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76  Help & Tutorials / Help / Re: Dark Peachs Castle Problem on: April 19, 2016, 12:12:14 AM
by default i believe the stage goes over mario circuit.  i don't think the ReL is needed unless you want to place it over another stage. if you want to be sure, make sure they are set up as fallows and named properly:

PF>
l  Stage>
l      l    Melee>
l      l             STGKART.PAC
PF> l
    Module>
               st_kart.pac


The stage will work over mario Circuit for vbrawl, or peaches castle for PM.
77  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 15, 2016, 08:47:33 AM
We finally have a workaround for the "Using the BX CSS Roster Expansion will prevent Final Smash music for Luigi, Peach, and Dedede from playing" glitch although it's not ideal.

Final smash music is stored as seq instead of the normal strm type in smashbros_sound.brsar. Brawlex's CSS Roster Expansion allows other seq files to play properly (like the Starman music) but not final smash music. Diddy Kong made the enable SEQ hacking - SEQ music bypass hack which solves this problem. It is possible to change the seq references to a strm file in smashbros_sound.brsar with Brawlbox and a little hex editing. He also wrote a nice guide for making these kind of changes: http://smashboards.com/threads/how-to-change-the-item-jingles-in-brawl-not-that-this-community-gives-a.349060/

Conveniently, Smash Custom Music already has the final smash brstms (although you now have the ability to chose whatever .brstm you want)!
Dedede: http://www.smashcustommusic.com/24019
Peach: http://www.smashcustommusic.com/24017
Donkey Kong: http://www.smashcustommusic.com/24018
Luigi: http://www.smashcustommusic.com/24016

Some important drawbacks I want to note:
1. Direct edits to the smashbros_sound.brsar are not compatible with Gecko codes so you'll need to edit the .iso or use Riivolution.
2. Replacing the final smash brstm files with ones already in Brawl will use up some of your space for music.
3. I had one PSA (Flame Orbitar Pit) play Donkey Kong's Final Smash music after making this edit so I changed the PSA to fix the inappropriate sound.

See the SEQ music bypass hack information on the Brawl Vault download page for more benefits and drawbacks. You can manually edit the .brsar if you want to do things differently than Diddy Kong.

hmmm interesting. we can probably fix the gecko issue honestly.  if i remember its just simply not mapped to find those files. same with THP vids. i'll see what i can do.
78  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Brothers Myth 2/8/16 on: April 14, 2016, 06:18:08 AM
Just a few more WiPs: Also Livestream! i'll be streaming progress on the mod here from time to time: hitbox.tv/sirkura



Thunder Coat


Tribal Fur


Bowknot Dress


Seaspray


School Girl


Magician


Frosty Fash


Officer


Biker


Fairy Dress
79  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Brothers Myth 2/8/16 on: April 11, 2016, 11:55:43 PM
Project Myth huh? This is really something special! Is it crazy hearing it could be possible to flip around brawl entirely and make this out of nowhere. Good luck on this!

thanks ^^ its coming along, just slowly, there are only 3 of us working on it currently. any support is much appreciated <3 so far we have all of sirks models done, including a new body. just in the process of texturing and mapping them out.
80  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: March 27, 2016, 11:27:54 PM
Maybe look for the code that both starts and ends with the line "E0000000 80008000"?


Even simpler. lol download the files from phantomwings threads in coding. this thread already assumes most of you have done that kinda thing anyway. the code is in the read me file.

the link is under the credits section for content used in the OP.
here is a direct link to the BeX thread for convienience:
http://forums.kc-mm.com/index.php?topic=65113.0
81  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: March 26, 2016, 06:31:55 AM
I'm including some clones in another build, other than porting files i need the brawlex code to put in the build's .gct, or else i'll lose all the already mapped alt stages and songs. What's exactly the code JUST for brawlex?
The only code BeX uses is a modified filepatch code to find the bx_fighter.rel. The rest is all coded inside that module. you can find it in the original BeX Download by phantom wings.
82  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Brothers Myth 2/8/16 on: March 26, 2016, 12:03:01 AM
Well its been a while and I haven't updated the thread.  We've finished all the models for Sirkura, just need to add textures.  I'll upload some pics as I have time ^^

For now, here is a pic of the Tribal WiP:



Obviously we are no where near done. I may or may not change her face.
83  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: March 01, 2016, 02:01:35 AM
But I'm not using stage expansion, I think that Fourside just replaces New Pork City and turns NPC into an alternate stage. Is it possible that it is related to ALS?

