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31  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)] on: August 19, 2010, 07:33:22 PM
Green fog looks a little too green, though I could easily be wrong.

In any case, preeeeeaze have this out by Sunday D:
32  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)] on: August 11, 2010, 10:49:16 PM
I want it over 75M, that's far more worse than Shadow Moses D:

Usually I don't care what level it's over, but I want to be able to replace all the music on the stage with AWESOME GOLDENEYE MUSIC and I don't want to interfere with the soundtracks on any levels that I actually play on :\  (even for shiggles, but 75M isn't even acceptable for shiggles).
33  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [First Facility video xD (2 aug 2010)] on: August 02, 2010, 07:37:40 PM
You mean all parts of the stage Tongue

That's what makes it unique and why I'm excited it to play it.  Should be absolutely hectic with 4 players.
34  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)] on: July 26, 2010, 01:57:58 PM
I don't know if you decided on how to do boundaries and collisions for Facility, but I'll go ahead and give a little visual demonstration of how I think it could work:



Black areas are walls. Blue floor is pass through.  Red areas are death zones.

Yes, the only way to die would be off the sides, but I think that would be really fun Tongue  Especially with the wall and ceiling in the second floor area.  The pass-through floor makes things a bit more dynamic as well.  This also avoids issues on how to make it look when people die off the top of the screen (which... would just look odd).

Anyhow, my two cents.  I look forward to any new progress by you! Tongue
35  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)] on: July 19, 2010, 09:46:36 PM
I hunger for more Mewtwo2000 stages D:

Are you alive again yet?
36  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: July 17, 2010, 12:01:21 AM
I want old Radiant Dawn Ike sooo bad D:

But I just saw Guts over Ike in your first post...  And yeah, that'd be awesome as well.
37  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: dRage's Hacks (Back from the dead, 11th July: Great Desert Video added!) on: July 14, 2010, 02:41:31 AM
Video is cool, stage looks cool.  I want to try it, but it freezes my Wii whenever I try to load it :\

I'm using it with the stage roster expansion stuff right now.  I've got it's module replaced with a custom stage -> Final Destination module, but it still freezes every time :\
38  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)] on: July 12, 2010, 12:17:10 PM
WTF I never knew that.  That'll make things so much easier instead of just a bunch of Battlefield and Final Destination icons, and me having to memorize which is which.
39  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: dRage's Hacks (Back from the dead, 10th July: Great Desert) on: July 11, 2010, 10:56:17 AM
Can't wait for that video.  Really want to see how that thing animates.
40  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)] on: July 11, 2010, 10:55:10 AM
Quick question.  Was it possible to make the space junk in the background of Sector Z appear/disappear further to the left/right of the stage?

What I mean is, right now you can see it spawn into view and then start scrolling across the stage, and you can see it disappear before it goes off camera as well.
41  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)] on: July 10, 2010, 01:37:56 PM
Any word on making Saffron City replace a Pokemon stage? D:

Yes I could use a .rel file, but then I would lose the original stage.  I just want to use Dantarion's code and have both Pokemon Stadium 2 and Saffron City accessible from the same stage.
42  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)] on: July 09, 2010, 07:55:24 AM
What's updated about Mushroom Kingdom 64? :O
43  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: July 08, 2010, 10:10:54 PM
Random request.

How about Ike's older, beefier form from Fire Emblem: Radiant Dawn?  Here's a picture:



Not the greatest picture, and I can't really find any screenshots of him (he's not a main character in Radiant Dawn) but you can see the model for him in this video starting around 2:45.
<a href="http://www.youtube.com/watch?v=_rgHBiht1WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=_rgHBiht1WI</a>


I just think it would be badass, and he'd certainly look deserving of the power he wields in Brawl Smiley


And if it would be like a real quick job... A Roy with awesome hair that only takes up one slot would be great, buuuut I'm thinking you wouldn't be motivated to do that due to the other models out there.  I like the one that uses the Golden Sun hair, but that requires a PSA or a PAC that modifies all costumes or something, and the more recent vertex hack one's hair look all pointy and unnatural.  Not to mention the bulgy forearms that still have the gloves on them but are just textured to look like skin.


Oh, and I'd love to see a good Snake from Twin Snakes as well.  The original MGS and its remake is one of my favorite games of all time.  Plus I just love the vest he wears.
44  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)] on: July 07, 2010, 02:51:02 PM
QUESTION

Is Facility going to have a ceiling?  Because I think it would be fun if it did Tongue  As of now, another boring walkoff stage doesn't appeal to me (even if it's got a little platform on the right that walks off too).  But if the whole thing had ceilings and was enclosed, except for the walkoff edges, well, that would be a riot Tongue  Kind of like playing in the Temple on the lower levels, only crazier.
45  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)] on: July 07, 2010, 09:18:18 AM
A little off-topic but I've gotta ask where you got the Mewtwo and the Ganondorf.  I'm probably not going to get the Mewtwo until it looks a little better, but where did that Ganondorf come from?  Is that another Melee model rip or an extensive, awesome vertex hack?
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