Time to go to the lab OS and analyze savedata. This is a total bummer as it's totally worth using Riivo for. (Or in my case, Dolphin and ISO hax.)
Finally able to replace Mario starman sound with Kirby candy sound.
the ISO hax would require one who didnt softmod to softmod, for existing USB loader users, they have to inject ALL brstms into the ISO, akeno tested it on her ISO with brstms on the SD card and it still wrecked
looks like its going to have to be left as an unhackable song nobody will hack ever... just forget that I ever found that method the MKW users are benifitting more from it anyway as much as it pains me to help the ungreatful people on MKW
PM me if you need help on the SEQ hacking, its NOT easy to find where its hiding with where the popular sound methods are
You said it's Riivo-specific. What about the people whose games break in Riivo regardless of what is patched (like myself, I couldn't work on RiivoEx because I'd always black screen when I load Riivo)?
And while I honestly think your SEQ hack is cool (I tried it in my Dolphin, magnificent work Diddy), one hack won't magically move people back to Riivo, especially since a (arguably) superior hack doesn't work in Riivo (correctly) - The Clone Engine.
If at an alternative, I could write a little somethin somethin to completely ignore the saved Wifi data if it doesn't work anymore and save new data elsewhere (likely on the SD card, to prevent wrecking My Music or other things; or overwriting the existing Wifi data).
the wreck music issue is with my SEQ hack specifically since that hack forces two brstms to play in paralel to each other and gecko hates that so the recently played song will play correctly and th esong(s) interrupted by it will permastatic
the riivo save thing is because of the wifi data, and ALL of it, roster friend data etc. needs to be selectively erased without destroying the user's saves mercifilessly
So you basically just put the three methods in one pack?
It doesn't work that way. You use one of the three, not all three. As a matter of fact one will patch but the others won't work because it's in essence writing the same patch three times. The patch priority is: DOL > Wiimm Patcher > Code, based on when it's loaded. And even then some won't work with others based on how it's loaded e.g. the DOL and the Wiimm patcher are two different load methods.
What I'm trying to point out is that all three methods do exactly the same thing. The Wiimmfi Patcher patches the DOL. OR Diddy's DOL is edited for the Wiimmfi server. OR And my code writes over the existing loaded DOL by the game.
Apologies for the rant, but that's how it works. Also I'd like to reiterate Diddy's disclaimer:And while I can provide support where possible, there may be some times when it just won't work, like on a Wii U.
you best look at how our pack works before saying that, our pack is on a yes you can use your FC or not basis, if you did NOT register your wifi profile with th enew server, the new server will reject your connection as an unknown profile login and not let you on, requiring the deletion of your whole brawl save (since brawl doesnt let you JUST delete your FC and not anything else)
what our set does is:
applies the GCT AND:
[I did NOT register my FC and WILL get error code 60000]: will FORCE a brand new save for brawl (pretending you deleted your save on the wii) on the SD card, treating it like a new wii save and allowing you to get a NEW FC from the server (nintendo WFC is down so we CANNOT collect your existing login if you didnt ask us to before the 20th**) and will use this save every time this option is used in riivo XML I made WITHOUT deleting your wii save that you can flawlessly use OFFLINE with your unlocked stuff (Including crap the unlock code SKIPS and screws you out of being able to unlock) AND apply any mods you may have such as custom music
[I HAVE registered my FC with the new server]: will use the wii same and apply any mods such as custom music
before you ask why didnt we just carry over eery profile for every game in the first place, the issue is that we dont have room to store every single profle created and we wont risk storing profiles that either arent used anymore or were deleted on the wii side
