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76  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Bomberman over Olimar v0.9 is done on: March 29, 2015, 04:38:03 AM
the only reason i didnt modded the landmaster itself is becuase i didnt want to force people to use brawlex, of course if you edit the landmaster files right it will be an amazing thing.
77  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Falco Arwing FS on: March 28, 2015, 08:00:53 AM
Considering the file size is the main issue, would it be possible to put the graphics over the Landmaster in Fox's final smash data, then use BrawlEx to give Falco his own individual final smash file instead of sharing Fox's?
Just an idea, I dunno if it would really work or not.
Of course i could but then i would be forcing ppl to either use brawlex to get this working or sacrificing fox FS sadly.I dont use the landmaster codding at all or it would be much easier editing the landmaster to be an arwing instead but i dont want to take fox landmaster away i want a one slot FS for falco.

Could you by some chance, make a Brawl Minus version?
preety sure i cant fit an arwing model on brawl- falco.

ill see on making this better (if possable) i was going to do this but never got around to making it and now scene im better at psa now ill see if i can make this more polish
i bet animations could be much improved for like a stylish entering and exiting the arwing but my animation skills suck,the entire FS is made in a single subaction and animation btw, i also code using bb67b so no psa program besides bb.Your welcome to polish it at will.

my opinion:
- i think the ray gun blasters make it a bit OP Tongue maybe just falco's lasers would be better...***
- it would be cool if players could stand on top and you could lift players up easier, like on corneria stages and with falco's vBrawl FS
- maybe let him fire 3 smart bombs, which would make the FS end earlier, but would deal a lot of damage total..
- did you say you were working on making chargeable lasers? i think that'd be amazing too Cheesy *** maybe make the regular shots just falco's blaster lasers, and make the semi charged shots the blasts from ships on corneria stages, then make the fully charged ones be a lot stronger... should take maybe a good couple of seconds to charge larger shots
- might be a bit too big xP maybe try to make the arwing the size of the ones on the stages...
- if you could make the arwing able to take damage but make the "barrel roll" able to reflect projectiles while hurting foes, that would probably make for a less OP FS considering all the buffs i personally thought would be cool
1 i dont think the shoots are that OP since you basicaly can only kill with the barrel roll the shoots is more to damage enemys so you reach them and barrel roll them on the face,falco's lazers wouldnt look like arwig shoots the lazer gun one's do.

2-sadly the arwing is a graphic only so i cant make it solid so ppl can stand on it or else i would.

3-tough about that but i dont know how to use the throw item comands if anyone does let me know.

4-Sadly im out of filesize to add graphics i wanted to add a charged shoot graphic but filesize prevented me from doing so :S

5-arwing itself is just a graphic i can reduce it yeah but that wont make much diference powerwise.

6-Sadly like i said the arwing is just a graphic there is no way i can make it reflect projectyles and take damage, and its a FS you dont see the landmaster taking damage or reflecting projectyles do you?In FS mode you are imune preety much all of the damage besides bowser's that is.




V2 is Out
Animated thruster.
press jump buttom to change the direction the arwing is facing.
78  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Falco Arwing FS on: March 27, 2015, 05:32:38 PM
I've downloaded the files, looked at them, but have yet to test it. I assume this is a modified version of his vanilla Brawl move set. Forgive my ignorance and lack of knowledge about Brawl hacking, but is it possible to port this to his Brawl Plus, Brawl Minus, and Project M move sets? I'm sure having this in all three versions would be useful, if not a popular concept. Possibly even in Balanced Brawl, if you have the time.
yeah its for vbrawl, i doubt i could add this to any of the movesets you said considering vbrawl falco moveset is by default 457kb and with a very dumbed down texturewise arwing it reaches 534kb so if any of those movesets on any of those modes has more 7 or 8 kbs than 457 by default filesize limit will blowout and freeze.

Not to meantion i have no idea how those mods work tough.
79  Super Smash Bros. Brawl Hacking / Attacks and Animations / Falco Arwing FS V2.3 on: March 27, 2015, 04:06:18 PM








Its a simple FS replacement, doesn't interfere with Fox final smash its completely free of it.

Falco has an awful filesize limit, since its default pac size is 457kb i wanted to add afew more graphics and such but the file is near filesize limit, i had to rape the arwing textures to fix it in, thats the reason the arwing doesnt look too good.



