by default i believe the stage goes over mario circuit. i don't think the ReL is needed unless you want to place it over another stage. if you want to be sure, make sure they are set up as fallows and named properly:
PF> l Stage> l l Melee> l l STGKART.PAC PF> l Module> st_kart.pac
The stage will work over mario Circuit for vbrawl, or peaches castle for PM.
We finally have a workaround for the "Using the BX CSS Roster Expansion will prevent Final Smash music for Luigi, Peach, and Dedede from playing" glitch although it's not ideal.
Some important drawbacks I want to note: 1. Direct edits to the smashbros_sound.brsar are not compatible with Gecko codes so you'll need to edit the .iso or use Riivolution. 2. Replacing the final smash brstm files with ones already in Brawl will use up some of your space for music. 3. I had one PSA (Flame Orbitar Pit) play Donkey Kong's Final Smash music after making this edit so I changed the PSA to fix the inappropriate sound.
See the SEQ music bypass hack information on the Brawl Vault download page for more benefits and drawbacks. You can manually edit the .brsar if you want to do things differently than Diddy Kong.
hmmm interesting. we can probably fix the gecko issue honestly. if i remember its just simply not mapped to find those files. same with THP vids. i'll see what i can do.
Project Myth huh? This is really something special! Is it crazy hearing it could be possible to flip around brawl entirely and make this out of nowhere. Good luck on this!
thanks ^^ its coming along, just slowly, there are only 3 of us working on it currently. any support is much appreciated <3 so far we have all of sirks models done, including a new body. just in the process of texturing and mapping them out.
Maybe look for the code that both starts and ends with the line "E0000000 80008000"?
Even simpler. lol download the files from phantomwings threads in coding. this thread already assumes most of you have done that kinda thing anyway. the code is in the read me file.
I'm including some clones in another build, other than porting files i need the brawlex code to put in the build's .gct, or else i'll lose all the already mapped alt stages and songs. What's exactly the code JUST for brawlex?
The only code BeX uses is a modified filepatch code to find the bx_fighter.rel. The rest is all coded inside that module. you can find it in the original BeX Download by phantom wings.
Well its been a while and I haven't updated the thread. We've finished all the models for Sirkura, just need to add textures. I'll upload some pics as I have time ^^
For now, here is a pic of the Tribal WiP:
Obviously we are no where near done. I may or may not change her face.
But I'm not using stage expansion, I think that Fourside just replaces New Pork City and turns NPC into an alternate stage. Is it possible that it is related to ALS?
ASL has its own expansion coding built in. so its very likely, or they may have another alt that takes music from there as well. you can pretty much map any song to play over any stage, from any location.
hat has to do with the way songs are mapped to new stages. like i said editing songs that arent there originally in the game will make it go corrupt on save. i can guarantee that song is mapped to an expansion stage.
Umm...I didn't use the clone tool, though, if you're talking about the program that was supposed to make it easy. I tried to do it by hand like all the tutorials I was looking at, but I can't figure out where I went wrong, because it still doesn't work despite it appearing that I did everything I was supposed to.
If you add cosmetic files wrong it will also mess them up. try seeing if you can get a working clone without them (I.E. base characters cosmetics with no changes)
Can we expect a more thorough explanation of how to add characters anytime soon? I spent an entire night trying to port over Pichu and Young Link from Project M+, and no matter how many resources I checked, absolutely could not get them to stop showing up as the crashing 'random' on the CSS.
Got a tad frustrated with it, so I'll have to wait until someone with a clue can explain to me more how to make this work.
New CSS Icons show up as Random and crash when highlighting them: If an icon is shown as Random and is not intended as the regular random icon, then the icon has not been mapped by BrawlEx. This could mean that BrawlEx is not running. Ensure that both the Module/bx_fighter.rel and System/Common2.pac files included in the BrawlEx package are in your patching directory.
Icons periodically switch between proper icons and crashing Random icons between startups. If you are using GeckoOS or USBLoader GX and BrawlEx periodically fails to start, go into ensure that you have your launcher's hook method to AXNextFrame.
if your using the clone tool thats also likely to happen with the 2.0 config files. don't use it. ever.
Maybe you can try finding out which sawnd files never used to be there, or insert all the sawnd files that you think could have it into a brsar and play back the sounds (although the brsar keeps getting corrupted when I try to add certain sawnds.
Are there any updates on things like modules (Im still hoping for Olimar) and why we have to music reset so often? Or at least that's my case. I use music reset codes about once every 5 times I play, so that makes me worried about stage expansion. Sirkura said that there's no hope for extra stages with music problems.
i recomend not editing music sliders at all for expansion stages. i think libbies stage tool wil edit the mu_menumain.pac to add a red sign to all extra stages. tho if the game has music loading in a standard stage slot that shouldn't be there editing that will corrupt it too.
Does anyone know what Knuckles and Lyn's announcer and sawnd files are, in PM CC? I'm having trouble setting up their ID's
Unfortunately i don't, i believe they are using boss data so you may be able to find it by seeing which boss they replace in boss mode. then finding the ID for that boss.
Expansions stages won't work with ASL. ASL i san expansion on its own. you can use mewtwo2000's asl tool to edit stage lists and add more if you'd like.