Ok, well now that that question has been taken care of, I might as well use this instead of creating a whole new topic. My issue is that none of my codes ever work. Someone suggested that I need to use the text file for it when creating Modifications or a new one, so can anyone tell me where the .txt file for the gtc found here: http://brawlhacks.wikia.com/wiki/File_Patch_Code is? Thanks for any help.
Can Alloy's css pictures be changed without modifying the original character (Like Red Alloy having there own css, not the one captain falcon has) New Question. See Next Post.
My question is... How do I view the files on the disk I put in through wiixplorer? Because Some of the files I'm after are not placed in the ssbb resource page in mediafire. So how do I?
Ok, I'm trying to make a Waluigi Over hack. I my first try Waluigi was invisible, but I think that is Because his BodyM bone was at the same bone index as 's teeth bones. So I tried to change his BodyM Bone Index to another index, which I choose 31, not sure why. Then in game he works well, he doesn't even have the hurtbox and hitbox glitchs. But once his Side B and Neutral B are used, or the game is paused in training mode, His Polygons stretch out covering the entire screen, and this includes menus like in training mode. How do I make the first one not be invisible, or fix the graphic issues.
Ok, I tried to do a retexture of 's Pinkish Costume. My texture is partially transparent, and when viewed in game, only the body part of keeps the texture how I want it. All other part's of him have Black where the transparent parts were. If this matter's I'm using the cmpr texture option each time.
Ok, for the next question I have a new results, my stage loads, but only really the ground and collision data load from the colliseum. Is there some way to fix this?
That above might be the reason, but when that happened to me, someone suggested I delete the two Motion Files at the top. I don't know why, but that fixed the issues. Maybe try that, it could work.
Aww... Guess that dream won't come true... I've tried out the Model-switch alloy over , but do to what I believe bone issues, the hurtboxes glitch, and his hip is stuck permanently in the ground with the body running around like normal...
How can the polygons of certain models be switched with each other? Like is it possible to Take the Polygons of a Red Alloy and switch out captain Falcon's with those polygons to make him appear like the alloy? And would this be possible with more diverse characters? And even better if there is a tutorial on it!
And a second question, just because I fealt like there is no need to post more that one at a time. Is there any reason why any custom Gtc files made from Ocarina PC cheat code manager do not work?
Thanks for any help!
Ok New question, Following WackaAlpaca's tutorial on using Rel files, I did the same thing he told, taking the Beginning coliseum and putting it over another stage using the Final Rel used in the tutorial for the stage. As soon as I click BattleField (The stage it was put on) my wii froze... Was this because I chose BattleField instead of replacing 75m like in the video? And is there another Rel file that won't crash with that stage?
I hope this has not already been said before, but someone might find this useful. When looking through ROB's bone structure, if found that his EyeYellowM bone index is 80.
Edit: And you were right. His bone structure is literally a maze!
And have been wanting to start a playable Knuckle Joe. The thing is that there is no Knuckle Joe Files there, excluding the ItmParam.pac. Is there an alternative way to get this file, or is it in another location?