Okay, honestly, go grab the sphere map off of Wind Waker Link's Trophy(The outset island one), and give that too the characters. THEN it should actually be cell-shaded.
Trust me, you'll learn a lot just goofing off with it for a week. I did. By the end of said week, I knew how to make entirely custom attacks.
How long have you been waiting?
It's never going to come. If it did, it'd be like an encyclopedia. You could make a whole Wiki just for PSA. It's more of a program than a process. Just experiment with it, it's not that hard to get the hang of it, it just looks intimidating.
But but but, IM SCARED
PSA is extremely easy. Just goof off with it for 10 minutes and you'll learn something. From there, you can seriously master it in like, a week.
Yeah, I'm not going to bother if we can't mix characters. I think I understand why. If Player one tries selecting Lucario, and Player 2 trys selecting an alternate Lucario, the game thinks you're still selecting the alternate Lucario, the game thinks your still selecting Lucario, so it overwrites it.
I still don't care. Unless they can fix that, which I think is impossible, I won't care. Also, on top of that, I'm absolutely certain it will desync online, even if your friend has the same codes.
ok well i had the css fix code on and still nothing. I replaced the sc_selcharacter_en not sc_selcharacter because that file is not in menu2. after i compressed it in smashbox it was 3878 kb before compression it was 5112 kb or something...whats goin on? i still get a freeze
You ALWAYS have to remove _en from the name. But sure you don't have Brawl+'s menu on.
Ive done this before aswell >.> nothing special, its easy to do this. Whats harder is trying to model via hex (i got a few polys where i wanted )
Well, I tried removing Links sword through model hacking, and all I got was the game raging, and it resulted in a crash. Just setting all the vertices to 0,0,0 also cause a freakout in some animations.