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61  Super Smash Bros. Brawl Hacking / Music & SFX / Re: AG's Audio Garden on: July 26, 2013, 06:27:43 PM
Yeah, I wanted to give Samus more sounds, but her only actual voice clip is her Star KO, the rest are under her attack sounds. Blame Sakurai for making her a robot. I might poke around again and see if its possible to add any more vocals, but I'm doubtful :/
62  Super Smash Bros. Brawl Hacking / Music & SFX / AG's Audio Garden (New Announcer pack released) on: July 26, 2013, 04:06:55 PM
AG's Audio Garden

This place isn't pretty yet, but this is my new thread for sound hacks via the RSBE code. Making new sounds for characters and even the announcer is fun~

Current Releases:

Click the icons to go right to the download link!


Crusade Announcer
Bowser: Traditional Bowser
Diddy Kong: Traditional Diddy
Donkey Kong: Traditional DK
Samus: Star KO
Sonic: Roger Craig Smith


Upcoming Releases:
Traditional Petey Piranha
Porky's Defeat
63  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 16, 2013, 10:21:18 AM
haha damn... idk which #'s those r cause i dont have it called "geothermal" .-.
Oh, right, then my guess is that it would be one of the 'volcano' stages. It's the place where you fight Ridley, so it's a huge circular platform surrounded walls and lava.
64  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 15, 2013, 10:47:56 PM
oh?  which 1 would u like to have?

For the moment I'll just go with the Geothermal Power Plant and whatever goes with it (Including Ridley). I have a pretty cool idea that won't make it a boring flat stage, yay~ But if it somehow doesn't work out then I'd have to research  other possible locations since I haven't played or watched Other M.
65  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 13, 2013, 08:32:59 PM
I will also take those Other M models if it's not too much trouble.
66  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 07, 2013, 02:50:15 PM
I'm done with the rig, now. I was thinking though, it actually might be cool to give Ristar some expressions since he's on Sonic. What do you guys think?
If the filesize allows it, I say go for it. (Ristar ftw!)
67  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; SSB4 Boxing Ring on: June 30, 2013, 03:45:26 PM
I know it's a little late for this, but found a pic that shows another angle of the stage

68  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: June 14, 2013, 08:31:15 AM
Only just a little teaser at the moment
AG's Brawl Hacks: Like a Boss
69  Super Smash Bros. Brawl Hacking / Stages / Re: Angelglory is totally staged (Cookie Country preview 5/31) on: June 12, 2013, 11:11:13 AM
Good news everyone! Cookie Country is almost done, just need transparencies and the background and we're all good for release.

But seeing the reveal of Smash 4, I want to take on one of those new stages next. I've updated the poll, so vote away (again).
70  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 11, 2013, 07:50:09 PM
Bring on the Smash 4 imports, amirite?
71  Super Smash Bros. Brawl Hacking / Stages / Re: Angelglory is totally staged (Cookie Country preview 5/31) on: May 31, 2013, 01:19:34 PM
Here I am again, this time with in-game previews.



Buuut as you may notice from the screens, the stage doesn't want to proportion correctly for some reason even though it shows up fine in BrawlBox.

I also reset the poll and added two new stage options to vote upon.
72  Super Smash Bros. Brawl Hacking / Stages / Re: Angelglory is totally staged (Cookie Country preview 5/28) on: May 28, 2013, 06:22:38 PM
*kicks thread*

Welp, after a... couple month hiatus here, I'm back with some good news. Cookie Country is back in business. I've had some real life stuff interfere with me putting in an substantial work on any hacks, but now I'm trying to get back into it again.

Here's the current standing point of the shiny new Kirby stage:

(Ignore the poly count, there's hidden pieces everywhere, the stage itself is only 7k polys)

The stage layout is 90-ish% done, so it won't be long at all before I can start implementing it into Brawl. And according to the long-running poll...

...Kid Icarus will be the next to get a new stage! Palutena's Temple based on a specific chapter in KI: Uprising.
73  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 29, 2013, 03:34:48 PM
(We totally need a Duck Hunt Dog over Nintendog AT...)
74  Super Smash Bros. Brawl Hacking / Stages / Re: Angelglory is totally staged (Cookie Country preview) on: March 07, 2013, 12:49:44 PM
Daymn, major shift in the poll. Sorry, no update today. I've been heavily distracted with Minecraft, I'll get some more done soon.

I see. So a platform will visit small islands and stuff? or just Skyloft in general?
The first one.

I personally would find a stationary Skyloft lovely since we still don't have one just imported. There's kind of already one that's just a chunk of Temple that floats around the island but never stops on it itself.
Well, I could possibly make a regular Skyloft as well if Zelda wins the poll.
75  Super Smash Bros. Brawl Hacking / Stages / Re: Angelglory is totally staged (Cookie Country preview) on: February 25, 2013, 09:17:21 PM
@joking: Yeah, I will when I need them for my machinima.

@Zelia: Well, I though just making a Skyloft stage would be generic and boring, so I thought of making a stage that encompassed the whole sky area instead. It'll be kind of like Delfino, I guess.
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