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31  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 21, 2015, 12:07:50 PM
will brawlex be able to clone more than fighters? like remove file size on battle portraits, adding sounds without replacing existing ones, or clone items? the last one I want to know because I have a fighter that shoots gooey bombs but the texture is replaced.

If you mean battle portraits as the portraits in the CSS, then Phantom has indeed been working on it. He also did release a beta on it. If you have the BrawlEx folder in your PF folder, and the code on (obviously), then you can make a new folder in the BrawlEx folder for portraits. If this isn't what you meant, I sorry.
32  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash Bros. R [ PSA Previews, Wario Revamp(2/18)] on: February 20, 2015, 03:31:44 PM
So will Wario retain Brawl DAir since DSpecial is the ground pound? And what does Ground Pound do if you're not in the air?
Yes, Wario will do the "upside-down spinning Top" move as his Dair, and like Bowser, yoshi, if he is on ground, he will simply jump into the air, and then fall down.
33  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash Bros. R [ Ω ? (1/18)] on: February 18, 2015, 03:39:43 PM
UPDATE, just to give you guys an idea of what's been happening with the project. No, it's not dead, but since I'm the only one making any big changes, it's been slow. So here's some of the work that's been done!








Wario has been MOST changed, including giving him an animation and attack overhaul! Check the op for details on him! He's 96% done! Also, if you don't get the Ike snapshots, I'll give you a hint. He went sideways....  Im srs here

Thanks for the support as always!
34  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash Bros. R [ Ω ? (1/18)] on: January 26, 2015, 05:57:49 PM
Alright, so I finally have another help for me. It's going great, but I'm gonna need all the help I can get! If any of you can offer any support or help, and are willing to move this project forward, please contact me or reply here if you are in! Thank you.
~Power
35  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash Bros. R [ Ω ? (1/18)] on: January 20, 2015, 08:45:44 AM
Intresting project. *subscribes*
im really diggin the css and sss
Thank you SouthCraft, and thank you Onii-chan! (I feel weird saying that lol)
Or is it Sonic Brawler? Regardless, this means quite a bit, coming from you people. Smiley

I'm working hard on each character, both veteran and new-comer, and I hope you enjoy them each equally! (Or more than the other lol)
36  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: January 19, 2015, 05:32:35 AM
not the only 1.. i created an srt0 and did an animation for it to help KJP out, and when i tried to save, it wouldnt save and gave an error, but no crash. after deleting said SRT0, it saved fine.

You're right, it didn't crash, it just gave out an error, so essentially, you couldn't save your new work. :/

I especially hate not being able to help out very much with the current bugs, but most if not all are related to the model previewer, and that's just a whole lotta funk that i have no idea how to work if, especially now after the rewrites lol. In other news, i was working on a few new cool features regarding modules and such, but due to a recent computer re-formatting, i lost it all...guess i'll be rewriting all that junk Tongue

Oh yes, Sami, you're another one working on Brawlbox? That's why I said that BlackJax was one of the ones fixing it. But that stinks. Speaking of Modules, I had opened up the module of pokemon trainer (fitpoke.rel), and can now see where Charizard starts and where Ivy and Squirtle begin their file location, however, if you export one of their files, it says that the file is empty, but will still export. And when importing them into someone else's, it gives an error. I'm sure it's a generalization for all rels (at least, characters') but can this be fixed, or is this in the next version? Thanks, Sami, and Blackjax!
37  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: January 18, 2015, 09:07:50 PM
I will say it is not too big of an issue, because I can just use other versions, and Blackjax, I hate to keep bringing up bugs, especially when you're one of the ones repeatedly fixing them up. There's a couple bugs I'd like to report for Brawlbox 0.74b.

In the model viewer, when editing animations, it seems copying and then pasting translations seem to crash the program. Ex: If you wanted to give a character another's animation, but the bones were not the character's original position so you copy the character's T-posed bone translation, and pasted for frame 1 of the new animation, brawl box will give out an error and stop working.

As for the second error, it seems I can't save my animations that I've worked on in the new Brawlbox. I believe that whenever I work on an animation for a character in the model viewer, and then save, it will crashes and I lose all my work. I don't know if anyone can back me up on this lol, but it appears like this is the case every time I do this.
38  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash Bros. R [ Ω ? (1/18)] on: January 18, 2015, 01:25:01 PM
As in like keep platforms and the shape of the stage and stuff. Like, uhh, this, for example. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206040 It keeps the general layout of the stage while removing the non-competitive aspects like the holes in the stage, the apples, the blocks, etc.

oh ho ho, I see. Well, if it's any consolation, you'll be able to choose between Normal and Omega... and maybe something else. Wink
39  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash Bros. R [ Ω ? (1/18)] on: January 18, 2015, 10:22:08 AM
it's a cool idea but i would kinda prefer to just rebalance the stages instead of making them all FD
What do you mean? Like change the size of the field, deathzones, etc?
40  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash Bros. R [ Ω ? (1/18)] on: January 18, 2015, 08:17:56 AM
Hmm...


41  Super Smash Bros. Brawl Hacking / Project Concepts / Project Super Smash Bros. R [More info, new logo, new css, sss, and menu! (1/14) on: January 14, 2015, 10:03:49 AM
Yes indeed. It is still going strong. In fact, here's an update:

NEW CSS


NEW SSS


And the op has been given an overhaul with more information on many things. Sorry for the slow pace. I wish I had some help lol!

ALSO, new Logo!
42  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 13, 2015, 01:18:02 PM
Phantom wings, it works! ASL works with my mod, even using the bx expansion. I just want to know, how can I change the name of the folder to a different name and have it work now?

What I mean is, if you were to want to replace Lucario with Mewtwo, you would change all files to "mewtwo", versus "lucario", and the rel, and then in the fighterconfig, change the name as well. But now, since I cannot use the fighterconfig due to conflicts with ASL, how will I still be able to change the name? Can I even?

Is it something in the Rel or Soramelee?
43  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 12, 2015, 06:38:23 AM
I'm not entirely sure what the situation on this is, but as I recall, the main issue is that some of the memory locations in High Memory (0x90000000 and up) have been shifted due to the presence of BrawlEx. This means that the code is no longer reading or writing the proper values. This led to an incident where one player's save file was corrupted with a different kind of corruption than the known MyMusic bug. I don't believe he ever recovered his save file.

In anycase, I would advise against trying to use it unless you know what you're doing or someone has found a fix for it.
Hmm. I'm fine with not using Brawlex if it means I could use the ASL... but, I do like the fact that you can load portraits elsewhere to save file size limits. Is there anyway I could just use THAT part of the code? Is there a section I could just cut out and I just have that? Or, is it that, that part of the code is scattered throughout the file patch code? I hate to keep asking this, and I know it must be like a broken record; I thank you for your response. I just would like to know. Thanks!
44  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: January 11, 2015, 06:06:21 PM
Okay, I cannot see any bones or distinguish between them now. It was showing up before in the model viewer nicely as usual, but unusually, when I check them off and back on, they did not reappear. It seems like they are hidden because I can still select them and move the according model via the selected bone. Here's the kicker, though. The bones are on, and all bones are checked on, yet they are still missing for some reason. What did/do I do? If anyone needs proof, I'll provide.
45  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 11, 2015, 10:44:06 AM
Okay, I know the ASL doesn't work with BrawlEx? But exactly what part does it affect the code? What I'm trying to ask is, can I use the Brawlex for only the char_bust_tex csp loading and not use any configs and the ASL will work, or what?
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