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16  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 09, 2011, 06:10:33 PM
Quote from: Original quote by me
making a program in general is different than "editing stage hazards and such" with psa. Editing stage hazards has to do with what you know about them and NOTHING to do with programming.  making a program to edit stage hazards doesnt require knowledge of advanced programming, it requires knowledge of how the hazards work.

i know that you were using the hazards as an ex. and so was i.

@ hollow........................................... ..........
 
What is this I don't even...........nevermind.

You said that making a program to edit stage hazards didn't require any knowldge of programing.

herpderp much?

No. and lol.

i said you dont need to have knowledge of programming(as in making a program) in order to edit "stage hazards". All you need is a hex editor and manually edit the hazards byte by byte.

now..plz dont come at me("herpderp"), again...trying to be polite .  And the palm was me being half serious/half joking.

@kit- people(including bj) already have BB and psa source. They just need/are learning the way kyrals and pw's source code works so they can add stuff to it without it 'breaking' or creating errors in game.

also- imo, once you learn both source codes, you can, yourself, implement bb stuff into psa and vise versa. As in making psa have a 3d viewer like bb.  And making a hitbox viewer seems simple, seeing as its only a sphere that moves doing the animation.  The hitbox could be an added fake/temp bone to the model and act as the hitbox, moving with the model and its keys frames would be the frame theyre call in psa.
17  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 09, 2011, 02:55:55 PM
@hollow

making a program in general is different than "editing stage hazards and such". Editing stage hazards has to do with what you know about them and NOTHING to do with programming.  You don't need a program to edit stage hazards(besides a hex editor, but I hope you know wut I mean), you need the program to make it easier.

fixed...i think
18  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 09, 2011, 02:47:07 PM
@ hollow, wow I hope ur being sarcastic.
19  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 09, 2011, 02:26:56 PM
@hollow

making a program in general is different than "editing stage hazards and such". Editing stage hazards has to do with what you know about them and NOTHING to do with programming.  You don't need a program to edit stage hazards(besides a hex editor, but I hope you know wut I mean), you need the program to make it easier.

fixed...i think
20  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 09, 2011, 01:47:53 PM
lol narus still the same as b4................>.>

ppxexe n tcll's right.  The hard part of psa is already done( by pw)...the things that you guys want to improve it with is ALOT easier than it would be to make psa itself.
21  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 08, 2011, 12:38:56 PM
black jax - hopefully
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: CaptN CeeGee's Stuff : Chun LI Progress on: June 07, 2011, 10:38:22 PM
update-> dodge back(dodge 1). Its not a perfect match and obviously slower. was trying to keep the frame count the same as the original dodge back(not the gif)

-credit 2 sdoom for  tip of using bb 4.2 then clean up on 6.2b...altho i needed clean a bit more due to the rotations still being off.....alot >.>. Anyways i did finish the animation quicker so thnx
23  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 07, 2011, 08:28:01 PM
i wasnt trying to open a rel...but i hope whoevers working on rel figures that out too.
24  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 07, 2011, 08:14:33 PM
i hope every code/event for psa hasnt been found out YET. mainly because there are some simple but powerful code 'snippets'(as well as just brawl events in general) that could be used to make better coding.  Also a while ago, i remember trying to open something in psa... i think it was a kirby copy ability pac, but it wouldnt open >.>...not really sure what i was trying to open, but the point is to have more compatibility for "psa"(not just for brawl characters)files.
25  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 07, 2011, 05:36:02 PM
i saw the vid, and - i was typing..but i haveno idea how to describe what i wnna say about the vid.  Mainly i guess is that psa would never be as simple as to click a button to be a "rigid body" (example) because it would be pointless/too big of a task to be meaningful?,....i dunno im confused

also i dun understand the image
26  Help & Tutorials / A/A Tutorials / Re: How to make a moving graphic without using the throw bone on: June 07, 2011, 03:05:10 PM
not to burst your bubble but greeneggsnham(sumire omelet) made a code similar to this, but you control the graphic(same concept/base tho).  But still a good concept and gl on your psa.  Also a moving hitbox (with no bone obv...)would be pretty hard/redundant to code since you cant use variables, so the only way i see is making every hitbox....gl tho..again lol
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: CaptN CeeGee's Stuff : Chun LI Progress on: June 07, 2011, 02:51:37 PM
^nm... was busy for the past few days, but ill try and get an animation in today.  I made an exe to export certain data from files...then edited an existing exe that i made to view the data(all this took a while).....only to to realize that someone had already made an exe to view the data(which i had dl-ed a few days back)>.> - Buut it was worth my while to get back into c# and see my success.

-anyways, uh i dun need help atm. Probably l8er tho, thnx for offer.
28  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 07, 2011, 02:46:22 PM
ppxexe:

1- yeh i hate when i do that. I get paranoid sometimes and just save every few minutes to make sure i dont forget >.>.
2- also know what you mean. I hate changing a subaction, then i have to check and make sure the subroutines pointing to the subaction are right.
3-mhm
4-mhm
5-you can change what they say just by editing the txt files. But "mhm"
6- mhmmmm-no...yeh...uhh -> i think that their dedication dies because of the lack of the feedback coming from the community.  IF you make something that you feel is AWESOME and release it to the community, only for people not to know or really care for the use, then it WILL most likely kill your dedication to continue.
7-mhm
29  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 06, 2011, 07:13:44 PM
well me...i have no idea about anything in blender, let alone its logic editor. So telling me to look into it without telling me how is not helping me. But since you believe its the solution....how ABOUT TELLING ME ABOUT IT AND HOW TO VIEW IT!?!!?!??!?!??! jk but srsly can you tell us about it?
30  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What should PSA be Updated with? on: June 06, 2011, 06:44:35 PM
-nice to know this thread didnt die lol
-i was thinking about adding some stuff to psa(you guys' ideas if no one does em)...after i figure out how it works(havent really looked at the source code yet(only got 1.3 source too )) and after im done with some stuff



- As others have said, a much more accessible way to edit a characters Articles and Floating Points.  However, I think this would require a separate program, as well as something like a module file editor so it's easy to visualise article floating points without having to use hex

edit: guess not
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