so instead of having a GCT and lay it as is and have noobs going "HELP ERROR CODE 6000" and just repeating ourselves with "please make a special SD save with riivo or kiss your brawl save goodbye JUST to use the new servers", we SKIP this common issue possibility and provide an option that solves this and bypasses the "well i dont want to delete my save what if i want to use my save offline, i just want a new wifi profile for online" response, AND an option for those who DONT get error code 60000 all in one convinient pack so that we avoid confusion with people not knowing which set to get,
we named the optoins as follows:
codeset: Brawl w/codes : this is a beyondyous riivo for gecko users option modified and has all the gecko naming and directory format mod patches with the GCT and HOOK options removed from it, the GCT and hook are predetermined by us and applied by the next opton
Registered with new server?: >YES: aplies the GCT with AXNEXTFRAME hook
>NO: Applies the GCT with AXNEXTFRAME hook, save to SD card option enabled with port wii save turned OFF, creating a brand new save
I will update this option later to have the game explain everything behind the new save FOR US
as for the PMBR codes codes code happy ussage discourage, thats NOT for us, thats for projectM and projectM only with their silly app which is just a glorified gecko OS with 6 million (not litterally) lines of code, completely seperate from OUR solution pack
people wouldnt mix projectM AND their own GCT with brawlex for example, because it bypasses "projectM" if they did that
in short, instead of people asking which version they should download (registered or unregistered) and explaining why delete save data if EX 60000
we just ask them one question and my XML does the rest of the answering
ONE download, Unified solution for both users
the riivo pack SKIPS the dol patch
and we have HIDDEN patches to do only one of the three
and as for hackless DOL patching (no homebrew required) for wiimmfi on wiiU,
its riivo specific, we CAN hackless wii DOL patch with riivo for mario kat and strikers charged, but riivolution [censored]s it up specifically with brawl
again riivo works full blast with everything EXCEPT the game it was primarily build to mod and while this may be true, it DOES outshine one particular mod that gecko CANNOT do:
the SEQ hack, which not only is it a BRSAR hack that ISNT a bank mod (the sound bank SAWND method only covers banks, not triggers), but it also uses BRSTMS, causing the game to play up to threee BRSTMS at once, the stage, the SEQ< and possibly another SEQ if two of them were triggered, and with gecko, that simply doesn't fly as when a second brstm is streamed over the other one on purpose (simutaneous play), it destroys the playback stability of the already playing one (the stage music goes into permanant static until stopped, and played again) and this is the ONLY way to replace an SEQ sound with actual sound
We got a problem while I was helping someone submit a hack, and it kept getting stuck and disconnected, when we finally got a successful message, we came to find the newest hacks flooded with what we were trying to upload just ONE of,
That's not what I meant at all. The replaced files for characters, music, yes, they worked, the sawnd file did NOT work no matter what method I used. So yes, character mods, Brawl EX Clone Engine, BRSTM hacks, all worked with the File Patch Code, the sawnd did not, it's corrupted and I've no way to contact the creator, he hasn't been active lately. The bloody file is FUBAR, so I can't use it even if I wanted to I'm just going to simply not even bother with it due to the frustration I get.
As for using it on a Wii, I can't since I no longer have one at my place, I have a Wii U, I could do it that way, but it takes longer to load up since I have to load Wii Mode. I never meant for me to sound like the sawnd file worked, because it doesn't
fubar? if you check a file in hex edit there should be the text "RBNK" or "RSWND" somewhere (if its this, then its a valid file for brawl
Yeaaaah that's what I was afraid of, until there can be a less, how do I say, convoluted way to replacing sound on a temporary or permanent basis, I'm gonna have to give up on it in the mean time. It just sounds like a real pain in the arse to have to do, no matter what method I use. With that said, the sawnd file that the user created for my Krystal over Peach hack doesn't work, but other replaced files in the SD.raw + Dolphin method work fine, so the sawnd file is likely corrupted; I've been unable to contact the user who made it. I do know that the file is the correct ID and in the right folder.
