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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Where is the full List of Imorted / Animation / PSA projects on: June 18, 2012, 12:24:33 PM
I know there was one in swf but it isn't up to date
there are so many shadows and what not
we need one place to put all those projects in a list

----- Also format Idea

New Moves Post (Animation/PSA)

Fox (F-air)
<preview goes here>
2  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Project CCS/SSS and CSSC on: June 15, 2012, 03:37:50 PM
yeah, the recoloring of the pokemon
but I know they aren't done yet I just figured I'd release what I have
3  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Project CCS/SSS and CSSC on: June 15, 2012, 02:11:39 PM
 AWESOME 2.0! No Full Download Yet AWESOME 2.0!

Just posting what I have, later I'll prepare the Pokemon into their CSPs
(zzs/samus is off I have to redo that too)


Project CSS (Goal: make room for more CSPs Icons & separate characters)


Project SSS (Goal: Get full sized previews / names for new stages [x: symbols and marks] replace random & Icon_Change w/ icons (checkout the sss)

File Size (Reduce) [Estimated]

Name CMPR & BW         ~6,844 bytes
New FrontBG & BT & I4       2,913 bytes
New Icon_Change          ?





Concept


I forgot to say because I thought it'd be obvious but yeah you need the roster expansion code

CSSC: Character Selection Screen "Code" Creator V23 updated Mar-1-2013
Name Make (Icons/CSPs) updated long ago

works for short names, I used the original Font (the original stretches to form the different names though)
IBC - Icon Background Changer (batch thing)
Original Characters with transparent backgrounds for the purpose of batch processing cool backgrounds to them
Note: Characters have a glow to them
Note: do not limited this to normal icons (Photoshop can automate this but it'd be better using the magic library)
I want the ability to work with any icons like pillar style or hexagons
CSS Organizer 2.0 by Phantom Wings (I have this program but is it right to upload it)



Pokemon CSPs
Squirtle





Charazar





Ivysaur



Trainer



Other CSPs & Icons


Zelda / Sheik CSPs
Zelda



Sheik


Zero Suit Samus / Samus CSPs & Icons











PS if anyone wants to help out with the images and stuff
I can start a very specific credits list
4  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: June 09, 2012, 03:20:54 PM
Suggestion: Add working / Not working button to brawl fault entries

so that we can know if people are having the same problems or not
like if 50% say its not working, maybe instructions need to be added
high percentage working would be human error for the most part
5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: post ROSTER char idea on: June 03, 2012, 11:31:37 AM
if it does
I'm thinking that is all that is really needed to add new character to brawl without losing any

6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / post ROSTER char idea on: June 03, 2012, 11:22:12 AM
unlikly idea for character roster expansion

Here is an idea for the last clone engine I thought about
but it wouldn't haved worked back then
since this new engine ports characters which I assume is his idea is, its might work
when selecting a new character *any character*

I had thought that every player could have there own slot

Player 1 = Mario
Player 2 = Luigi
Player 3 = Peach
Player 4 = Bowser

then when a player pics a character their character is switched out

EX.

Player 1 picks boswer
Mario is then replaced by bowser (loading character onto mario)

OF COURSE: that wouldn't have worked and still doesn't now

but what "if", get it if statement
when a player chooses a character (only extra)
it links it to

Fighter/Custom_00 (these are all based on ike)
Fighter/Custom_01
Fighter/Custom_02
Fighter/Custom_03
Fighter/Custom_04

which will over write their character slot

Player 1 = Ike (original)
Player 2 = Ike (over marth)
Player 3 = Ike (over Metaknight)
Player 4 = Ike (over jiggilypuff)

the CUSTOM fighter will just replace ike
(which replaced another character so in reality it replaces marth metaknight and jiggly puff too)
the only difference is that,
ike will be marth metaknight and jiggleypuff

!------------------------

okay error what if jiggalypuff marth and metaknight are
(or ike you will already have a slot reserved for that)

they will be loaded from
Fighter/Custom_Native/
The original Characters (Ike Ported onto them are reverse portable yes/no ?)

[
Q. why special load then
A. As to not interfere with custom loaded files, the system itself.
]

anyways

Pokemon Trainer Can be split up into
- Squirtle
- Charazar
- Ivysaur

The trainer icon can be used with the costume/character replacement code
same thing with zalda (can we add HOLD z for sheik)
same thing with zzs (Hold Z for samus)

-------------------------------------------

Okay thats three characters with icons and csps
and an infinite (SD size lol) with no icon and csps

what do you guys think?
would that work

--------------------------------------
Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***
--------------------------------------

this is about the clone engine and porting
but other things too.

I know typos
but I wrote this quickly
7  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 02, 2012, 06:08:16 PM
unlikly idea for character roster expansion

Here is an idea for the last clone engine I thought about
but it wouldn't haved worked back then
since this new engine ports characters which I assume is his idea is, its might work
when selecting a new character *any character*

I had thought that every player could have there own slot

Player 1 = Mario
Player 2 = Luigi
Player 3 = Peach
Player 4 = Bowser

then when a player pics a character their character is switched out

EX.

Player 1 picks boswer
Mario is then replaced by bowser (loading character onto mario)

OF COURSE: that wouldn't have worked and still doesn't now

but what "if", get it if statement
when a player chooses a character (only extra)
it links it to

Fighter/Custom_00 (these are all based on ike)
Fighter/Custom_01
Fighter/Custom_02
Fighter/Custom_03
Fighter/Custom_04

which will over write their character slot

Player 1 = Ike (original)
Player 2 = Ike (over marth)
Player 3 = Ike (over Metaknight)
Player 4 = Ike (over jiggilypuff)

the CUSTOM fighter will just replace ike
(which replaced another character so in reality it replaces marth metaknight and jiggly puff too)
the only difference is that,
ike will be marth metaknight and jiggleypuff

!------------------------

okay error what if jiggalypuff marth and metaknight are
(or ike you will already have a slot reserved for that)

they will be loaded from
Fighter/Custom_Native/
The original Characters (Ike Ported onto them are reverse portable yes/no ?)

[
Q. why special load then
A. As to not interfere with custom loaded files, the system itself.
]

anyways

Pokemon Trainer Can be split up into
- Squirtle
- Charazar
- Ivysaur

The trainer icon can be used with the costume/character replacement code
same thing with zalda (can we add HOLD z for sheik)
same thing with zzs (Hold Z for samus)

-------------------------------------------

Okay thats three characters with icons and csps
and an infinite (SD size lol) with no icon and csps

what do you guys think?
would that work

--------------------------------------
Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***
--------------------------------------

this is about the clone engine and porting
but other things too.

I know typos
but I wrote this quickly


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