Just posting what I have, later I'll prepare the Pokemon into their CSPs (zzs/samus is off I have to redo that too)
Project CSS (Goal: make room for more CSPs Icons & separate characters)
Project SSS (Goal: Get full sized previews / names for new stages [x: symbols and marks] replace random & Icon_Change w/ icons (checkout the sss)
File Size (Reduce) [Estimated]
Name CMPR & BW ~6,844 bytes New FrontBG & BT & I4 2,913 bytes New Icon_Change ?
Concept I forgot to say because I thought it'd be obvious but yeah you need the roster expansion code
CSSC: Character Selection Screen "Code" Creator V23 updated Mar-1-2013 Name Make (Icons/CSPs) updated long ago works for short names, I used the original Font (the original stretches to form the different names though) IBC - Icon Background Changer (batch thing) Original Characters with transparent backgrounds for the purpose of batch processing cool backgrounds to them Note: Characters have a glow to them Note: do not limited this to normal icons (Photoshop can automate this but it'd be better using the magic library) I want the ability to work with any icons like pillar style or hexagons CSS Organizer 2.0 by Phantom Wings (I have this program but is it right to upload it)
Pokemon CSPs
Squirtle
Charazar
Ivysaur
Trainer
Other CSPs & Icons
Zelda / Sheik CSPs
Zelda
Sheik
Zero Suit Samus / Samus CSPs & Icons
PS if anyone wants to help out with the images and stuff I can start a very specific credits list
Suggestion: Add working / Not working button to brawl fault entries
so that we can know if people are having the same problems or not like if 50% say its not working, maybe instructions need to be added high percentage working would be human error for the most part
Here is an idea for the last clone engine I thought about but it wouldn't haved worked back then since this new engine ports characters which I assume is his idea is, its might work when selecting a new character *any character*
I had thought that every player could have there own slot
Player 1 = Mario Player 2 = Luigi Player 3 = Peach Player 4 = Bowser
then when a player pics a character their character is switched out
EX.
Player 1 picks boswer Mario is then replaced by bowser (loading character onto mario)
OF COURSE: that wouldn't have worked and still doesn't now
but what "if", get it if statement when a player chooses a character (only extra) it links it to
Fighter/Custom_00 (these are all based on ike) Fighter/Custom_01 Fighter/Custom_02 Fighter/Custom_03 Fighter/Custom_04
which will over write their character slot
Player 1 = Ike (original) Player 2 = Ike (over marth) Player 3 = Ike (over Metaknight) Player 4 = Ike (over jiggilypuff)
the CUSTOM fighter will just replace ike (which replaced another character so in reality it replaces marth metaknight and jiggly puff too) the only difference is that, ike will be marth metaknight and jiggleypuff
!------------------------
okay error what if jiggalypuff marth and metaknight are (or ike you will already have a slot reserved for that)
they will be loaded from Fighter/Custom_Native/ The original Characters (Ike Ported onto them are reverse portable yes/no ?)
[ Q. why special load then A. As to not interfere with custom loaded files, the system itself. ]
anyways
Pokemon Trainer Can be split up into - Squirtle - Charazar - Ivysaur
The trainer icon can be used with the costume/character replacement code same thing with zalda (can we add HOLD z for sheik) same thing with zzs (Hold Z for samus)
-------------------------------------------
Okay thats three characters with icons and csps and an infinite (SD size lol) with no icon and csps
Here is an idea for the last clone engine I thought about but it wouldn't haved worked back then since this new engine ports characters which I assume is his idea is, its might work when selecting a new character *any character*
I had thought that every player could have there own slot
Player 1 = Mario Player 2 = Luigi Player 3 = Peach Player 4 = Bowser
then when a player pics a character their character is switched out
EX.
Player 1 picks boswer Mario is then replaced by bowser (loading character onto mario)
OF COURSE: that wouldn't have worked and still doesn't now
but what "if", get it if statement when a player chooses a character (only extra) it links it to
Fighter/Custom_00 (these are all based on ike) Fighter/Custom_01 Fighter/Custom_02 Fighter/Custom_03 Fighter/Custom_04
which will over write their character slot
Player 1 = Ike (original) Player 2 = Ike (over marth) Player 3 = Ike (over Metaknight) Player 4 = Ike (over jiggilypuff)
the CUSTOM fighter will just replace ike (which replaced another character so in reality it replaces marth metaknight and jiggly puff too) the only difference is that, ike will be marth metaknight and jiggleypuff
!------------------------
okay error what if jiggalypuff marth and metaknight are (or ike you will already have a slot reserved for that)
they will be loaded from Fighter/Custom_Native/ The original Characters (Ike Ported onto them are reverse portable yes/no ?)
[ Q. why special load then A. As to not interfere with custom loaded files, the system itself. ]
anyways
Pokemon Trainer Can be split up into - Squirtle - Charazar - Ivysaur
The trainer icon can be used with the costume/character replacement code same thing with zalda (can we add HOLD z for sheik) same thing with zzs (Hold Z for samus)
-------------------------------------------
Okay thats three characters with icons and csps and an infinite (SD size lol) with no icon and csps