80  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Unofficial Project M Ridley PSA (100% done) - Version 1.9 released. on: March 27, 2015, 04:01:45 PM
Can't he already be used in vBrawl?
he can but the pm phisics do make him rape everyone lol
81  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Unofficial Project M Ridley PSA (100% done) - Version 1.9 released. on: March 27, 2015, 02:13:51 PM
Got to give it to you but you did finish the moveset and it looks amazing, maybe someday can make a vbrawl friendly version of this Tongue
82  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 25, 2015, 12:13:17 PM
i understand what you mean i stopped making hacks like a year ago too for the same reasons becuase i didnt do characters people hurge about, that means very few folowers, if you want a large user base for your hacks you need to compromize and  do stuff the community really wants but your not to keen about that is the sad truth, if you want ppublic you need to make characters you probably dont care about thats the deal.
83  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 24, 2015, 01:49:31 PM
Parts of that are proper criticism, where you actually explain the problems(For example, "obvious user of Marth's animations" or "Random enlargement"), but there are also parts that just cause feuding between the criticizer and criticizee(i.e. "poor recolor work", "poor PSA coding", etc., where it doesn't say what the problem is)

Remember, we can always get better at analyzing problems, maybe even offering fixes, or even implied fixes, which helps the community feel like the criticism actually helps. I'm not saying that I'm better than anyone else at critiquing; we ALL need to get better at being more analytical and fixing problems, as opposed to just saying "they're bad".(As analyzing the problems helps the user to understand how to fix the problem)

Just like the joke "You look like heck!" "You should see the other guy", but that doesn't change that the person still looks like crap. It just means that the other guy looks worse, but it doesn't change that you still look aweful; likewise, saying "That was mean!" and "You should see the other guy's meanness", that's the exact same type of dialog, just worded slightly differently.

And sometimes, it's good to be sensitive; if you're sensitive, then you'll know how to treat people more like people and less like someone to just argue against.

Exactly his point. The fact that he knows what proper critiquing is, that it's about documenting what the problem is, so that the problems can actually get fixed, and to encourage people that just because they're first model or anything like that may not be good, it doesn't mean that they can't get better at it, maybe even mastering it. For example, I originally used the paint bucket tool to recolor snapshots I took from Freddi Fish, and I even painted the same color on the shadows, making the characters not have shadows! Everyone starts as a noob at everything, even the masters. Even famous inventors, like Alexander Graham Bell, screwed up many times before being successfull finally. I think what Carnage is getting at is that the true definition of critiquing is not to mention something as poor work, but to mention the flaws, fixes to the flaws, and how to improve and practice. That's what it truly means to critique something.
You explained what i wanted to say better than i could, this is what i meant,  i wont go to a kids first work and say its poor work, it just desmotivates him to even do any more since he took a real harsh critique on his first attemp, what i meant is tone down the bar abit, you cant critique a noob the same way you critique a known hacker work, becuase you know he can do better and the noob is still on the ropes you can say what you would change and fix, but not to bring him down on his first attemp and alot of people do this on the community, specialy to the noobs that came with the ssb4 wagon.
84  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 24, 2015, 01:23:06 PM
If you thought that was mean, you have no idea of other things people have said.

The first example that comes to mind is FNBV. While I like FNBV, their critique is much more harsh than mine would ever be.

And people need to understand that harsh criticism (or any criticism in general) =/= (does not equal) hating. If I were hating on it, I would have flat out called it trash without elaborating about what I thought made it bad.

But even so, my post you linked isn't a a very good example of harsh criticism. Quite a few of you would be able to tell if I were to harshly criticize something. But I want to avoid that, as I'm aiming to work on not being so mean.

That's another issue with the Brawl Modding community. People are just too sensitive sometimes.
I never at once flat out said it was bad. I was pointing out the exact things I found wrong with the preview. Stop making [censored] up to make me look bad.
I linked that one becuase i remenber where to find it, it was nothing personal tbh.

Like i said, for me it was a very harsh critique for a noob first try messing with  psa.

its like if i saw a noob model importer that had just joined and said

Poor model,poor texture,poor rig and poor lightning effect.

85  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 24, 2015, 12:50:29 PM
He's doing it to help the guy, not to be mean. Criticism is when you publicly address what's wrong with something. He isn't saying "it sux get on my level" or whatever. He's helping. You criticize someone to help them become better.

