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16  Super Smash Bros. Brawl Hacking / Model Imports / Super Barrio's custom model work - The Kami Trio on: November 24, 2011, 04:50:56 AM
Update: UV Map's done - time to paint the texture!

 Nevermind - One texture done - Not particularly accurate with the blobs, but this IS a test afterall..



Thought I’d post this to see if anyone was particularly interested.

 IT turns out my 3D modelling package of choice (Maya) can import into 3DS max, and then Brawl without a hitch, so as such, I thought I would create custom models.

 As a test, I’m doing the Kami Trio of Unova - Tornadus, Thundurus, and Landorus.
 This is both because they seem to physically resemble a character, and I think it would be cool to see a character not fit perfectly to a skeleton for a bit more uniqueness (In this case, ignoring the legs completely.)

 Also, I can essentially make 3 from one!

Anyway – I’ve got them mostly modeled save for two of their hula hoops, it fits Ganondorf’s bone structure, and I’m making sure the poly count stays below that of Ganondorf (And have thus far succeeded!)

 If these come out well, I will probably make other characters that are not available as models, or not very smashbrosy. (Doshin the giant is my first port of call.. then Chibi Robo. And maybe a Smash bros style Balloon fighter..)

 The hard part comes in that I only have 3DS max 8, so that needs to change, or I need someone else to rig them, but I’ll cross that bridge when I have these guys UV mapped and textured!





 Anyway, without further ado, I present to you a work in Progress, the freakish genie trio.


And I’d appreciate not being asked to do requests, I am happy to do something if it is popular, but I don’t really want to end up asked to make every boring turd that was ever created.

But if you have an interesting (Nintendo) character you’d like to put forward, feel free! I can only tell you you’re stupid and unloved.
17  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released* on: November 22, 2011, 04:30:58 PM
I think you're overlooking the very obvious paper mario.
18  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Blaziken released* on: November 22, 2011, 12:41:44 PM
The animations dont make G'n'W flat - he is a 3D model but all of his shapes are flat polygons, essentially a 2D mesh.

 Not even sure he has a skeleton!
19  Help & Tutorials / Model Tutorials / Re: Character Model Importing for Dummies (Under Construction) on: November 20, 2011, 04:02:10 PM
As somebody who needs every silly little technical little detail clearly pointed out to me, I have to say thank you! Such a guide will save me a lot of pain and fustration in the future.

 And don't feel the need to rush! I have lots to do at the moment so can not give model importing a go for a while. (And obviouly I am the only person in the world that wants to. :|)
20  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mii's for Brawl. on: October 05, 2011, 06:14:02 PM
Yea, I think so - one of the big things you've got is the face, even though I was able to make glasses as a seperate object, Ness has a mouth, meaning I can not draw the mouth on, and it kind of ruined it.

 Toon links face on the other hand is perfect. I must look into making glasses for toon link now! Tongue
21  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mii's for Brawl. on: October 05, 2011, 01:01:01 PM
Wow. Just wow. I conceed - Your Mii is superior to mine Tongue (And as Toon Link would have better moves.)

 Good work!
22  Help & Tutorials / Help / Re: Texture won't load.? on: October 03, 2011, 09:02:59 AM
Feel free to disregard this, but I made the mistake of not turning the codes on.
23  Help & Tutorials / Help / Re: how to on: October 03, 2011, 09:01:10 AM
Define "Not work."
24  Help & Tutorials / Help / Re: HELP! Need to resize models ASAP!!! on: October 03, 2011, 08:58:03 AM
XrotN or YRotN I belive. But remember you may wish to then make the head smaller so it dosn't have a tall head.
25  Help & Tutorials / Model Tutorials / Re: how to make polygons always show, even if they don't always show on: September 05, 2011, 02:17:02 PM
I hate to sound like a noob - But this could do with being less wall of textey. I'm sure its all correct, but I looked at it and jsut went "wha.."

 For example, you say to extract the mdel, presumably this is the MDL0. why not tell us how and where? Wink

 And "Find the bone you want to hide"
While I'm sure everyone else knows what you mean, as a complete amature, I can unashamably say I have no idea which bone corrasponds to which polygon.
 (specifically in my case, I am looking to make Kirby's Polygon 8 and 9 permanant, but I got as looikng at the bones and not knowing which was which.)

 I'm sure if I didnt have potatoes for brains this would be very helpful though, you just seem to assume a lot Tongue (A lot for a tutorial..)
26  Help & Tutorials / Help / Vertexing hands? on: September 03, 2011, 05:12:07 AM
I’ve been vertexing Squirtle, and found that exporting the hands resulted in them becoming quite mangled.

 Now, I know arms and legs can become a bit distorted, and the solution is to simply double patch them (or more)

 However, this seemed to only make it worse.

So I ask you guys – Are the verts following the shape of the bones – and therefore probably can not be reshaped into something more singular, or is it a case of getting worse before it gets better?

 If it helps – I am turning the middle finger and outside finger into a paw shape, so the hand resembles a sort of mitten.

 Thanks in advanced.


Edit: I am facing similiar problems with the feet . Anyone want to volenteer to just take the 3DSMax scene and just patch the MDL0 for me? Tongue
27  Help & Tutorials / Help / Re: Simplest way to hide Ness bag? on: September 01, 2011, 12:14:31 PM
Thanks - I had done this before with Kirby but hoepd to find a soloution that didnt cause poly's to stick out of the characters bum, but it can't really be seen during play so I think I'll survive!

 Thanks again.
28  Help & Tutorials / Help / Simplest way to hide Ness bag? on: September 01, 2011, 07:30:49 AM
I know there are numerous ways to do everything, and I know some work and some don’t, some are not suitable while others have partial effect, so I thought I would ask the experts (But they where busy, so I came to you guys.)

I’m trying to remove Ness’ bag straps (Easy enough) and the two parts of the rucksack that move.


Lots of jbiberish about various soloutions:

 Now, obviously it won’t simply turn transparent as it is the wrong sort of texture.
My attempts to vertex them smaller resulted in it only shrinking in one dimension and turning into a large circle.. thing.. (Despite numerous re-patching)

I would Hex, but I know that this isn’t the best thing to do with polys weighted to a bone, as it can cause partial stretching.

The next solution seems to be to shrink it in the motion file, but from what I can gather from video tutorials, I would have to resize the bag in every animation. (And while this remains an option, changing 100’s of animations is the last thing I want to do.)

I could of course simply re-patch an existing hack with it already hidden (Megaman, Paula.) but this seems a bit like cheating. (and for some reason I can’t seem to turn Paula into a .dea)



So, onto my question.

 What’s the quickest way to get rid of Ness’ bag? Is there a way I can scale the bone in the motion on every animation at once? Or perhaps Hexing is the way to go?
29  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mii's for Brawl. on: August 24, 2011, 08:27:30 AM
Congratulations! You made me finally stop lurking so I could respond to this!

 I can 3D model, but not in Max, and have yet to do any vertex editing, so I'd be super greatful if you could do m y brothers Mii (And, if you don't mind me pushing it, my near identical mii Wink)

 Not too sure on rules on outside posting, but here are the models I've made of them:

http://superbarrio.deviantart.com/gallery/31008954#/d335nft


As I have the 3D models, I'd be happy to render it from any direction you like for refrence material Tongue

 Also, I should probably specify, the one in green, my brothers - is the one I would like here. Thanks! (Orange one would be the second I would ask for, but as I said, I don't like to push it!)

Edit:

 Not official Mii's, but you get the idea!
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