14  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Naruto and Sasuke's voices ripped straight from the games! on: December 31, 2010, 02:34:13 PM
Damm it turns out that Smashbox is weird on 64bit systems so i think i either selected the wrong file to start with or it was given me the wrong info.
15  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Naruto and Sasuke's voices ripped straight from the games! on: December 31, 2010, 07:29:20 AM
Same place as the stickman one just email him preferably the yahoo one, Actually after calming down and carefully following the steps in stickman's guide it's not as overwhelming as it seemed the only issue im having now with Sasuke's Announcer call is the size of the file im getting once i can make it small enough i think i might be able to get it to work.
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