you should never release a psa that has a freeze that you know, its preferable to not release it, than releasing something that freezes when people press a simple button.
I already have a moveset planned. I'm going to see what I can do about various attacks.
my idea was keeping A attacks the same except some smash attacks and the specials diferent manly side speical and neutral special, considering you plan on using down special to chnage form correct? and the recovery special doesnt need to be diferent imo.of course all A attacks would have diferent damage and knockbacks depending on the forms and such.
Just wondering you dont plan on making all the deoxys have totaly diferent movesets correct? that would just be very filesize consuming.
Im guessing they would all share the Same A attacks and only the specials some of them would be diferent correct?Or else i think you will blow the fitmotion most likely.
With a few model edits, they could share the same leg, knee, foot, waist, neck, and head bones. But I'm not modeler, so I'm going to get someone who is to look into it.
any chance you could send me the 4 models by PM just o see if i could somehow join them in bb?
I've already added the needed bones, but I'm still going to need to get someone to put all four models onto the same skeleton, which is going to require re-rigging. Thanks.
do they have the same boneset mostly? if so why not join them with bb 75b? maybe you can get me the files and i can see if i can join them trough there.
i just joined scizor and the mega scizor model boh over falco for fun to use your psa xD just added afew model changes and megascizor appears on the FS
Hi Mortimer. I really love the Koopa Troopa PSA. The attacks are amazing,Final smash is really good, all of Koopa. But when Im trying replace Jigglypuffs green slot color with Koopa Troopa model the game freezes. Its because of Jigglypuff hat that has more bones to it right?
you need to use the pac/pcs model of jigly and replace it there if im not mistaken, so use jigly files replace the texture and model and turn the hat invisible by choosing cull_all on all the hat materials, you cant just rename jigly00 pcs/pac like you do on every other character you need to use the 03 specificaly.
SO if they use the XY boneset im guessing they miss alot of important bones like xrotN and such so im guessing you will need to add all the bones brawl needs?
Falco Arwing V2.3 Added the airwing exit to be FinalAirEnd animation and a looped arwing sound for the engine.
I couldnt find an arwing sound so i looped the arwing sound he does when passing trough the entry, let me know if its good or if you prefer silent arwing.
what models did u want in brawl for psa purposes, just curious.
i wanted carnage for a very long time and a good heracross import becuase the heracross over MK just disjunt itself if you try to move the arms and legs so he cant be animated sadly.
I don't know any importers, but if you find somebody I could probably find a model for you to use.
i never got anyone to do an import for me so yeah, dont count on me to get you an importer lol, i never been able to get one to do my wanted imports all this years and it wont happen now that the community is even smaller for sure.
Just wondering did anyone here ever did a Final Smash for over snake? for some reason any custom code i put on snake FS action it only reads the code when snake touches the ground so i cant even activate anything in the air, i need to forhim to fall to touch the ground to start reading the code on the FS action, just wondring if anyone ever did a custom snake FS and come across this issue.
So if someone (not me. I'm not an importer.) were to get a model and import it into Brawl, could you work with it?
if he was rigged with a simple sekeleton and imported into brawl i could make the mc texture alone having it and using it yes, but you would need a willing importer to get a low filesize import of it becuase it needs to fit on snake after all.