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Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross]
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on: February 22, 2013, 07:11:02 AM
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Thanks for that. It makes me feel so happy!! I'm gonna do a few more then. Now, abut the eyes. It's based on the artwork, where he has them purple (even when he talks in the game). At first they were blue, but then, the face only have 2 colors. Purple gives more... color to the model. About make something for Ike, I have some ideas for him:
The recolors are fine. No problem about that. Thanks! The PSA, It would be cool. I'll be watching for it! In my deviantart page (2playerwins), you can see more models from Chrono Cross... They're a bit low poly because they're designed for Dissidia, but, well, you can have and idea.
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Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross]
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on: February 21, 2013, 04:41:12 PM
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You are the man!!!! This all looks amazing. When I first saw the low-poly Mastermune, I thought "Holy crap! That looks just like the cc ingame model in battles. That's awesome." But that high-poly Mastermune blows EVERYTHING away. That is amazing. You seriously took it to another level with that. This is the best brawl model I have ever seen. Hands down. Amazing job. Jajaja, thanks, SergeHimself Released!! You can find the link in 1st page!
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Super Smash Bros. Brawl Hacking / Model Imports / Re: Slayersnext's Import [1st Serge from Chrono Cross]
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on: February 17, 2013, 09:09:12 AM
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I don't think so. If you somehow managed to do it though, that would make his PSA a bit easier. I'd still need to ask some animators for help with his other moves though- even if he uses a lot of elements in Chrono Cross, elemental PSAs are generally looked down on here and I think most of his attacks should be physical. I'd probably use Lumiere as his final smash and have just 1-3 other elemental attacks, depending. Owww that's a pity ^_^' Anyway, here's the swallow. Its a bit low poly... but I think that it'd look OK in the game: I'll put all together and make the versions EDIT: Nah, forget aboout the low poly!
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Help & Tutorials / Model Tutorials / Re: How to give moving eyes to character imports!
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on: September 05, 2012, 11:35:28 AM
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Hi, i'm importing a custom model (with Marth's default face) and im having some problems animating his eyes... I done all steps. In brawl box, the eyes are there, and the move normally, but then in the game, only the EyeHigh and EyeWhite are there... But all is perfect when Marth has his Final Smash. I don't understand what happen with the iris... Can someone help me?? Note:The Eye model in front is referenced to Yellow Eyes, and the one back is the iris, like the original. Here are some images: In BrawlBox: In-game: Final Smash:
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