To start things off, i've been getting better at model Imports im still not great at it , but im still learning. I will Be Updating this Thread so feel free to Respond here or Message me personally.
To start things off, i've been getting better at doing psa im still not great at animation either, but im still learning. I will Be Updating this Thread so feel free to Respond here or Message me personally. also if i dont update or respond my laptop is still broken and i have to connected to the tv.
Character Over - Size - 5/10 Roughly the same height as lucario. Walking speed 3/10 Pretty darn slow. Running speed - 4/10 (The mechanics of his run are a bit different seeing as he'll be a puddle on the ground, so although he's not running much faster than he walks, he makes a difficult target. Air speed - 4/10 still pretty darn slow, but faster than his walk Combo Speed - 4/10 Slow, stretchy, cool looking :megusta: Priority - 10/10 Should have some sweet freaking range. Jump Height - 6/10 Power - 8/10 Nice power. Smashes defiantly pack a punch Weight - 106(Heavy weight) Due to his weight, he should have a fairly high fall speed.
His Move set Ideas
AAA Combo-
SMASHES >Smash = Slow startup, but arm stretches a long distance. Near 14 damage (mid knockback for smash)
vSmash = Remade all-together. He stretches out both hand above his head at an angle and smacks the ground on both sides.
^Smash = Smash hand into the ground creating a taller water spout directly in front of. Near 16 damage (mid/high knockback for smash)
Air Attacks NeutralAair = He turns so that his stomach faces flat ground. He begins rotating his body, his arms stretch out a slight bit. (It has midspeed startup, and lasts a decent amount of time. It doesn't have much knockback at all, but it has decent range) damage/hits undecided; most likely 3 hits possible with 3-4 damage each
^Aair = I have no Idea
vAair =
>Aair = Basically the same as marios ">Aair" but with 2 hands and less possibility of spiking, considering it will be at more of an angle. There will be a sweet spot in 1-2 frames depending upon how it comes out. 12-15 damage
<Aair = A spin kick backwards (Think Sonics "^Aair" but slower, and facing sideways instead of upwards. Also a single hit instead of 2) Not all attacks can be stretchy, although it's the premise of the character there should be a few normal attacks. 8-10 damage
DashAttack - He jumps out of his puddle and dives right back into it. Though it's the dive that does that does the damage rather than the jumping out of. (7-8 damage) This attack has a cool down of 1.3 seconds after it's done so it can't be spammed. Note that he enters his run again right after the attack, unless of course you release the analog stick or move it in another direction.
SPECIALS NeutralB =
^B&^Bair = Similar to olimars, (able to grab ledges) except at a 90 degree angle; and with his stretchy arm (not plural, he uses one) rather then pikmin. (in the air, If it hits an opponent it does 5-7 damage, he pulls himself above them and does an immediate head jump. Making contact with the opponent re-enables the use of ^B) (On the ground it pulls the opponent down and smacks them into the ground (9-12 damage) Note that using the ^B in the air, should not disable any attacks in the air. It should also push him up ashort distance and not begin falling until the arm begins to retract. (Not sure if this is possible, though I will attempt it)
vB = I have no idea
vBair = In the air he enters ultra fast fall facing straight down diving into the ground. After hitting the ground he creates his puddle trap (Unless of course there is already one on the field as I have stated, Then he would just sink to the ground and stand back up)
>B - (Give me some ideas here too; I had originally thought to use the water ball from SonicBattle, but it's a complete and total waste of time and space.) I have no idea.
vA = I don't know yet because i'm not sure if he will crouch into a puddle yet, or just a regular crouch. >A = Imagine similar to SDooms KidBuu ^A = Much like lucarios
Fall Attacks/Cliff Attacks = I'll get to those later.
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im truing to put on Cyborg the assist trophie from metal gear on to ike i got it work but when i play the person goes invisible lintel i get the final smash and also i got all of its moves but when i try to run in runs in place can some body help me on this thankes