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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross] on: June 23, 2014, 05:35:21 AM
Can we have a version with normal bones as well?
Yes, I guess, but maybe her braid looks strange and shorter, but first of all I need to know how change them Cheesy
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross] on: June 22, 2014, 04:26:11 PM
Hi again. Long time since my last (and unique) import, but I wanna share some renders of my new character. Hope you guess who's her (Remember she's only a really early WIP):





I change some bone position to make her braid more realistic, but I need some info abut bone replacement. I know that's possible, but, it's possible make it only in one slot of a character? (Zelda in this case). Hope someone give me some answer and hope you enjoy with the screens Cheesy
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross] on: February 22, 2013, 07:11:02 AM
Thanks for that. It makes me feel so happy!!
I'm gonna do a few more then.

Now, abut the eyes. It's based on the artwork, where he has them purple (even when he talks in the game). At first they were blue, but then, the face only have 2 colors. Purple gives more... color to the model.

About make something for Ike,  I have some ideas for him:
Awesome Face


The recolors are fine. No problem about that. Thanks! The PSA, It would be cool.  I'll be watching for it!

In my deviantart page (2playerwins), you can see more models from Chrono Cross... They're a bit low poly because they're designed for Dissidia, but, well, you can have and idea.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross] on: February 21, 2013, 04:41:12 PM
Quote
You are the man!!!!  This all looks amazing.  When I first saw the low-poly Mastermune, I thought "Holy crap! That looks just like the cc ingame model in battles.  That's awesome."  But that high-poly Mastermune blows EVERYTHING away.  That is amazing.  You seriously took it to another level with that.  This is the best brawl model I have ever seen.  Hands down.  Amazing job.
Jajaja, thanks, SergeHimself Tongue

Released!!
You can find the link in 1st page!
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross] on: February 20, 2013, 12:03:20 PM
Thanks and... well, after an afternoon filled by 'beeps of death' I managed to make the version with the Highpoly Mastermune. Some problems comes with the size of the textures and the reflective shader added to the edges xD
Here some screens and at night the release:

* Sword Version:


*Thug Sword Version:


* MasterMune Version:


Cheesy
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross] on: February 17, 2013, 09:09:12 AM
Quote
I don't think so. If you somehow managed to do it though, that would make his PSA a bit easier. I'd still need to ask some animators for help with his other moves though- even if he uses a lot of elements in Chrono Cross, elemental PSAs are generally looked down on here and I think most of his attacks should be physical. I'd probably use Lumiere as his final smash and have just 1-3 other elemental attacks, depending.


Owww that's a pity ^_^'
Anyway, here's the swallow. Its a bit low poly... but I think that it'd look OK in the game:


I'll put all together and make the versions Grin

EDIT: Nah, forget aboout the low poly!


7  Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross] on: February 05, 2013, 06:57:08 AM
The author of the sword doesn't answer me, so I'll start a new swallow. When I finished it, I will release the 3 versions. But before, anyone know if there's a chance to load the original animations in 3dsmax??
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross] on: January 26, 2013, 07:44:55 AM
Hey, thanks! So, there isn't a magical form, like load the animations in 3dsmax... Well! The Csp is now done!.

Full:
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross] on: January 25, 2013, 05:49:17 AM
looks spot on!! wow i'm psyched for this import! Cheesy I'll be having many Chrono vs Serge matches thanks to you!!

Thanks! He's almost done. I modeled a new sword for him, based on ThoRCX's desing:
< http://browse.deviantart.com/?q=thug+sword#/d3f8xle >
I ask him permission to release. When I have it, I will release him.

Mine:


Please, any tip to make a cool CSP? Tongue
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross] on: January 20, 2013, 08:32:16 AM
Hi! I made some improvement to the model. Now, he has a completely new face ^^
The face were edited to look less like Marth and more like Serge. What do you think?
All:
Front:
Side:
Original:


11  Help & Tutorials / Model Tutorials / Re: How to give moving eyes to character imports! on: September 07, 2012, 05:33:56 AM
"Solved"! I create a new texture and put the same values as the Yellow ones, and all is perfect now Cheesy





Thanks!!
12  Help & Tutorials / Model Tutorials / Re: How to give moving eyes to character imports! on: September 06, 2012, 03:26:50 PM
show me ur textures, or send me ur .pcs file

Here they are, is this what you need??










I prefer show you the values, coz i wanna  learn to do by myself
Thanks!!
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross] on: September 05, 2012, 03:50:58 PM
Thanks to both. I know, jaja, he's a bit builted but i remember that his PS1 battle model has a strong calf muscle Cheesy
Oww if I edit the face, then I must edit the other 4 x_X. I'll add it to the TODO List.
14  Super Smash Bros. Brawl Hacking / Model Imports / Slayersnext's Import [1st Serge from Chrono Cross] on: September 05, 2012, 11:44:39 AM
Hi there, some days ago, I downloaded the last version of Brawlbox, so i made an import.  It's closely finished, so I wanna share the Wip here:
OLD TEXTURES

NEW TEXTURES

NEW FACE

CSP



*TODO List
  -  Model, texture and rig 90%
  -  Add details to texture 100%

 -  Add Eyes Movement 100%


 -  Add Metal Texture 100% (Thanks Mewtwo2000 for the tip)
 -  Add Transparency 100%
  -  Create some CSPs 100%
 -  Model a Swallow instead the Sword (100%)
         -New Sword:

          -New Swallow:

          -True Swallow (with reflection on edges):
 -  Edit his face 100%
 - Final Version:




Download Here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31129
15  Help & Tutorials / Model Tutorials / Re: How to give moving eyes to character imports! on: September 05, 2012, 11:35:28 AM
Hi, i'm importing a custom model (with Marth's default face) and im having some problems animating his eyes... I done all steps. In brawl box, the eyes are there, and the move normally, but then in the game, only the EyeHigh and EyeWhite are there...  But all is perfect when Marth has his Final Smash. I don't understand what happen with the iris... Can someone help me??
Note:The Eye model in front is referenced to Yellow Eyes, and the one back is the iris, like the original.
Here are some images:
In BrawlBox:



In-game:


Final Smash:


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