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1  Help & Tutorials / A/A Tutorials / Re: [Advanced] How to Get a PM PSA to Work in Brawl on: August 07, 2019, 07:20:40 PM
Hey, I've recently used these methods in transferring a PM Metal Sonic PSA into vbrawl with some success except with its black shield not showing up and the game freezing once the match is over. Any idea why that is happening?
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: August 05, 2016, 11:37:57 AM

I have a Ground fatality where sub Zero freezes you and then he forms another ice ball and shatters the player. I'm thinking of making it an instant kill but that would be OP.



I don't see the issue with having a final smash being op considering most of the Final Smash for the regular characters are. Isn't the point for a Final Smash to be OP?
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: November 12, 2015, 11:48:09 AM
It would be cool to see a tails move-set that is good as a stand alone but also complimented Sonic in team battles as well
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: xXZythXFinityXx's Animation Bank: Temporarily Closed For The --->'Holiday'??<--- on: October 27, 2015, 02:47:18 AM
Hey I applied the Sonic taunt you made me but it keeps on freezing at the stage selection screen
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: thatoneguynolan's PSA thread -(10/12/15) I need some move ideas- on: October 14, 2015, 11:41:35 PM
Since Mario is a game that focuses on power ups it would be cool if Mario had  power-up modes the same way the Goku psa's have a SSJ  and Kaiken mode.   A lot similar to Mario DK's SMBZ Mario in that Mario could have modes that could switch him from Fire Mario to Raccon Mario/ Cape Mario to Tanooki suit Mario. You don't have to use these power-ups I'm just throwing out examples. Something a lot similar to what Mario does at :45 and 1:02 in this vid:
<a href="http://youtu.be/fZENAhC9kzM?t=45s" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/fZENAhC9kzM?t=45s</a>
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: October 06, 2015, 10:40:26 PM
The PSA looks great my only question is does the ssj and kaiken mode provide any character enhancements? Like is he stronger or faster in these modes?
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: xXZythXFinityXx's Animation Bank: Open! on: October 06, 2015, 10:37:23 PM
Ok cool thanks and if its not too much trouble could you make the classic one have more of an attitude like the 2d sprite version rather then the generations one.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: xXZythXFinityXx's Animation Bank: Open! on: October 06, 2015, 01:03:35 PM
Lol thanks its great. You've captured a balance between the old Sonic and new Sonic. As a matter of fact it reminds me of the Sonic during the Dreamcast era. You've managed to capture his attitude as well which I'm glad because I wasn't sure you'd do that since the Sonic Generations one seems to be scaled back in comparison to the 2d sprite one
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: xXZythXFinityXx's Animation Bank: Open! on: October 05, 2015, 09:10:36 PM
Hey any chance you can create this as a wait animation or taunt:
! No longer available

Specifically the animation from :07 to :39
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: xXZythXFinityXx's Animation Bank: Open! on: September 16, 2015, 07:15:35 PM
Ok thanks for trying anyway
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: xXZythXFinityXx's Animation Bank: Open! on: September 16, 2015, 10:45:48 AM
OK here is the link:
https://www.dropbox.com/sh/f837rep9yp9jn9l/AADDqX4J88_ooj0adWccamoja?dl=0
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: xXZythXFinityXx's Animation Bank: Open! on: September 14, 2015, 06:24:31 PM
Are you saying that you would like to give Samus the canonical multi jumps? That looks more like a GFX or PSA problem (as far as PSAing goes, i'm sorry to tell you that i cannon help you). Sorry if i'm not understanding what you're asking, but could you maybe explain it better?

At 14 seconds in the video if you look closely at the first jump Samus doesn't roll into a ball but does his normal jumping animation. But then if you look at the jumps after the 1st one he rolls into a ball and the animation finally matches the gfx of the screw attack. The problem I am having is that I want the 1st jump animation to match up with the screw attack the same way the second and consecutive jumps afterwards match up with it.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: xXZythXFinityXx's Animation Bank: Open! on: September 08, 2015, 01:41:25 PM
I have a request:

I'm having trouble matching Samus 1st jump animation in brawl box to match her jump animation in psa. Example is at 14 secs in the vid:
<a href="http://youtu.be/NwTTuvAC9Jk?t=14s" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/NwTTuvAC9Jk?t=14s</a>
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: August 16, 2015, 07:25:56 PM
lol I'm basing the Ki blast from SSB Crusade. But yea it is blue even in crusade. also Large Leader, you don't have to show me. I believe you. Just know when I finish this, I want you to try it even if the animations ain't the way they should be.

Well if you are gonna leave the ki blast I'd rather it be a real projectile that can be controlled rather then it being a fake projectile that can't be deflected. Also will this Goku be able to go SSJ in the move-set or will he just turn SSJ for the final smash?
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: August 15, 2015, 08:59:56 PM
you guys are seeing the old stuff. I recorded the video maybe a week ago. since then I made slight adjustments to some animations. Like for one, the AAA combo. The Kamehameha animation is changed up a bit. like i reduces the hitbox and GFX size. the Ki Blast still the same but now I'm going to make it a fake projectile. ( Really dont want to but hey gotta do it since I keep getting negative feedback on it lol ) the walk just need some tweaking. I dont want to give him the whole flying walk thing like every other dbz mod. Also I feel offended about my animations looking like 2012 Large Leader lmao. jk. I know they need work. But thanks for the criticism.  It helps me edit my  stuff better.  


I think controlling the ki blast is actually cool. It reminds me of when Goku fought Frieza here at 30:12 :
<a href="http://youtu.be/njvgKUSR8Ss?t=30m12s" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/njvgKUSR8Ss?t=30m12s</a>

Only thing is his ki blasts were blue and they were small kamehameha's.  Either way Goku doesn't really use ki's much when he fights that's kind of more Vegeta. So instead of making them fake might just be best to replace the move completely
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