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31  Help & Tutorials / Help / How to replace mario's Fludd with ike's sword? on: May 18, 2011, 04:39:37 PM
I'm making a PSA and i need ike's sword for mario if you could tell me how that would be awesome!
Thanks in advance!
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Project Tobi over Ike! on: May 17, 2011, 02:35:49 PM
With BigBadBooya permission i can do this thank you BBB.
It's Tobi the crazy character from naruto lol he decided to join the brawl with some new moves!
Some of Tobi's moves are going to be based from Ultimate Ninja Storm 2 some won't.
But as for now i am in need for some ideas i got some ideas already though they are:

<a href="http://www.youtube.com/watch?v=TdVpactCFTs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=TdVpactCFTs</a>


Running: Tobi runs like a crazy person XD 0:01-0:02

Wait3:Standing animation when he stands in the video.

AAA-Combo: 0:32-0:36 (Punch,Skyuppercut,multi-sissyslap??)

Standard B: WHACK-A-MOLE JUSTU! (This is a justu he made up) Tobi dissappears then comes behind the foe and hits the foe XD (Its not in the video its in the anime)

Err yeah that is all i can come up with for now if you have any other ideas please post them it would be very helpful  Grin
Also these aren't just ideas i'll be doing these moves as soon as i have more ideas Smiley



33  Help & Tutorials / Help / Swapping items? on: May 16, 2011, 04:18:08 PM
I'm making a PSA and it needsw item swapping so...How can i swap mario's F.LU.U.D
(not sure if that's spelt right) to Kirby's hammer or Hammer (From smash bros brawl)?



Thanks in advance.
34  Help & Tutorials / Help / How do i make my music work for ssbb? on: April 29, 2011, 08:10:24 PM
Hey i downloaded some music and i want to play it on SSBB how do i do that i already have the program to do this so how would i make it play on SSBB? i have file patch code latest version can someone tell me how?
Thanks in advance!  Awesome Face
35  Help & Tutorials / Help / How do i replace a character model with a import model? on: April 27, 2011, 04:52:38 PM
Hey i have a Brres.file of a pokemon from pokepark and i'm wondering how would i replace that pokemon to a character to like lets say mario? i know how to do redo the animations i just need to replace the model and then what? do i need to hex something with hexedit? rename the bones? rename the animations? please help me it will be very helpful to me please answer.

thanks in advance Awesome Face
36  Help & Tutorials / Help / Riivolution problems with custom red and black CSS on: April 18, 2011, 04:11:26 PM
First off these are my codes that i am using and my game ID if that helps:
RSBE01
Smash Bros Brawl (US)

ASF1nk's Custom CSS V2  [spunit262] [18 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 0000002F
* 00010203 06070811
* 12091A0E 17161320
* 21260D05 14101F25
* 1B0B270C 15242218
* 0A231929 0F045D5E
* 5C4A4E40 464c5500

Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627

CSS Fix [Phantom Wings]:
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Giga and Company Engine V2 [spunit262]
* C2684964 00000013
* 881400B8 2C00003F
* 41A00088 2C030010
* 40A20008 38600011
* 2C030026 40A20008
* 38600012 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 2C03000C 40A20008
* 3860002C 2C030017
* 40A20008 3860002D
* 2C03000A 40A20008
* 3860002E 2C03000E
* 40A20008 3860002F
* 2C030000 40A20008
* 38600030 2C030006
* 40A20008 38600031
* 987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2815524 0000000D
* 7C641B78 2C030011
* 4182000C 2C030012
* 40A20008 38600010
* 2C03002C 40A20008
* 3860000C 2C03002D
* 40A20008 38600017
* 2C03002E 40A20008
* 3860000A 2C03002F
* 40A20008 3860000E
* 2C030030 40A20008
* 38600000 2C030031
* 40A20008 38600006
* 4E800020 00000000
* C29472D8 00000003
* 2C04002E 4180000C
* 90810058 38000000
* 9801005D 00000000

