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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LORD VOLDEMORT JOINS THE BRAWL (Ganon PSA, Model, Texture) on: September 01, 2011, 01:51:17 PM
Requested. Awaiting response   Grin  http://forums.kc-mm.com/index.php?topic=31845.msg659695#msg659695
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: HELP! Sheik custom PSA not working, crashes Wii on: September 01, 2011, 01:49:36 PM
Maybe the fitcharacter.pac has exceeded its file size limit.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LORD VOLDEMORT JOINS THE BRAWL on: August 29, 2011, 03:07:52 PM
Quote
Someone should take the Ganondorf Twilight Princess moveset (with the sword) and vertex it into the Elder Wand. Then it could be used for some animations.
That's what I really wanted to do, but I can't vertex  Sad Maybe I'll post a request in the vertex board...
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LORD VOLDEMORT JOINS THE BRAWL on: August 28, 2011, 10:53:20 AM
Yeah someone should make HP over Marth and vertex hack his sword into a wand  Awesome Face epicness
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / LORD VOLDEMORT JOINS THE BRAWL (Ganon PSA, Model, Texture) on: August 28, 2011, 10:46:24 AM
VOLDEMORT

I appoligize in advance for the large and low quality pics.

I was surprised that noone had created a Voldemort PSA or texture, or even a Harry Potter one.
So I decided to go ahead and make a Voldemort over Ganon PSA, cause only Ganon could handle that much evil. I used cx_asuka's Death 13 texture/model as a base for Voldemort. I replaced the body texture and made the skin textures more pale. It definately needs to be worked on by an experienced texture hacker.
The attacks/animations were all done by me. Just a few minor motion.pac changes (dash attack, NSpecial). The PSA is, in my opinion, pretty EPIC. Voldemort is a god-tier gimper and camper. He is lighter (gravity) than Ganon and heavier (knockback) than Ganon. He has a great air-game and can move quickly through the air. In the books/movies Voldemort doesn't really display a large attack arsenal. His signature move is the Avada Kedavra, the killing curse. So I had to create a few original moves for him.


Run animation

Moveset


USpecial(Air):Same as Ether Bowser's UAir. Credits to Nyspa.

SSpecial(Air):Not sure what to call this. Uh, flying Voldemort? Useful for gimping.

DSpecial(Ground/Air)1:I started running out of ideas for moves so I made this. The attack changes depending on the button pressed. This is the attack when anything but A is pressed. Voldemort generates a super scope and fires two charged shots. Supposed to look like some sort of spell  Tongue

DSpecial(Ground/Air)2:This is the attack when A is pressed. Voldemort generates a ray gun and fires 10 shots in quick succession to form a beam-like spell.


SSpecial(Ground):I originally meant to create the fire snake that Voldemort conjours up in his battle with Dumbledore but it wasn't working so I simplified things. If you look carefully, you will see the fireball rise up from behind the characters and then loop forward and down upon the stage. The hitboxes last longer than the graphics. Tricky.

USpecial(Ground)Voldemort splits his sould to create a horcrux. Restores 7%.


NSpecial(Air):Not a very useful move. Does massive, multi-hit damage but is hard to make a connection unless the opponent is directly above you.

DSmash(Charge): Creates wind hitboxes (SOC) that draw opponents toward Voldemort. Also useful on opponents recovering from being knocked off the stage.


DSmash:Voldemort creates a shockwave. Has wierd hitbox placement.

DashAttack:Voldemort apparates backwards, then forwards. Same hitboxes, different flags.

DAir:Same as Ganon's old DAir but with a few modifications. Voldemort dives downward at high speed (momentum set). The hitbox appears on the first frame and isn't terminated until the end of the animation. The attack is IASA at anytime.


NSpecial(Ground):I think I did the Avada Kedavra justice. It's a one-hit-KO with medium range in front of Voldemort. However it takes longer to charge than warlock punch.

Download Link for V1: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21969

Demonstration Video (low quality):
EDIT: Just noticed, the video caption appears about 2min late  Tongue
<a href="http://www.youtube.com/watch?v=e2TDDDgFrzA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=e2TDDDgFrzA</a>


If anyone wants to make this better go ahead but please give some credit to me.  Smiley
6  Help & Tutorials / General Tutorials / Re: Reset 3ds Max 8 on: August 14, 2011, 02:04:21 PM
This is slightly off topic but can you vertex hack with 3ds Max 2012?
If not, does anyone know where/how to get the 3ds Max 8 trial legally?
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Essential PSA Information on: August 10, 2011, 07:32:57 PM
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Offsets:[1177]
-Z offset. how the hitbox is moved in the Z plane compared to the bone the bubble it is set to. (Z offset is useless since Brawl is played in the 2D plane.)
-Y offset. see Z offset, in this case the Y plane, or vertical.
-X offset. See Z offset, in this case the X plane, or horizontal.


I believe that the X and Z axes are switched. So a positive Z offset would move the hitbox to the right. This is also true for BrawlBox X and Z axes. Sorry if this has already been corrected or if I am mistaken.
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