:O
I don't know what you did to do that Mewtwo2000, but if you can get it over Hyper Wave Kusanagi's
True Perfect Shadow texture (it's the Shadow texture you posted a pic of just now, only over a vertex hacked Sonic model to get the shoes/spines), that'd be awesome. I also noticed the pink on that texture in contrast to his stomach.
And thanks for the Lake Battlefield
I think I'm going to make a few personal changes to it relating to the size of the background objects (as I'm seeing the edges of some of them when playing widescreen), but I look forward to the tutorial.
I also tried finding a more suitable lighting model that doesn't shift to an evening cycle, but it seems like every single other lighting model bleaches out the Battlefield platform and make it's look all bright and high contrast. Maybe if I replace the lighting files within the SceneData for evening with the lighting files from the day parts...
Also, did you speed up the sky on your Rayquaza stage? I thought it was always like that, and want it on the Battlefield version as well
I'm assuming that's as simple as an animation speedup.
EDIT: Nevermind you didn't. What I thought was missing was the shadows from the clouds. I'm guessing that's a lot more complicated to implement than the rest of everything in the stage :O