ASL has its own expansion coding built in.  so its very likely, or they may have another alt that takes music from there as well. you can pretty much map any song to play over any stage, from any location.
84  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: February 26, 2016, 07:17:13 PM
t
Yeah I have that too. Kinda weird.
hat has to do with the way songs are mapped to new stages. like i said editing songs that arent there originally in the game will make it go corrupt on save. i can guarantee that song is mapped to an expansion stage.

How can you call this beta, there aren't many bugs and not a lot more has to be done! Just call the next update 1.0

We are still finding bugs here and there regardless of how minor.  Also not all the modules are finished yet.
85  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: February 22, 2016, 06:19:08 PM
Umm...I didn't use the clone tool, though, if you're talking about the program that was supposed to make it easy. I tried to do it by hand like all the tutorials I was looking at, but I can't figure out where I went wrong, because it still doesn't work despite it appearing that I did everything I was supposed to.

If you add cosmetic files wrong it will also mess them up. try seeing if you can get a working clone without them (I.E. base characters cosmetics with no changes)
86  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: February 21, 2016, 09:03:56 PM
Can we expect a more thorough explanation of how to add characters anytime soon? I spent an entire night trying to port over Pichu and Young Link from Project M+, and no matter how many resources I checked, absolutely could not get them to stop showing up as the crashing 'random' on the CSS.

Got a tad frustrated with it, so I'll have to wait until someone with a clue can explain to me more how to make this work.

 Im srs here


New CSS Icons show up as Random and crash when highlighting them:
If an icon is shown as Random and is not intended as the regular random icon, then the icon has not been mapped by BrawlEx. This could mean that BrawlEx is not running. Ensure that both the Module/bx_fighter.rel and System/Common2.pac files included in the BrawlEx package are in your patching directory.

Icons periodically switch between proper icons and crashing Random icons between startups.
If you are using GeckoOS or USBLoader GX and BrawlEx periodically fails to start, go into ensure that you have your launcher's hook method to AXNextFrame.


if your using the clone tool thats also likely to happen with the 2.0 config files. don't use it. ever.

Im srs here

Just don't.

 Im srs here


EVER.
 Im srs here
87  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: February 21, 2016, 04:44:54 AM
Maybe you can try finding out which sawnd files  never used to be there, or insert all the sawnd files that you think could have it into a brsar and play back the sounds (although the brsar keeps getting corrupted when I try to add certain sawnds.

Are there any updates on things like modules (Im still hoping for Olimar) and why we have to music reset so often? Or at least that's my case. I use music reset codes about once every 5 times I play, so that makes me worried about stage expansion. Sirkura said that there's no hope for extra stages with music problems.
i recomend not editing music sliders at all for expansion stages. i think libbies stage tool wil edit the mu_menumain.pac to add a red sign to all extra stages. tho if the game has music loading in a standard stage slot that shouldn't be there editing that will corrupt it too.
88  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: February 15, 2016, 01:50:41 PM
Does anyone know what Knuckles and Lyn's announcer and sawnd files are, in PM CC? I'm having trouble setting up their ID's

Unfortunately i don't, i believe they are using boss data so you may be able to find it by seeing which boss they replace in boss mode. then finding the ID for that boss.
89  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 15, 2016, 03:59:55 AM
The BrawlEx Clone Tool Download Link is down.

Its broken and incompatible with BeX 2.0, you're better off taking 5 extra minutes to rename your files and configs manually.
90  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: February 12, 2016, 06:52:43 PM
Expansions stages won't work with ASL. ASL i san expansion on its own. you can use mewtwo2000's asl tool to edit stage lists and add more if you'd like.
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