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61  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: June 17, 2016, 09:47:13 PM
I got a question,
Can you use L-loading to make the character having custom colors? (ex. Blue, Red, Yellow, etc.)


Yes and no. it maps a clone to an existing slot and loads it by holding a shield button. so you could copy a PSA and files over the original and just alter the costumes. however there is a way to add extra alt colors in the same fashion PM did it. also there are tutorials how to expand the roster to 10 costumes each (and 12-14 are being worked on)

here is a tutorial i personally use. he also has all the configs set up for 10 costumes (honestly never tried those with PM, i recomend changing it from scratch so you know how anyway for clones)

http://forums.kc-mm.com/index.php?topic=66848.0
62  Help & Tutorials / Help / Re: dolphin help on: June 13, 2016, 08:18:17 PM
No, I'm saying that you CAN'T use the SD card without turning it into raw.dat. However, you CAN replace any pre-existing ISO files with mods with WiiScrubber.

Also depends on the size of the SD.RAW. there is a hard code limit of 2 gigs on dolphin you can have an 8 gig card with 1.5 gigs on it and have it work. but after 2 gigs of data is read it won't read anything else.  i personally test myth with dolphin and ran into it a couple times.

Also Wii scrubber.

SCRUB IS NOT A SAVE BUTTON

That is another problem people have with iso moding in particular.

Also for editing the SD.raw try using IMDISK. you can right click the sd.raw "mount as virtual disk" then check removable media. it will open it like a real SD card and its a lot easier to edit that way without dealing with winimage.  just make sure to right click "eject" when you are done with the editing. dolphin can't read the SD if its in use.
63  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Brothers Myth 6/8/16 Flash Mode Preview! on: June 08, 2016, 09:55:49 PM
Pyotr has made edits to Limitless. so the video may take some time to upload.  I'll need to get the update from him. I should have more free time now, so i'll be working on this more.  I especially wanna get models for other characters down. Myth seems to have a few missconceptions:

Myth =/= Boobs

It's really just Sirks, whom is based off a real person in my life. Please be considerate of that fact, as she does watch this thread.

I wanna show more of the diversity of each of the characters, as well as more video's of developement. I may try to do live streams if enough people are interested.  I can answer questions as i show what me and my team are working on. 
64  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: June 04, 2016, 07:38:29 PM
I have a question, there isn't any Slot ID for Ganondorf. Does he not need this to make a clone?
He should have one. i'll look into it. it may be missing from the download.
65  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Brothers Myth 2/8/16 on: June 04, 2016, 07:06:38 PM
So Rose or Sirks getting the outfit? ^^




I'm likely to Change this outfit some. It just... needs more? Also updated the OP a bit. Added a brief summery for each character.
66  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: May 18, 2016, 04:15:21 PM
I know the Project M D.I.Y. people are also following this thread so I'll ask here. Has the ASL code been edited since P:M D.I.Y. 0.1? I'd be willing to test it on regular Brawlex if it receives an update.
When you say expanded slots do you mean expanded costume slots like cBliss had? It is important to note that cBliss should not be used with Brawlex and costumes should be added via editing the fighter and CSSSlot config files.
I think that would be equally difficult to finishing the remaining .rels. Rel ports also don't behave properly with every PSA so I think more Brawlex modules would be the better way to go.

Sorry for the late answer. ASL was updated to work. tho it needs further changes to work for vbrawl. we are actually tinkering around with that. i'll keep you updated.
67  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: May 16, 2016, 03:01:58 PM
Is there a guide to editing CSSSlot so you can change the oreder to how you want?

You actually want the roster.dat. it determins order. The BeX thread tells you how to do it and gives you the tools needed.
68  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: May 16, 2016, 10:16:24 AM
Do any of you know how to add the second team colors ?
Such as Fox , Falco , link, wolf ...
I have seen that in this project has been added the Dry Bowser and I would like to do the same for other characters
Thank you

Post Merge: May 13, 2016, 05:58:08 AM
I try to add this combination to CSS Slot Config Lucario but does not accept secondary team colors .
I added this code :
01 06 00 07 03 08 04 09 00 0C



Thats a bit more complicated. BeX won't register more then one team color.  but the alt costume engine PM uses does. there are tutorials on smash boards, but i've never done it myself.

Heyyy, um... Is there a mirror for V0.5? Like for a Mediafire download? MEGA is iffy...


i actually plan on hosting it on my Gdrive at some point. i  just havent had time to back up and upload it yet.  it will make it a lot faster to update then reuploading in bulk each time.

Can I have the smashbros_sound.brsar? I wanted to make new announcer calls for my clones while still keeping the SFX.


You can find all the files in the iso here:
http://forums.kc-mm.com/index.php?topic=32962.0

i'll update the useful links section with it later.

It still doesn't work. It just takes away some slots and makes it the normal Brawl roster (But STG expansion still works). Maybe i'm not doing something right. I even watched tutorials and they are not working. Help!