Alloy Victory/ Poses
* 0477F8EC 60000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
* C28152E4 00000006
* 819E003C 907EFFFC
* 80E30030 2C07000F
* 40A2001C 80FE0008
* 3C008180 7C070000
* 4080000C 39030008
* 9107FFFC 00000000

Warioman Fix:
* 4A000000 90180F3A
* 38000000 00000028
* 4A000000 90180FB8
* 60000006 00000000
* 38000000 00002D00
* 10000000 00000017
* 38000001 00002D01
* 10000000 00000017
* E2000001 00000000
* 4A100000 0000005C
* 62000000 00000000
* E0000001 80008000

I'm using two XML.files:
1. Ocarina )
- <wiidisc version="1">
  <id game="RSB" />
- <options>
- <section name="Ocarina">
- <option name="Ocarina Handler">
- <choice name="VI Hook">
  <patch id="ocarinabase_vi" />
  </choice>
- <choice name="KPAD Hook">
  <patch id="ocarinabase_kpad" />
  </choice>
- <choice name="Joypad Hook">
  <patch id="ocarinabase_joypad" />
  </choice>
- <choice name="GXDraw Hook">
  <patch id="ocarinabase_gxdraw" />
  </choice>
- <choice name="GXFlush Hook">
  <patch id="ocarinabase_gxflush" />
  </choice>
- <choice name="OSSleep Hook">
  <patch id="ocarinabase_ossleep" />
  </choice>
- <choice name="AxNextFrame Hook">
  <patch id="ocarinabase_axnextframe" />
  </choice>
  </option>
- <option name="Codes">
- <choice name="Enabled">
  <patch id="ocarinabase" />
  <patch id="ocarinacodes" />
  </choice>
  </option>
  </section>
  </options>
- <patch id="ocarinabase_vi">
  <memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_kpad">
  <memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x800018A8" />
- <!--  kpadoldhooks
  -->
  <memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_joypad">
  <memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_gxdraw">
  <memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_gxflush">
  <memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_ossleep">
  <memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_axnextframe">
  <memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase">
  <memory valuefile="codehandler.bin" offset="0x80001800" />
  </patch>
- <patch id="ocarinacodes">
  <memory valuefile="/codes/RSBE01.gct" offset="0x800028E8" />
- <!--  EDIT ME HERE WITH THE PROPER GAME ID AND PATH
  -->
  <memory offset="0x00001CDE" value="8000" />
  <memory offset="0x00001CE2" value="28E8" />
  <memory offset="0x00001F86" value="8000" />
  <memory offset="0x00001F8A" value="28E8" />
  </patch>
  </wiidisc>
2. File Patch code XML.file:
- <wiidisc version="1">
  <id game="RSB" />
- <options>
- <section name="Files">
- <option name="File Code Replacements">
- <choice name="Enabled">
  <patch id="filecode" />
  </choice>
  </option>
  </section>
  </options>
- <patch id="filecode">
  <folder external="/private/wii/app/RSBE/pfmenu2" disc="/menu2" />
  <folder external="/private/wii/app/RSBP/pfmenu2" disc="/menu2" />
  <folder external="/private/wii/app/RSBJ/pfmenu2" disc="/menu2" />
  <folder external="/private/wii/app/RSBE/pf" disc="/" />
  <folder external="/private/wii/app/RSBP/pf" disc="/" />
  <folder external="/private/wii/app/RSBJ/pf" disc="/" />
  </patch>
  </wiidisc>
oh and i have the latest version of Riivolution.

