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91  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Hyrule Warrior Fierce Deity Link Released! on: January 23, 2018, 03:50:37 PM
Ah, alrighty then, fun~

ah, it'd still be a Zelda moveset, no need to do a separate rig, did a similar thing with TP Zelda before as a bit of a test haha.
92  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15) on: January 23, 2018, 03:44:52 PM
Ah, wow-- that's a fun coincidence, haha.
93  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Hyrule Warrior Fierce Deity Link Released! on: January 23, 2018, 12:02:48 AM
Zelda looks really nice! SS Zelda in particular looks absolutely adorable as always, haha.

uhhhhh I dunno if it's good to ask this, but any estimate on BotW Link? I'm super excited to see it happen-- I love the champion tunic, haha.

Good luck on finishing Zelda up! maybe I could do a rapier-like moveset for her. I dunno.
94  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15) on: January 21, 2018, 06:14:35 PM
Oh my! It's Mewtwo2000, wow, nice to see you (...even though you probably have no idea who I am... uh...) Hello!
95  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Hyrule Warrior Fierce Deity Link Released! on: January 16, 2018, 10:05:01 PM
Ah, darn, that's unfortunate.
Oh? Really? That's intriguing.

well i may be strange, but i like style over detail, if that makes sense.

Don't have Twitter, but I'm going to say Zelda for that.
96  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Hyrule Warrior Fierce Deity Link Released! on: January 15, 2018, 11:32:13 PM
'Tis fine. My main method of doing stuff is Dolphin, anyway, haha.

n-no nekkid Link? awwww...
I do love how Link has a visible quiver though, maybe a bit of a smaller touch, but great anyway.

Unpopular? ...I think Peach looks pretty well, pretty.
97  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Hyrule Warrior Fierce Deity Link Released! on: January 15, 2018, 02:36:01 AM
Ooooh, sweet.
I um... I'll see about trying to test it out on Wii U, maybe tomorrow, maybe in a bit, depends on laziness, haha.

Edit: ...uhm... seems like i won't be doing things on Wii U for a while. I think my SD card just imploded.
Was able to try this out though-- works with 3 FD Links out at the same time without lag, i think my SD card just failed to load the intended 4th, so no idea there. uh... Went on for 3 consecutive matches without issue before the SD card just went 'lolno', hopefully this helps at all? sorry for not being able to do more :<
98  Help & Tutorials / Help / Re: My Wii freezes when I try to run Project M EX 3.6 in SSBB on: January 11, 2018, 07:44:23 PM
This is the one I mean.
https://smashboards.com/threads/brawlex-pm-template-v-0-2-clone-guide.429303/
That's the 'original', so it's a bit confusing when people say 'Project M Ex' without saying which in particular.

Still, unfortunately I can't really help, my internet is actually way too horrendous to grab it and look into the problem. sorry. *Headdesk*

...were I to hazard a guess though, uh... It may've been Link's bomb that caused the crash, that seems to be a big issue with these things.

Hopefully, someone else would be able to assist, but I don't know... Still, best of luck!
99  Help & Tutorials / Help / Re: My Wii freezes when I try to run Project M EX 3.6 in SSBB on: January 10, 2018, 11:40:59 PM
Might I ask 'which' Project M Ex? There are a lot them around, and this title in itself should refer to the original base people use, not any of those built upon it.
100  Help & Tutorials / A/A Tutorials / Re: Separating Character Sound Effects (For BrawlEx, etc.) on: January 09, 2018, 08:03:25 PM
Well, the way I do so is just by keeping my own code list with and older version of code manager.
https://mega.nz/#!SNMQRJ4Q!BtXBLu36mb2TnFO1o0uDwd0ZscJJLiH8bN6bi4XcPWY

If you mean like, adding onto another code list, apparently a code fusioniser thing exists, but I know nothing about that.
101  Super Smash Bros. Brawl Hacking / Programming / Re: Give BrawlEx Characters SFX Tutorial on: January 03, 2018, 04:09:17 PM
I um... there's a newer way that doesn't necessitate needing to replace existing existing sounds~
http://forums.kc-mm.com/index.php?topic=79101.0

...I can't really help with this method though.
102  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: January 01, 2018, 01:01:46 PM
Weirdly enough, you need to export things twice sometimes to make them work properly, so uhm... if you only exported once, that may literally be your only problem, but this is just a guess.
103  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: December 25, 2017, 06:01:07 AM
Ni hao! I'm tired, it's Christmas (...well nearly midnight, so almost ended), and I really want sleep, but I'll forget later. I'll try and keep this brief.

First off, that Marth idle belongs to a Fire Emblem Warriors Marth moveset I'm sorta working on on and off.
https://www.youtube.com/watch?v=5yxPDA6brq0
It's been fun working on it, hehehe.

Next is another clone...
Sigurd!

He's pretty tall, yes. But aside from basically being Sm4sh Roy he doesn't have too much that's different.
Oh wait, he whacks people with his shield~


Bang! Neutral Air has separate hitbox things for the sword and the shield, so you can indeed be hit by both, instead of one of the other. Fun!


Donk! Forward throw is also a shield bash. Very fun, and has quite a bit of knockback. This is my stage. Mine!

aaaand the usual video thing.
https://www.youtube.com/watch?v=cubL8DyK7Fc

The last one, hopefully people may find this one in particular enjoyable~
Robin!


Unfortunately due to uh.... many factors, there is no durability, if Levin Sword 'can' be used in an attack it will be used, forward air, for example, will always be the Levin Swordy one, no Chrom, all projectiles are 'fake' projectiles :<

Anyways.


Boom!




Shocky!



Arcfire!



Elwind!



Nosferatu!



Thunder!



Elthunder!

And...



Thoron!

...yeah i dunno how to do Arcthunder as a fake projectile, so it was just cut. sorry :<

Also uh... the chargeup is like Marth's, it can't be stored, dunno how to do that, maybe if articles are figured out or somethin'.



Sorry Chrom, you've been replaced by Bolganone!
does the same damage as Sm4sh Final, but uh... Hey, Robin does use Bolganone at the end, so it's not totally inaccurate, right?

Thingy~
https://www.youtube.com/watch?v=iLmruLYY-8s

also I suck at model stuff. ack. I dunno how to fix the texture weirdness the tome/cuffs/hood have.

Due to filesize shenanigans and stuff, I'll be doing female Robin as a separate character after male Robin is done, and she'll have two versions, one that's exactly the same as male Robin, and one that has differences, yay, clones!


Aaand PMDX has been updated with those last two, FE Warriors Marth isn't going to be a thing for a long while.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214708

Bye bye!
104  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: December 04, 2017, 07:22:56 PM
A number of things are, aye.

The Marth idle isn't though-- mostly just use imports where possible so I can actually get things done at all, haha.
105  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: December 04, 2017, 07:12:10 PM
Reaaaaally not too far at all. Mostly animation stuff so far, have done the sword trails and glows though so that's something, currently working on SFX.

Completely over Marth so far, will separate SFX and GFX after finishing.

...Will PM you with link so no one can sneakily nab it.
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