More Sm4sh Updates. Also, Sonic is nearly finished.
Tip: For those of you taking in game screenshots, set the native resolution to 3x and put dolphin in fullscreen. The quality of your images will be much better and much less pixelated.
Sonic's 6th time being retextured and I feel as though this is extremely close, so I do not plan on changing the colors. All that is left are material edits, rig fixing, and fixing the eye highlights. I'll most likely give him Brawl Sonic's eyes for proper eye movement and slap Sm4sh Sonic's eye texture over it.
Bowser...once again. This is currently aesthetically updated, so the rig is still the same. I'm going for a more cleaner and detailed look like in Sm4sh. His orange scales are a big issue with this.His rigging had more issues than I realized. Soon, I'll revamp his rigging once more and take down the old upload to give focus to the update. I made a resolution not to release very messy riggs.
Side Note: Also. Has anyone heard of "jaystring"? Their doing glorious work with the Sm4sh cast. I've been trying to get my Marth to look that beautiful!
I was gone for a while because I was vacationing on a cruise without free WiFi. It was relaxing to take a break from work. Anyway, I did manage to fix one major issue to make this guy look much better.
Possibly because we do models and textures at a quality that is very rare to find nowadays. They aren't just imports of Smash4, anyone can do that. We work with what we have and make it look damn good.
It's 2015. Anyone can do basic animation swaps and hitbox editing with brawlbox. If you want to wow the community, then do something great. Or you can keep wishing that it's 2012 and whine about lack of recognition.
Current progress on a new model. Trashed Raven because I had no idea what I'm doing. Should be easy to guess who it is.
Not sure if you're downplaying importing Sm4sh models or not. Just like you said about Sma4sh model, anyone can add subtle rimlighting and make custom textures. The difference is the effort put into our work that makes the difference. It's tedious work to import, optimize, rig, do materials, and texture work to emulate Sm4sh characters respectfully. Heck, models in general are a pain to do. I probably give myself more work because I don't use the "Skin Wrap" method. I mean, I, personally, don't just do a quick rig for those models and call it a day with something that looks bland. Same can be said for Smash 3 stuff. Hard work was definately put in to make those customs textures, balancing file size with quality, renders, and making constant changes before release. I could have misunderstood your post though. If so, I apologize .
Well, this is as basic as he is going to get. I may have to see about pro-optimizing the heck out of him as the file size is not the issue when adding effects. Shadow has a larger file size and works fine with both reflections and rimlighting.
1) This ISN'T the place to post Stage WIPs when there's a Stage WIPs thread.
2) A thread's popularity is not what defines where you should post things
3) Is it an absurd thought that it would be more popular if people actually started posting their stage WIPs there???
If it's a serious issue, then someone should ask SW to change this to fit the category. What was the original idea for this thread? Soley characters? If that were true then the creator messed up big time. As this in "Work In Progress" you should be generally fine accept smash mod of the sort the is in progress. Many do post their stages on that thread, but it gets no recognition anyway.