I put the _en in the end of EVERYTHING that it is suppose, exported my codes to code/RSBE01.GCT File patch XML works fine i can see textures but no when i go to the CSS icons are overlaping icons icons all over the place its like the codes are not working at all Sad but i know i exported the codes and i didn't see any alloys or anyone only normal characters with no changed Icons like naruto or any of them Sad
So do i Create a brand new GCT.file in ocarina code manager ? (Mine was edited)
or something else i REALLY want this done so bad i'll be very happy if someone could help me  Happy Face
37  Help & Tutorials / Help / Riivolution texture problem on: April 16, 2011, 01:44:53 PM
I'm using the Red and Black custom CSS with alloys and company and well... this is how my XML is setup:
- <wiidisc version="1">
  <id game="RSB" />
- <options>
- <section name="Ocarina">
- <option name="Ocarina Handler">
- <choice name="VI Hook">
  <patch id="ocarinabase_vi" />
  </choice>
- <choice name="KPAD Hook">
  <patch id="ocarinabase_kpad" />
  </choice>
- <choice name="Joypad Hook">
  <patch id="ocarinabase_joypad" />
  </choice>
- <choice name="GXDraw Hook">
  <patch id="ocarinabase_gxdraw" />
  </choice>
- <choice name="GXFlush Hook">
  <patch id="ocarinabase_gxflush" />
  </choice>
- <choice name="OSSleep Hook">
  <patch id="ocarinabase_ossleep" />
  </choice>
- <choice name="AxNextFrame Hook">
  <patch id="ocarinabase_axnextframe" />
  </choice>
  </option>
- <option name="Codes">
- <choice name="Enabled">
  <patch id="ocarinabase" />
  <patch id="ocarinacodes" />
  </choice>
  </option>
  </section>
  </options>
- <patch id="ocarinabase_vi">
  <memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_kpad">
  <memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x800018A8" />
- <!--  kpadoldhooks
  -->
  <memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_joypad">
  <memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_gxdraw">
  <memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_gxflush">
  <memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_ossleep">
  <memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_axnextframe">
  <memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase">
  <memory valuefile="codehandler.bin" offset="0x80001800" />
  </patch>
- <patch id="ocarinacodes">
  <memory valuefile="/codes/RSBE01.gct" offset="0x800028E8" />
- <!--  EDIT ME HERE WITH THE PROPER GAME ID AND PATH
  -->
  <memory offset="0x00001CDE" value="8000" />
  <memory offset="0x00001CE2" value="28E8" />
  <memory offset="0x00001F86" value="8000" />
  <memory offset="0x00001F8A" value="28E8" />
  </patch>
  </wiidisc>
The codes work perfectly its just this one code the code i need to get this CSS to work... the file patch code latest version when i try it without the file patch code it has no textures when i try it WITH the file patch code it does not load the strap menu this is the file patch code how i got it:
File Patch Code v3.5.1: [Phantom Wings]
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000020
* 77239000 2C030000
* 4182000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A42C 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000
The *'s does not show up in the code manager which is a good thing...
So how can i get this to work? this is a SERIOUS problem please someone ANYONE tell me how to get this too work i'll be sooooooo  happy Happy Face
Also i have other codes too that have to be on there or else it won't work.
38  Help & Tutorials / Help / Please help me with Red and Black custom CSS. on: April 14, 2011, 06:48:21 PM
Hey i downloaded this custom CSS: http://www.mediafire.com/?yfihzi2zyom and it was from this: http://forums.kc-mm.com/index.php?topic=6201.0
And i put the sc_selcharacter_en in my edited Common5.pac (I'm a riivolution user) like it told me in his guide
Then i went to the bottom of the topic added all the codes (Instead of optional codes) to my TXT.folder in my txtcodes file then ran ocarina cheat code manager and selected all of the codes (Including the file patch code) and exported the codes from the TXT file to the GCT.file in my codes file and its named: RSBE01
Ran Riivolution went in my CSS and all of the icons are scattered all over the place (i used the updated codes that are in the list in his topic) Is it because:

-I have to many codes on at the same time (Can't be possible because i used only the codes from his topic)
-Its my XML file
-Or is it because i have more then just RSBE01 i have other GCT's files


