Is it Possible to import the model part only, not the bones or any other part not connected to the visual aspect? Becuase I've been trying to get the Alloys as an alternate Color choice of there original character, but the bones don't match up right, and cause many graphical glitches, like the Hip in the center of the stage one. Any help would be appreciated!
Is there a way it can be done? Because I need to convert it to nif. to use it in the right program. So is there a way I can get my Mdl0 files into blender? And if so, could they be exported back into Mdl0? I atleast need it to open the file, but exporting is a nice touch.
The bone adder creases dummy bones. I don't think that tabuu can do anything about those.
Tabuu seemed to load the Extra Bones created with Bone Add and can change them, just there dummy, so the problably cannot be made to show and change that much, though I don't know much about this bone stuff, so I might be wrong.
Thanks Mnsg, deleting motionetc archives seemed to work! And thanks to (Specter) for trying to help me with this! SO much I can do now for my custom character
Get a fresh one and add just one texture to it, then enter the CSS. If it doesn't freeze, keep adding all your textures back until you encounter your first freeze. At that point, start removing textures until you don't freeze again.
Also, I had a problem recently whenever I added CSP text my game crashed upon entering the CSS. This was a problem in BrawlBox ModSet 4.1, so if you use that version of BrawlBox and are adding CSP text, that could possibly be what the problem is. But if you're not adding text or not using that version, just get a fresh common5.pac and do what I said and see if that works.
I've tried it with each. THe color specific image of the character in the Css crashes. So does the text. Also I have tried the character icon (Below the Text). All on a fresh one. I've only tested Text with the last one from Kyral. I've only tried The large portrait in 4.1.
I cannot. No matter what, after I edit the common5.pac file, my game always crashes after entering the CSS. I've tried many things. After all of those, I've finally released that whatever I do to the common5.pac, the game is going to crash. It cannot be file size, as my new commont.pac file made is lower in size that the origional, with 11,924 KB for original and 11,921 KB for my new file. My new inputs are the exact same size as the others, and resolution. So why does it always crash?
Can it be done? Because I'm trying to make a Red Alloy over one of Captain Falcons Colours, but for some reason ingame his waist is in the center of the stage away from his body, except when he runs. This causes weird graphical glitches to occur when I use Falcon Punch. So I checked the model. I suspect it is the WaistN bone indexs on each one don't match up, with 16 on the original and 17 on Zakoboy's. So can I change the Bone Index of this bone for just the model, or is there a way to get it working? Or can I export Captain Falcon's skeleton onto Zakoboy's model. Edit: Off topic to this, but does anyone know why my game crashes if I even make the slightest edit to the Common5.pac file?
Well, It kinda works better. Can now walk about 5 feat without being stuck. Animations dont really play as well, but only those that came with Gardevoir. She still sinks into ground/Disapeers. Did I do something wrong?
Though Shouldn't I be able to change the TransN Index in Tabuu? Because only non-important (ExtraBones, from BoneAdd) and XrotN and YrotN and RotN appear. How can I make that appear?
Edit: I think Tabuu is having an issue with my model possibly, as there are three extra bones at the end of it, all called ???? and two have an index of -1 and another 100, when mine has 65 Edit the Edit: Well even with a clean model Tabuu won't reconize the TransN bone. Is there another way to do this?
I'm not sure about other programs, but in Gimp, and maybe others, Its layer -> Transparency -> Color to Alpha (If Alpha Channel Already made). This should make whatever you had selected transparent. I would use the Free Select/Lasso tool to select the area to be made transparent.
Link has 79 Bones Sonic has 82 Wario has 78 for his warioware outfit and 59 for the overall outfit So for bonecount both Sonic and Link should be able to coverup Wario Bonewise. For more Bones, I found that
TransN bone Index Wario - 2 Link - 3 Sonic - 18
Yellow Eye Bone Index Wario - 1 Sonic - 2 Link - 1
HaveN Bone Index Wario - 37, 67 Sonic - 45, 76 Link - 39, 67
I have two question. The first is an animation issue. I'm slowly starting to replace a motion file with other animations. So far all I've tried using three new animations found normally in the game, all to the same model that is being used. For some reason the PkmSirnightEntry.chr0 file and the PkmSirnightWalkTurn.chr0 work perfectly, but when I try to use an action that uses PkmSirnightWalk.chr0 my character sinks into the floor so they are not visible and walks in place. I've tried an animation fix tutorial, but my character model didn't have the "YrotN" bones so it wouldn't work. Any Ideas on this?