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61  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Defensive Hitbox/Reflected Articles soon? on: January 11, 2015, 03:39:39 PM
I sent you a new PM to you PW, I almost forgot about it!

and awesome with the code crawler! 8D sadly its just source and not the program itself, I cant look D;
62  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: January 09, 2015, 06:39:27 PM
Hacks that goes Terrible wrong


dont mind me getting bad results from hacks, need to show this through cause its hilerious
63  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: January 09, 2015, 03:17:02 PM
this isnt a problem with brawlbox but with my grapfic card. does anyone know how I can update it so I can skip this problem?

I already have the latest net 4.5 so it shouldnt be the problem!
64  Super Smash Bros. Brawl Hacking / Programming / Re: Pay me to program for you on: January 08, 2015, 03:15:53 AM
I have now completely payed off all my required payment for Ikarus, sorry for taken a bit time but now all my stuff is payed off :3
65  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Stream is Over for Now on: January 06, 2015, 08:08:48 AM
I missed the live stream D; Damnit
66  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Defensive Hitbox/Reflected Articles soon? on: January 04, 2015, 03:25:24 AM
Hey Pikazz, it's good to see you still around here. I've been going through my backlog of messages, but I think I missed yours. I'll see if I can dig it up and get back to you on it.
I just remembered that My PMs are kinda outdated and Old when i have got some new information so i Will update and send you one new PM this coming week

Also, it shouldnt be that hard to give marth an article since he doesnt have Any, but it Would be really time-consuming without a completely module rebuilder to make sure all offsets and branchs are right. I though to give it a go once a module rebuilder exists

Sammi: that awesome <3 now we can find all branches with ease!
67  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Defensive Hitbox/Reflected Articles soon? on: January 03, 2015, 12:19:24 PM
This goes under module research, so I guess I'll post it here.

At the request of BronzeGreekGod, I thought I'd try and do a bit of work with character modules and articles. The following module file will allow Lucario to have up to 8 Aura Spheres on screen at once. Besides that, everything else is the same. I've packaged a small sample moveset that allows Lucario to use his Aura Spheres faster so anyone can test it out if they want to, but the moveset changes aren't necessary - just the module.

[Lucario Aura 8.zip]

When I get some time, I'll see about adding some info about the procedure up onto the OpenSA website.
Wow! Thats great 8D Will test that out!

Also, did you get My PM i sent to you?
68  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74 on: January 01, 2015, 01:56:59 PM
I agree that there does need to be a code into the program to render the shaders used in the shaders section along with the materials so that we can preview the one's that will be used in the game when it's edited.
I Would love it too Except it Would take months and possible years to do! That render stuff isnt Easy to do!
69  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74 on: December 31, 2014, 04:43:31 AM
thats great to hear that the module editor will get an update :3
Not entirely sure where it is stored specifically. Im also not too sure if everything 100% works right yet. Though i see no reason it shouldn't, since files are being rebuilt exactly the way they should be. In any case, i think the sudden death mode items are spawned from a group in the common table contained in common3. under itmCommonGen/item Generation/table[0]/group[4] if i remember correctly
isnt it inside the Sora_melee aswell? o: I remember seeing it there
70  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74 on: December 26, 2014, 01:33:02 PM
the animations seems to get problem when either its a custom move or when one bone is resized/mixture on a way the 74 doesnt like!

I am testing out the Module stuff right now! I cant test stuff ingame atm since I am away! I love the branch command but something that bugs me is its location! there is one thing aswell, the "purple" box only gets visible once you are over the branch command that go to it, otherwise its invisible and stuff possible to miss some branch attached to it. could you make the purple all the time like how the "red linked words" are? and you could backtrack to them like how the red words works? o:


also, I am using Windows 8.1, but someone it always resize itself to smaller and gives me bad font. how do I prevent this for happen? o:
71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Bottom 5 Poll Has Ended. PSA Work Shall Begin! 12/11/2014 on: December 23, 2014, 02:19:56 PM
I cant sadly between Christmas and new year since I am away D:
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 23, 2014, 12:34:45 PM
It doesn't works on throws. He will not move up or down at all with it. I tried it before
well, kirby and metaknight are able to do it while P:M charizard did it for seimic toss so it is possible
73  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Bottom 5 Poll Has Ended. PSA Work Shall Begin! 12/11/2014 on: December 23, 2014, 12:31:00 PM
Okay. ( ͡º ͜ʖ ͡º)

If more people show interest in a stream, then I'll stream in about three hours.
I would love to watch o: but not sure if I will be able to watch it
74  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 22, 2014, 06:24:58 PM
Then he will clip through solid platforms on stages like Hyrule Temple.
It can't be done without clipping through background objects.
unless you animated it with the TransN bone and has the flag "Movement" on PSA (with one extra thing to allow the transN go up and down) will not clip through solid stuff
75  Super Smash Bros. Brawl Hacking / Programming / Re: Pay me to program for you. Would this work? on: December 21, 2014, 04:06:12 AM
Hey BJ96! I have found a way to "add" action override entry and exit (sostatuscmdDisguiseEntry).
The best with it is that its no module Edit needed so far! All it Needs is a folder for it in PSA! I have a Pic and video of it i can show you!
Could you add so we can add it and otherstuff like true glide ,multijump and crawl and params/articles floating points and more?
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