That means either config files are not edited, or you have not edited the roster.dat to show the characters. I suggest asking in the BeX thread. I'm sure they can help you more with basics, or in pyotrs tutorial thread.  Both are in the useful links section on first page.
69  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: May 01, 2016, 09:57:35 PM
I can't get the brawl ex codes to work. Do I put the Brawl ex characters in private>wii>rsbe or with all the characters in the normal pf folder. I'm also using A stage expansion with 36 stages. Is that causing the problem? Because I don't want to remove the stage expansion.

At least send me a .GCT file with the normal Project M codes, Brawl ex attached to it, and A stage expansion with 36 stages.

Thanks!
>.> that is what this project is....  all you have to do is add the characters. there is a stage template in the second post under useful downloads.  look at the useful downloads section and there are various tutorials as well.
70  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: May 01, 2016, 02:47:23 AM
I'm having  issues adding in 4 clones in particular: In this order, there's a Toon Link clone on 3F, a Sonic clone on 40, a Pit clone on 41, and a Marth clone on 42 (I had plans for a Falco clone, but he's currently not supported). I have all of the dat files ready (minus cosmetic changes, as I lack a hex editor), as well as the rel files (based on ones given in the templates). Issue being, when adding the files into their respective folders and booting up Project M, I find that my added clones aren't showing up on the roster. Am I missing a step (besides the changes that require a hexadecimal editor)? I'm theorizing it might be something to do with my editing on the rel files, as I only changed the first line in section 8 with the module editor.
have you edited the roster.dat? you need to set the menu to read the cahracters you added. if the rel files were wrong it would just crash on match up.
71  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: April 29, 2016, 05:14:45 AM
ITs the same as PM's Roy ID, unfortunately i don't remember off the top of my head. look at the roster.dat you can find roys info off it that way pretty easily.

Post Merge: April 30, 2016, 06:33:45 PM
Updated to v0.5 ^^
72  Help & Tutorials / Help / Re: Missing Files for the NTSC-U partiton on: April 26, 2016, 06:49:20 PM
Updated.
73  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Brothers Myth 2/8/16 on: April 25, 2016, 03:53:26 AM
WiPs:



74  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: April 24, 2016, 09:44:24 PM

Well, i found out how to make the Expansion work, i just put the code below all the other codes, and it recognized them. had to inject it manually.

But i don't think ASL tool works well with your version of the code. It doesn't recognize all the stages and edits done.

hmm i'll ask hyperlink about it.  we might also be able to edit the tool at some point if we get permission.  thanks for letting me know.  the ASL code might also conflict with the expansion code. i havent really tested it. let me know what you find.

Post Merge: April 26, 2016, 01:18:31 PM
hmm i'll ask hyperlink about it.  we might also be able to edit the tool at some point if we get permission.  thanks for letting me know.  the ASL code might also conflict with the expansion code. i havent really tested it. let me know what you find.

Just following up,  it seems the coding in the tool is fine. we havent had any issues with it.  what stages are you having trouble with?
75  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: April 24, 2016, 01:34:06 PM
Hey, Sirkura, i like the 0.4 update. and it fixes a lot of issues i had.
But can you add the Stage Expansion template? as like a standard part of the build, it's kind of annoying having to reinject it into the GCT, and of course edit things with the new build.

EDIT:
Because you moved things into the custom PM folder, the Stage Expansion mod, (the PM 36 modded special one)
Does not read the mods i think, either way it does not work anymore. I can do without the custom stages temporarily, but some of them are essential for the extra characers i do haev. i'd like someone to add said code in for me. (or modify it to work.) (I also have other codes i'd like in too.)

(let me reiterate, teh icons do not show up in the stage manager, it shows up as red squares, but i do know it works on the older build i have, by showing the actual icons. i welcome the changes, but i must have extra stages.)

Code can be Found Here
http://smashboards.com/threads/stage-expansion-template-for-pm-3-6-final-four-versions.345936/

The custom codes i'd like added.

No Icons [spunit262]
C20E08BC 00000002
7C9F2378 38C00002
90C40000 00000000

SFX Survival -> Choose Your Character
04683998 38802046
0468E590 38802046



Actually ASL is 100% working in this build. Have fun with up to 2500 stages, (even that many on the vault? xD) >.> there is a tool by M2K that adds stages and codes to the GCT. PMXP uses it. i'll have to look for the link. but its a lot better to use then the traditional expansion template. as it allows button combinations to load a new stages, (up to 27 per icon), and you can use different REL files as a base. its already included in the codeset. i might post a few useful links in the OP later when i get time, i keep getting people asking for help with adding clones, codes, and various tutorials and programs.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21742

m2k's ASL tool for stages. the sound effect code likely can be added normally. the icon one may conflict with BeX. i can't really test it atm.
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