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61  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Harrier FS for Snake Released on: April 04, 2015, 12:17:29 PM
Thanks for fixing Wolf's FS. I don't know if you're taking requests, but I was wondering, is it possible for you to give Snake a FS using a Mantis from Halo 4? Specifically for the Master Chief models? If you can't, that's fine. I just thought I'd throw the idea out there.
i can only work with models imported into brawl already, i cant import models myself, all models i used were already imported in brawl i didnt import any of them.
62  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Metal Gear Rex FS beta1.1 released looking for animator on: April 04, 2015, 08:02:29 AM
I could do animations using Autodesk Maya. Just not psa's.

Post Merge: April 03, 2015, 10:16:29 AM
I could do animations using Autodesk Maya. Just not psa's.

as long as you can port them to the fitmotion it would be okay but if you cant i dont know what good the animations outside of brawl would  be sadly.

I'm going to be working on a Solid Snake/Big Boss/Large Leader/Capacious Chief/Monstrous Master.

I'll animate it, if you need an animator. It might just take a while.

i definetely need an animator i need some better animations preety much all of them lol even some i dont have like the entry and exit animations.I will wait just pm me when your willing to do them.


Another FS i had in the works long time ago finaly finished it.Of course on some stages you wont see the harrier if they have bg models concelling the view
Harrier FS for snake
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208177
63  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Metal Gear Rex FS beta1.1 released looking for animator on: April 03, 2015, 03:33:08 AM
Down-B activates Wolf's FS upon contact with anything (characters, ground, etc.). This makes him really OP as he can use it anytime he wants to. Please fix.
-Tested on P:M v3.5

Fixed thanks for pointing it out i had some undeleted code on that action lol its fine now

Wolf Wolfen FS V1.1 Released
Fixed wolf FS trigering when doing Down special


Go to the submission to redownload the update everyone.


YOU ARE MY HERO. THANK YOU.
PLEASE keep up the good work.
P.s. I know you must be extremely busy but do you think you'll have time to give Fox a better Landmaster? (Faster, more mobile)
Sorry but the landmaster is an article and i didnt mess with any articles when doing Metal gear Rex,arwing or wolfen FSs, also the landmaster is already preety good imo.

64  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: April 02, 2015, 03:43:25 PM
Marth and Link are the best 2 options for that, I believe.

Unfortunately, no controllable Super Shadow.
However, that's just my thought.
if i can make a controllable airwing a contralable shadow moving around doing damage like sonic is the easiest thing ever.
65  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. on: April 02, 2015, 01:06:14 PM
kjp one idea i had was for alien FS, putting an alien quenn moving around and doing attacks like i did wuth my Metal gear Rex would be preety fun Tongue
66  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Metal Gear Rex FS beta1.1 released looking for animator on: April 02, 2015, 08:26:42 AM
Cool.
So is this like your new thread or something?

haventt had a chance to download, im on my mobile
but will it be possible to add a subtle shine mat/shader on the model
or will it be too much?
i already had to shrink every metal gear texture to half to fit him alongside snake sadly, thats why the metal gear itself looks abit blurry, i dont want to force anymore filesize on the pcs.Yeah this is my new thread its mostly for FSs instead of full psas, stuff i wanted to do long time ago.

these final smashes are beautiful, Pedro; I cant wait to see them finished
thanks alot, snake FS took me 3 days to get it moving and jumping correctly, the damn fitsnake.pac is full of hardcoded code on the FS actions so i needed to borrow them from other actions and such. of course the FS would look alot better if i found someone to do some good animations for it.


Small Update for falco airwing
V2.2 Just made the reverse direction automaticaly no more need to press the jump button to reverse direction like i did on the wolfen

Metal Gear Rex 1.1
Added Extra snake models with the Metal Gear Rex model (liquid,solidus,psx,mgs3,oldsnake), and instructions how to add your own.
67  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: April 02, 2015, 07:36:54 AM
But shadow isnt brawlex compatible to being with? that was my point, your porting a character that can be brawlexed already.
68  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.64?? on: April 02, 2015, 05:10:45 AM
considering the video was posted on april 1st its probably fake but every brawl character getting a n64 model would be preety fun imo.

Charizard didnt look too n64ish guess you guys didnt used the pokemon stadium/snap models?
69  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: April 02, 2015, 05:01:38 AM
excuse my logic but what is the point of porting a character over another character on brawlex, when that character can have its own slot?Dont know if im wrong but im not seeing the logic?
70  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 02, 2015, 03:51:28 AM
[censored], which Bowser model is that??
looks like a DS one, im guessing either mario kart ds or new super mario bros ds?
71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. on: April 01, 2015, 01:58:41 PM
While I would love for true transformation, I may have to go with the Model changer route. But the issue is with the proportions of the 4 Forms. It's going to take a lot of editing to get it right. But I lack the modeling knowledge to do it. :c

all the deoxys are preety similar bodywise


what editing is needed? they all have the same long arms and the same waist and legs they dont seem to need much editing to be rigged on the same skeleton.besides deoxys defence head which chould be rigged to the bust anyway sice it has no neck everything seems preety similar.
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. on: April 01, 2015, 01:23:43 PM
I got them. I just didn't show them because they're exactly the same height as Normal Form Deoxys.
nice to read so im guessing you will rig them all to the same boneset and use model changers for the 4 forms? i think it would be a preety unique psa,link served you well doing 3 charizards.
73  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. on: April 01, 2015, 11:12:20 AM
im guessing you never got those extra deoxys form models did you?
74  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Unofficial Project M Ridley PSA (100% done) - Version 1.9 released. on: April 01, 2015, 09:34:34 AM
I used vBrawl Pit as a base and his falling speed is around vBrawl characters', so, i don't know why would he be able to plunder their booty just because of it.
he works preety good with one exception which i think its becuase of vbrawl but the up special on your latest version only seems to work when you are on the ground for some reason it doesnt like to activate when you are in the air maybe once during a match or so but that is about it.Some variable must not be reseted when touching the ground or something.
75  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: wolf Wolfen FS and Falco Arwing2.1 on: March 31, 2015, 07:40:43 PM
Controllable Metal gear Rex FS beta1

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208120

this took alot of work, i got inspired by mortimer final smash videos2 so i decided i would try to see if i could code it, and it took alot of work but it worked in the end, the worse part about the FS is the animations if any animator would like to do some animations for me i would give collab.

i can add metal gear Rex to any snake model so if you want me to add it you need to link me to the  model you want i will try and add it, just hopping most snake models arent too big so i can fit mgr on the pcs/pac.
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