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Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion
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on: December 21, 2010, 05:17:18 PM
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So this thread contains information on modeling and modeling formats?
How much information is known about the melee DAT format in regards to the modeling? I read on another site about some formats in the dat (40/C0 i think was one). How much of the DAT file relates to the graphics of the game (stage, characters, textures, ect) and how much relates to the physics (character stats, stage movement, ect)?
edit- how much is actually known about the DAT file at all? my primary goal right now is to extract all information from a DAT file.
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Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion
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on: December 21, 2010, 04:28:24 PM
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Alright so someone give me a summery of whats going on here. From what i've gathered thru my reading so far, DAE is a sort of common graphics format. Tcll, BlackJax and probably others are working on getting a converter for ___ to DAE and DAE to ___.
Without going in depth on the details (yet), can someone give me an overview of the format and how it relates to the Melee .DAT format?
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