I really really want to know how to do this please help me i want to do this so bad Sad
39  Help & Tutorials / Help / Adding codes in Riivolution isn't working. on: April 10, 2011, 08:45:13 PM
Adding codes to riivolution won't work this is what i did:

Opened wii code manager created a TXT.file put the codes in the codes are in here:
Alloys don't crash and Others don't wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2815524 0000000D
* 7C641B78 2C030011
* 4182000C 2C030012
* 40A20008 38600010
* 2C03002C 40A20008
* 3860000C 2C03002D
* 40A20008 38600017
* 2C03002E 40A20008
* 3860000A 2C03002F
* 40A20008 3860000E
* 2C030030 40A20008
* 38600000 2C030031
* 40A20008 38600006
* 4E800020 00000000
* C29472D8 00000003
* 2C04002E 4180000C
* 90810058 38000000
* 9801005D 00000000

CSS fixes for Giga and Company V2 [spunit262]
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

Giga and Company Engine V2 [spunit262]
* C2684964 00000013
* 881400B8 2C00003F
* 41A00088 2C030010
* 40A20008 38600011
* 2C030026 40A20008
* 38600012 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 2C03000C 40A20008
* 3860002C 2C030017
* 40A20008 3860002D
* 2C03000A 40A20008
* 3860002E 2C03000E
* 40A20008 3860002F
And i saved the TXT.file on my desktop then exported it too the already edited GCT.File in the codes folder

put my sd card in the wii ran Riivotution and it loaded but the codes didn't work but the file patch code did

Why is this keep happening? is there any way i can fix this?
40  Help & Tutorials / Help / mlI0resizer Help please help. on: April 09, 2011, 06:49:36 PM
Hey i have Fortwaffles mdl0resizer program i am having a problem everytime i open it says:

___________________________________________
ERROR in
action number 1
of Create Event
for object obj1:

Error reading byte.
___________________________________________

And i tried draging the mdl0 file and it still has that error Sad i really need help can someone please help me in brawlbox the model is to small that is why i need to do this.
Thanks in advance  Smiley
41  Help & Tutorials / Help / Hmm what do i do next for this? ( Model file replacing ) on: April 09, 2011, 03:26:46 PM
I downloaded some files that are Brres its a naruto characters pack from this site and i am wonder how these work...
Question is i got everything ready so do i Export the model from the Brres file then replace it with like peach, link, mario, etc? and i know that i have to add some animations
Please please PLEASE someone answer this question i really will be happy  Happy Face
Thanks in advance  Awesome Face
42  Help & Tutorials / Help / Help with CSP's. on: April 02, 2011, 11:44:28 AM
Yes this might be a n00by question but how do i make my own CSP's from the CSS like i see when i download some of the hacks on here?
help please
Thanks in advance  AWESOME 2.0!
43  Help & Tutorials / Help / What's ganondorf's bone number for his sword REPLY PLEASE. on: March 23, 2011, 02:41:36 PM
Hey i REALLY need help with this i really need his bone ID number for his sword please help me.
Thanks in advance  AWESOME 2.0!
44  Help & Tutorials / Help / N00by question about importing please help. on: March 22, 2011, 07:44:13 PM
Ok i'm new to importing so... i got a ISO file and i want to import someone these are the programs i have:
--WIIScrubber
--DASDonkey Box v2.1
--Hexedit
--Brawlbox v63d
--Fortwaffles model importing pack
-- And model resizer
Please please help me since i'm a n00b you might have to explain step by step, if there is a helpful tut can you give me the link?
Please help and thanks in advance  Happy Face
45  Help & Tutorials / Help / Action replay GC max app help. on: March 21, 2011, 08:59:03 AM
Ok so i downloaded this: http://www.mediafire.com/?fykf2kax7zs6vjf
And i put the action replay app in the apps folder and when i load the app it says gamecube memory card not found but it's in slot A in my wii Sad
is there any way i can fix this? please help.
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