Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 18 19 20 [21] 22 23 24 ... 26
301  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [Wario Fixed] [Riivo Kit] on: June 02, 2013, 08:19:44 AM
I have a quick question, what did you change in the STGRESULT.pac? I'd like to use this with a custom one, but it crashes.
302  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: June 01, 2013, 07:24:12 PM
The greenish color is not intentional in fact its the only reason why I'm still working on sonic. The textures are actually brown.
Can you send it over to me? I can try to fix it.
303  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: June 01, 2013, 05:05:57 PM
Sonic's shoes have a change, but not the right change so I'll play around with the textures.

Is the greenish colour on the shoes intentional? I feel like they should be more brown, personally.


Take 1 of Mars Diddy, made two versions to be sure. Left is the default, the two on the right are mine. Since cBliss is out now, I tried to make them differentiable. Personally, I think the darker one is easier to differentiate between the default, but I'll see what everyone else thinks first.

Another random idea I had was to have a white/beige shirt with red hat, or the other way around.
304  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [Wario Fixed] [Riivo Kit] on: June 01, 2013, 02:43:09 PM
Alright, I've tried this out this morning, and everything worked flawless with P:M. Thanks for helping me get it working!

I've been running P:M with cBliss and the Alternate Stage Loader with no problems, so I can confirm that it all works.

(If anyone needs help getting this to work with P:M, inbox me!)
305  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [Wario Fixed] [Riivo Kit] on: May 31, 2013, 01:36:52 PM
I know what the problem is.
I had no idea they were editing the Wario costumes, but turns out they are.
Here is Wario's default costume offset.

Wario Costume color offset
0x80455334 05000001
0x80455338 02050302
0x8045533c 08040103
0x80455340 02060007
0x80455344 01090308
0x80455348 070A090B
0x8045534c 0C000000

Search for the values in the first column with out the first 80.
If any match delete the whole line.
For example you will search first for 455334.
then 455338, etc.
It seems to have worked, thank you! I haven't fully tested it, since I haven't added any extra colours, but the problem characters seem to work fine!
I completely forgot that the Project M team modified Wario, sorry about that! They swapped the order of the costumes, to switch the biker costume with the classic one, if I remember correctly.

Anyway, I'll fully test it later, thanks again!
306  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - Gorrilla thing? on: May 31, 2013, 12:50:44 PM
There was a slight halo around his hair area, but I've fixed it haha. Here you go!
307  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - Gorrilla thing? on: May 31, 2013, 12:26:25 PM
Here you go:


EDIT: Fixed it!
308  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [Wario Fixed] [Riivo Kit] on: May 31, 2013, 11:25:00 AM
It does work on PM or whatever mod you want to use, just gotta know how to GCT Edit. Which most people here fail miserably at.

Anyways Marth works he will just use FitMarth03.pac as blue team, not the purple one or whatever it currently is.

Chard, Squirtle, and Ivy my guess is they have a code affecting them.

Here are the original Costume offset for said characters.
0x80455620 804553AC Charizard
0x80455630 804553B8 Squirtle
0x80455640 804553C4 Ivysaur

First column is memory address second is the value at that address.

So using the search feature on your text file
search for 804553AC [chard], and replace with 80455334
search for 804553B8 [squirt], and replace with 80455334
search for 804553C4 [Ivy], and replace with 80455334

It should work now.
This sort of worked, thanks! All the colours are showing up on the CSS.

There are still issues with a few colours though, like Squirtle's blue team colour for example.
The conflicts I'm pretty sure are coming from the PM codes which use the default costume as team colours. The ones that they've changed are like so:

Marth's uses 00 as his blue team, 03 is used as a seperate colour
Charizard uses 00 as his red team, 01 is seperate
Squirtle uses 00 as his blue team, 03 is seperate

I think that's it, the odd thing is that I was getting inconsistent crashes, like Marth would sometimes crash, Squirtle would sometimes crash, etc.

Though I really don't know much about codes, so it's probably the way I'm putting the two codesets together. How would you recommend merging them?
309  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 31, 2013, 10:08:13 AM
I've found an odd little bug, it's present in all the BrawlBox versions I've tried so far (0.67-0.68c)

When editing song titles, the "é" in Pokémon normally shows up like this:


However, when editing titles on a system set to the Japanese locale, the "é" shows up like this:

Which ends up causing the game to silent freeze when it tries to load the title. Now I don't have much knowledge with this stuff, but I'm guessing it's because the game is trying to load characters that don't exist?

The odd thing is, when manually pasting the "é" character in, like this, then saving...

Results in this:

The odd part is, the "駑" character shows up just fine in game, and the game doesn't crash anymore. Even weirder, I'm pretty sure "駑" isn't even a Japanese character, so I'm not sure why that's in the game in the first place?
310  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - Blue Swordsman on: May 30, 2013, 04:37:51 PM
Hey, what's that in the barrel?

Spoiler: it's DK!
So feel free to request, I need a good DK costume!
311  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - Blue Swordsman on: May 30, 2013, 12:07:05 PM
Sorry if this might be an out of place question, but TaikoMang, are you accepting requests on creating the files needed to add the custom CSPs?

If so, is it possible if you could create the files for Awakening Marth?

I'm not able to use BrawlBox as I don't use Windows..

But anyways, thanks in advance!
Sorry, if I'm not getting it right, but do you need the files to actually add them to the game? (the common5.pac, InfFace.brres, and the MenSelchrFace.brres files?)

I can PM them to you if you need!
312  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: May 30, 2013, 12:02:25 PM
Alright, here it is:

(Hopefully I got everything!)

I guess Diddy is the final one that isn't claimed then? If no one minds, I'd like to do it.
313  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss on: May 29, 2013, 10:52:23 AM
For those curious if it works with ProjectM, it *kinda* works...with a few issues.

- The Pokemon (Squirtle, Ivysaur, Charizard) can't select their extra colours
- Characters who have had their default team colours moved (Marth, for example) freeze the game when selecting their moved team colour (in Marth's case, his purple colour, replacing his blue team colour)

That's about all I've tested, it works great with every other character though! Great job with this!

If anyone wants the modified ProjectM files that work with this, I could upload them.
314  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: May 29, 2013, 09:57:10 AM
Shall I just release Marzard as is? I don't really know what else to change...
315  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: TaikoMang's CSPs - Blue Swordsman on: May 28, 2013, 11:22:04 AM
Ah, I see. Well, in BrawlBox, 0.68's lighting is much better than the other versions, so download that if you haven't already. Only problem with 0.68 for CSPs is that some models may not load up at all due to null errors or something.

Next, load up the model, then go to Options > Viewer Settings. The "Lighting" section is what you'll want to change. As an example, here's what I use for my Mario pose:

The only thing I change between characters is the Azimuth and Elevation values, for different heights and that. Otherwise, the lower area (Ambient, Diffuse, Specular, Emission) stay the same for me. You'll probably want to mess around with those until you get something close to ingame lighting.

The next step is optional, but I recommend downloading either GIMP or Paint.NET (both free) to touch up the BrawlBox screenshots. You'll have to search up where it is, but both of them have something called a Levels adjustment, which modifies the blacks and whites in an image, to give better contrast. Play around with the slider until you're satisfied, then note the values so you can repeat it for the other screenshots.

I don't really have any experience with GIMP, but if it has a feature like Photoshop's actions, I recommend using that to automate the process!

Photoshop is a bit tougher to explain, but if you're interested in learning it, I can help you out with it.

Hopefully this helps!

Shun, I'll send you something in a bit.
Pages:  1 ... 18 19 20 [21] 22 23 24 ... 26