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31  Super Smash Bros. Brawl Hacking / Stages / Re: Stuff3's Stages (Vs. Baby Bowser VIDEO PREVIEW (Update: 03/7/11)) on: March 08, 2011, 04:21:45 PM
Here's some textures from SA2 you can use:
http://www.textures-resource.com/other_systems/SA2/sheet/660
yeah thats where i got the stuff from for the platform i and hex model i jsut made.
32  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011) on: March 08, 2011, 03:35:52 PM
o.o

Epic.

Just, the Peach Castle 64 don't have music XD

This ^

Mewtwo, next video you should use a more fighting, upbeat song IMO.

Anyway, great progress so far, can't wait to see more.
but its from the game! 
33  Super Smash Bros. Brawl Hacking / Stages / Re: Stuff3's Stages (Vs. Baby Bowser VIDEO PREVIEW (Update: 03/7/11)) on: March 08, 2011, 02:06:29 PM
Still looks kind of funky in game.
34  Super Smash Bros. Brawl Hacking / Stages / Re: Stuff3's Stages (Vs. Baby Bowser VIDEO PREVIEW (Update: 03/7/11)) on: March 08, 2011, 08:55:50 AM
Yeah I hate the road texture now. I will take care if it though.
35  Super Smash Bros. Brawl Hacking / Stages / Re: Stuff3's Stages (Vs. Baby Bowser VIDEO PREVIEW (Update: 03/7/11)) on: March 08, 2011, 12:18:43 AM
and here is the solution to the really low part of the stage.

this way most people will be like "oh there is a ceiling. I want to move over so I can K.O. this guy."

Well thats what I would do.
36  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011) on: March 08, 2011, 12:09:16 AM
At the bottom. Anywhere else and it wouldnt seem right.

If its on the ship when its still afloat and you miss the eel.
If its in the cave you miss the Eel.
If your on the Eel... well you never could in game and it doesnt seem like an ideal stage for you to fight on a moving thing.
37  Super Smash Bros. Brawl Hacking / Stages / Re: Stuff3's Stages (Vs. Baby Bowser VIDEO PREVIEW (Update: 03/7/11)) on: March 07, 2011, 09:45:42 PM
Yes 404 and stuff3 collab.

404 did most of the work imo.
38  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Renkaken Portraits : Updates, 33 SSP Done , Luigi CSP !!! on: March 07, 2011, 03:30:59 PM
Can you make some icons and such for my stages?
39  Super Smash Bros. Brawl Hacking / Stages / Re: Stuff3's Stages (Vs. Baby Bowser VIDEO PREVIEW (Update: 03/7/11)) on: March 07, 2011, 02:04:25 PM
Im not sure why I put a P there... lol.
40  Super Smash Bros. Brawl Hacking / Stages / Re: Stuff3's Stages (Vs. Baby Bowser (Update: 03/7/11)) on: March 07, 2011, 01:05:57 PM
<a href="http://www.youtube.com/watch?v=UrnOmLJq4Xk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=UrnOmLJq4Xk</a>

I wanted to wait till the rock remix was up, but I just couldnt help my self. Thanks again for the 1080 video LSP!
41  Super Smash Bros. Brawl Hacking / Stages / Re: Link40's Treasure Chest [Forest Spirits to redo ?! - 6th March] on: March 07, 2011, 11:59:44 AM
ok dont worry they are really easy to use.
You cant import them, but you can import brres files that contain them.
I went and downloaded Mewtwo2000's what is love stage and figured out pretty quickly what vis files do and stuff.

Basically they just tell the stage when things should appear and disappear. If you set an object in the vis file to appear for 10 frames, then it will only show up for 10 frames. It can still move around and stuff because of the character animation, but you just cant see it unless you wish for it to be seen using the vis files.

Instead of having to do your old technique where you shrink things down to 0 you can just use these. And trust me, these are a way better way of doing it. It takes so much less time. I know your shrinking the fairys at a slow rate because thats what they are supposed to do, but even when they are fully shrunken they still take up data space and you need to use a vis to fully make them go away.

This is really important because the game cant handle 40ish things or more being shown at all times, especially things that are moving. You will have to export all of your fairy things and then re import them into the new brres file. Its a real pain but it pays off in the end.

For future stages replace all of your brres files with ones that have vis files in them. Just in case.

Im happy to guide you through this if you wish. Just pm me.
42  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011) on: March 07, 2011, 09:33:42 AM
The eel... Interesting... Weren't there some instances of the eel in some Mario Kart wii stage?

They could be used in stages...
you could easily take the ship from that castlevenia level and use that.
I picture the stage being at the bottom of the deep end where the sunken ship is. go inside that ship,or in some cases that star. The Eel could come out every now and then as well.
43  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Too many ideas, too little time for them] (03 mar 2011) on: March 07, 2011, 07:06:50 AM
I want that Eel stage.
What could that swimmable box offer when theres a wonderful Eel waiting to be put in brawl.
44  Help & Tutorials / Help / Re: How would I be able to make something Semi-Transparent? on: March 06, 2011, 11:53:17 PM
See if there are any transparent textures in brawl at al.
Actually, some SSE stages DO have semi-transparent textures.
I've used one in my Wily's Fortress stage.
Wait can't people just use a photo editing program and set whatever they have to like 50% transparency? It works with your 2d models I think
45  Super Smash Bros. Brawl Hacking / Stages / Re: Guamboy27's Staged Hacks. Icicle Mountain is coming to Brawl! on: March 06, 2011, 11:41:51 PM
this gave me a good spot for my wave race stage.
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