Everyone's first hack isn't going to be the prettiest piece of art. However with some criticism, you can help someone better themselves. A big part of working with graphics is the fact that you might need criticism from your peers. I work with it a lot, as I am working on becoming a graphic designer. We need to do critiques to help each other out with what you like and what you don't like.
Most of the post was just saying poor this, poor that, was it poor work? Of course it was but people need to set there bars accordingly to whoever they are seeing, it was very poor work for a veteran but a decent work for a newbie first time messing with psa imo.

The entire tone of the post wasnt to help but to say it was a bad psa overall, the only constructive criticism was the wait1 bone stuff, the rest of the stuff isnt constructive, saying poor animation, poor psa codding and such doesnt strike me as an help tool,newbies first always start with porting animations and experimenting, i know my first psas had alot of animation porting and size changing becuase thats how things go, one needs to crawl before walking.

86  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 24, 2015, 12:37:03 PM
I would LOVE to know an example of when someone actually did that here. Links to specific posts.


Well i can show you but i hope i wont get in trouble for this...
http://forums.kc-mm.com/index.php?topic=46179.msg1300122#msg1300122
You need to do so much more work.

Everything about this PSA looks rushed and poorly done. Random enlargement, obvious use of Captain Falcon's animations, obvious use of the Little Mac Assist Trophy animations (I would be okay with this if you managed to properly adjust it to fit your character's bones and transition back into Wait1), obvious use of Marth's animations, poor custom animations, kicking (Boxers do not kick!), poor recolor work, and poor PSA coding. Not to also mention the potato quality.

Unless your computer is weak, get Dolphin Emulator and a Brawl ISO.

No offense to kjp but the entire post is just to kill the newbie psa, he had just joined and was using modified animations like we all did on the start, but he got a very harsh critique, basicaly saying everything is wrong, this isnt the right way to encourage a newbie in to the community, it was his first work he was probably still exploring psa and brawlbox, heck his first psa was better than my first psa by far and if i had that criticism when i was starting i would have probably had gave up everything altogether.
87  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 24, 2015, 10:13:38 AM
you cant expect the small comunity nowadays to make anything a sucess or alot of posts, you should do hacks for yourself not for the people, sharing them is just a gift.

There is very little people here nowadays so finding someone to test a hack and report back is much harder than back in the day, most people moved on to ssb4 or P:M so the vbrawl comunity is kinda small now.
88  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 24, 2015, 07:56:10 AM
Never said criticism is bad, just mean ppl need to take in account the person experience.

If its a new user making his first hacks you should that that in account, you can expect a new user to make the same content as someone who has been modding for years, when ssb4 was announced we got alot of new users with desires to make ssb hacks for brawl and everyone of those got very harsh critiques for their first animations.

They were using the first steps we all did in the past like modifing existing animations and such, they were all very new to the scene but they never had any help from the veterans instead they got very bad harsh critiques for their first project.

Its like review a kids drawing and an artist painting you cant use the same standards for both and people were using the standards from vetarans and wanted amazing animation and codding wich were impossible for the kids, if you keep saying to the kid their job sucks and needs lots of work and its bad they will never become an artist becuase they will give up due to negativity from the beggining.

I like to critizice when i see a user doing an inferior work than what i know they can do, but this guys had no previous work and yet people were expecting top notch quality.
89  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 24, 2015, 05:11:08 AM
The problem with critique is people want other people first hacks to be as good as they hacks, they are making for years,i remenber a new user did a little mac psa and the animations were crude and the psa wasnt the best but it was his first hack, i replyed looking good for a first hack, but lot of kcmm veterans i wont name just said awful animations, you need to restart all over, how do you think a new user who did his best for a first hack reacted?of course they quit and fell unhappy, i saw this several times on the importing thread also, people trying their first import and get nothing but bad critique.

People here just fell every new user must produce hacks on their level,a person needs to improve itself starting low you can expect his first hack to be amazing but if you push them down they will just give up which happened to lots of cases i remenber with new users.
90  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 20, 2015, 04:45:30 AM
a old psa that me and sonic brawler made 2 years ago i thought i lost the files. the psa is over olimar just need to fix some coding thats why the down b was not shown and need a idea for a final smash.





great idea for a psa i wonder why nobody tough about it before

my ideas probably arent very pratical but here it goes

A huge book from yoshy story appears below yoshy (yoshi is in the fold f the book) time stops and then the book closes and anyone cought in the closure takes massive damage and knockback.

Get several of  the enemies from yoshi story and make them run and shoot tuff all over the place.
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