But again, I doubt there will be an easier way to replace sound on the fly. I know it's possible to use the File Patch Code as it works fine in Dolphin using Gecko OS, the raw SD card and setting it to the default ISO. I don't have a regular Wii to test it on.
then why did you rclaim sound like it was working on dolphin but not on the actual hardware? keep in mind that silly 4+GB SD card of yours will NOT work on the original hardware
Never tried that, intriguing. With that said, the other method would be edit and replace the samples in the sound bank (it's the file that's about 128 MB in size), as that's an alternate way, using a program called SawndBox, at least, I think. Nevertheless, I wish there was a way to permanently replace audio. There's no way to extract individual samples form the sawnd into wav files is there. Now obviously, sawnd files contain all the voices for the character but couldn't the opposite be done and have them extracted? If that can be done, I can get Krystal voice samples to work without using the code.
if you think about it, having a code to replace the sound bank on a wave per wave bais would mean over 7,000 waves with different confusing names and even more questions on what's what and it would still need a code, if you want this sawnd file issue to go away and edit individual wavs, use brawlbox, the BRSAR, and riivolution/inject the brsar into your USB loader game image and BOOM, only one file to worry about, but of course, you would need to somehow have attack, release, volume, and loop data in your wav file in brawl's format if we went your way =P
Riivo may or may not be used by everyone ever again, because there are new and rising innovations for both Gecko load methods and Riivo load methods.
That is, until there is an official way to run BrawlEx on Riivo.
if they would stop trying to "create files on the SD card" in-game, that would be possible, now if they can create a "disc directory" I can code an XML to account for brawlex
and still, people have deemed item songs unhackable because there is no way to replace SEQ data with audio, let alone replace SEQ with a hacked SEQ....
or is there?
I replaced an SEQ (item songs) with a BRSTM which causes the game to try playing two songs at once, with gecko, this causes issue because when the item takes over, it breaks the playback of the main song until the end of the match
with riivo or if every brstm is in the ISO, this doesn't happen gecko needs to be recoded to RESIZE files on the disc to FIT the new SD files and by autodetecting the new size too
no code is going to save us from the brokeness of my audio mods i discovered
I posted questions on smashboards, but it seems way more active over here so I'll give it a shot.
I have a .sawnd file already, so now what do I do? I loaded everything up and my textures work, but the sound is unchanged. I don't know if I need to change the smashbros_sound file at all or even include it on the SD card. I also have RSBE01.gct in the codes folder, so what about the code for SoundBank? Is it copied+pasted into the original, or a separate gct? Thanks in advance guys. I can't wait to get it working.
please make a folder in your pf folder called SFX,
when you look into this, may I ask that for the PM loader that you try to have a dol patch performed on a file basis by the PM app if possible to reduce your team's code ussage
I appriciate your attention to this wifi solution matter, if you get an improved code, please credit me and doqtor kirby,, I have been looking into the brawl side of patches since the custom servers were launched last month, if you need live chat, you can summon me to the PM chat by pming me on the IRC server, or kcmm's chat by mentioning my name to ping me
I am still aiming for riivo to still be usable here because I have been working on a mod nobody has been able to do and the FPC breaks the music when my work goes off
It seemed to work for me. Maybe it's not compatible with U's, just regular Wiis. I tested it on my Wii with no other codes with Gecko OS using the AXNextFrame hooktype (I was too lazy to change it back beforehand.) Maybe AXNextFrame is the Key to make it work.
well im using riivolution on wiiU not gecko OS as I have mods I want to use that are not gecko compliant too, like i said gecko methods also need to support playing two brstms at once as a certain mod is peaking intereast in people, and they are going to want this code and a way to load that mod without trouble
keep in mind he doesn't pay attention to Brawl... (let alone this forum) he told me himself he has no interest in it :/
but in any case please spread the news plox.
I've said too much already to wiimm to notify him about this XD (not sure if he even gives 2 craps about me anymore) lol
unless you are contributing to the work, please stay out of this TCLL, we already established on skype that the noobs up there arent gonig to aid us, we need to do this on our own
Sooooo....... I made a working gecko code, and it's only FPC length (comparison: this code is 125 lines, the FPC is 115), on account of using 06 codetype instead of 04.
I will try it out, btw, I think we should encourage the PMBR to make their DOL patch from their app and not rely on the code we just made they use too many codes as it is Post Merge: May 27, 2014, 11:11:32 PMI have tested it and the code did not work, its still connecting to nintendo WFC not wiimmfi