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31  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77. See page 64 - v0.78 coming soon on: February 24, 2017, 09:50:55 AM
Are you using Max or Blender? Because I export as .dae from BrawlBox .71, convert it to .fbx, and import it to Blender and the UVs are fine. (Importing the .dae to Blender also works, but then when you attempt the importing process of export-as-fbx-convert-to-dae-import-dae-to-Brawlbox, there's a glitch with the right side of the model; only the right side, which is even weirder O_O ) But yeah, try BrawlBox .71 and see if that exports the UVs properly. Since it works fine for Blender, I'm fairly sure that it should also work for Max.

Post Merge: February 24, 2017, 08:53:17 AM
Awesome, thanks! Ok, quick question then: You said "Fixed weight editor bugs"; which bugs specifically, out of curiosity? Grin
I'm using Blender. What program do I use to convert the .dae model to .fbx?
32  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77. See page 64 - v0.78 coming soon on: February 24, 2017, 07:47:07 AM
Hey, quick question: I came in contact with someone who uploaded the SSBB models to Models Resource, and was told that he used BrawlBox to extract the models and textures, and they were automatically UV Mapped. However, when I exported a model from Brawlbox as a .DAE file, and the textures as .PNG's, the model isn't UV mapped despite the material already having the textures listed. Which version of BrawlBox exports the UV Mapping? I'm using v.0.77
33  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Nintendo fighting all star on: August 30, 2016, 12:20:35 PM
Brawl has a lot more compatible mods, so I'd say Brawl.
34  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: July 06, 2016, 05:14:31 AM
Yeah, does anyone happen to have the links to any of these PSA's? The dropbox links are down and Amarythe doesn't seem to be active anymore.
I got a link to a few reuploads someone posted. I can link those if you want.

As for wether or nto Amarythe is coming back, no one knows :/ If you're interested, me and two other modders are going to start working on a project on making character movesets canon.
35  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast! on: May 30, 2015, 04:43:33 AM
im making a brawlex port of the shadow over wario and ill see if they want it in the pack
Cool Smiley
36  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Blast! on: May 16, 2015, 08:41:39 AM
Really great pack! May I suggest you add Shadow as a seperate clone rather than have him go over Wario in the future?
37  Help & Tutorials / Help / Brawlex: Unable to find and load several characters in all the Config files on: November 29, 2014, 01:26:13 PM
When I open up the PF folder in BraxlEX Clone Tool, several characters do not show up in the program (such as Sonic) despite having everything in the BrawlEX folder on my SD Card; CSSSlot Configs, Cosmetic Configs, Fighter Configs and Slot Configs. This makes me, well, unable to clone Sonic.

Another thing I'd like to add is when I click on the icon of Donkey Kong, the BrawlEX Clone Tool proceeds to tell me that it's unable to access the Donkey.dat file because its being used in another software. However, that's not the case: I'm not using anything except the BrawlEX Clone Tool.

I remember that BrawlBox needed an upgraded Microsoft Framenetwork. I assume I'd need to ugrade mine? I'm using B.EX CT v0.75 for Windows XP, which I've heard is supposed to work for Windows 8.

Thanks.
38  Help & Tutorials / Help / Where can I get the Strap Menu for PAL? on: October 18, 2012, 01:48:01 AM
Hi. I've read that the Strap Menu for NTSC is called StrapEn, so I was wondering what it's called for PAL and where I can get it (I couldn't find it in Data Partition on Mediafire). Thanks
39  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: KC-MM BrawlVault: Homebrew App *6/13: See Page 4* on: October 10, 2012, 10:25:10 AM
Sounds awesome!
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