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46  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Flaminshrooms's Textures- Disgruntled Sandbag 9/24/09 on: October 02, 2009, 01:04:29 PM
Disturbing Duster.
47  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Cell shaded set on: October 01, 2009, 12:27:29 PM
Okay, honestly, go grab the sphere map off of Wind Waker Link's Trophy(The outset island one), and give that too the characters. THEN it should actually be cell-shaded.
48  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Should somebody make a Guide for the Alternate File Patcher? on: October 01, 2009, 12:23:52 PM
I'm still waiting for a PSA guide.

Trust me, you'll learn a lot just goofing off with it for a week. I did. By the end of said week, I knew how to make entirely custom attacks.

How long have you been waiting?
It's never going to come. If it did, it'd be like an encyclopedia. You could make a whole Wiki just for PSA. It's more of a program than a process. Just experiment with it, it's not that hard to get the hang of it, it just looks intimidating.
But but but, IM SCARED Sad

PSA is extremely easy. Just goof off with it for 10 minutes and you'll learn something. From there, you can seriously master it in like, a week.
49  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Alternate File Loader (aka "The Clone Engine") on: October 01, 2009, 11:49:48 AM
Yeah, I'm not going to bother if we can't mix characters. I think I understand why. If Player one tries selecting Lucario, and Player 2 trys selecting an alternate Lucario, the game thinks you're still selecting the alternate Lucario, the game thinks your still selecting Lucario, so it overwrites it.

I still don't care. Unless they can fix that, which I think is impossible, I won't care. Also, on top of that, I'm absolutely certain it will desync online, even if your friend has the same codes.
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Special Offensive Collision ID`s on: September 30, 2009, 03:36:51 AM
So, the Special Offensive collisions actually affect something?
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Brawl Lanuage to PSA? on: September 27, 2009, 12:25:39 PM
(btw, if you make a 80008000 event in PSA, it has 128 parameters, lol)

I smirked.

Anyway, actually, I doubt PSA does all the same thing the ocarina codes do. Perhaps I'll explain why when I'm not so exhausted.
52  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: CSS Organizer (Phantom Wings does it again) on: September 26, 2009, 08:52:52 PM
ok well i had the css fix code on and still nothing.
I replaced the sc_selcharacter_en not sc_selcharacter because that file is not in menu2.
after i compressed it in smashbox it was 3878 kb before compression it was 5112 kb or something...whats goin on? i still get a freeze

You ALWAYS have to remove _en from the name.
But sure you don't have Brawl+'s menu on.

Also, Smashbox worked fine for me.
53  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Obnoxious Freezing and You, or How I Came to Hate Freezes on: September 24, 2009, 07:55:53 PM
What do you mean the consant buzzing is obnoxious!? I was going to make it a song!
54  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: I accidentally Marios whole body. on: September 24, 2009, 07:53:46 PM
PSA can do that. Why would you want to bother?
55  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: CSS Organizer (Phantom Wings does it again) on: September 24, 2009, 07:51:57 PM
Hey... how do I compress a pac in smash box? Thanks.

Theres an option in the root of the file. It should say:

Compressed: False

Set it to true. Save.
56  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: CSS Organizer (Phantom Wings does it again) on: September 24, 2009, 06:17:01 PM
Ten extra icons?
zss + shiek +ivy + squirtle+charizard +4 alloys +giga bowser (all have icons using previous css codes) = 10.

However, it appears none of them show up in game.... Trying to figure out why.

EDIT: Oops, wasn't reading the past couple of posts. Disregard this.
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kinda important discovery found on: September 24, 2009, 03:18:46 PM
I don't understand at all.. A better explanation if possible?
58  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: I accidentally Marios whole body. on: September 22, 2009, 01:48:59 PM
Ive done this before aswell >.> nothing special, its easy to do this. Whats harder is trying to model via hex (i got a few polys where i wanted Tongue)

Well, I tried removing Links sword through model hacking, and all I got was the game raging, and it resulted in a crash. Just setting all the vertices to 0,0,0 also cause a freakout in some animations.
59  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: I accidentally Marios whole body. on: September 21, 2009, 04:37:45 PM
He opening the MDL0 in a hex editor and replaced a ton of stuff with 0's, using SmashBoc to fine the offset of Mario's body data.
60  Help & Tutorials / Help / Re: 3Ds Max Assistance on: September 21, 2009, 02:59:37 PM
The UV map didn't come out right.

I think you should first try re-extracting it.
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