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76  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Let the Swap Begin! Tutorial Soon! on: January 24, 2014, 12:53:43 PM
pikazz, what slot are you using to try to do triple transform?
I think you will have to use PT's...
77  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Let the Swap Begin! Tutorial Soon! on: January 23, 2014, 12:49:35 PM
pikazz, I need to work with PW to allow transforming characters to work for slots other than the ones that transform right now.
78  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 02, 2014, 05:20:57 PM
PW! Your secret project is out! And my post congratulating you is all the way on page 11 or something!

Thanks for the thanks! The work I and others put into making OpenSA made Project M what it is, and it helps us all make progress instead of having 5 people doing independant research on the same thing!

It kinda sucks to see how many people are having trouble with this. Maybe someone could write a "BrawlEx Integrity Checker" app that you run that checks your SD/Folder to see if you have everything in the right place with the right content
79  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: December 18, 2013, 12:20:30 PM
Never underestimate the power of the ass.

Looks like all the stuff I did was for nothing though.
For all the extra work I did trying to make you guys happy...nothing has happened. Clone a character step by step on stream and....theres still no ganon.rel Cheesy


Better hope Santa Claus is good to you all.
80  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development Discontinued on: December 11, 2013, 12:00:34 PM
So BJ, what all is actually left in terms of the Tristripper? I am looking over your last commit. Cheesy
81  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: December 10, 2013, 01:02:14 PM
Hey, sometimes it's surprisingly productive to be an ass to people. If we had been nice and taken down the codes in the first place, we would have missed a whole lot of very enlightening conversations on modules, clonings, and the PMBR. Not to mention Dantarion's rather instructive stream.

Never underestimate the power of the ass.

On the contrary. I streamed for fun!
The main point is this. It doesn't matter that I streamed cloning a character from scratch.
No one was able to do anything with that information.

pikazz is always trying, but yeah, I still feel like PW and I are the only people that are going to be releasing any kind of stuff relayed to cloning characters.
82  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: December 06, 2013, 06:51:11 PM
Project M's CE is a fixed engine that only works for replacing specific characters.

Porting has to be done on a character by character basis anyways.
The time it takes to make generic modules  is easier spent developing more things for Project M. After all I did one on stream in ~ an hour or so.

It seems like people just wanna wait.
83  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: November 26, 2013, 05:32:25 PM
Dant, got a quick question you don't have to answer: will it be possible to clone Ganon over someone other than DK? B/c I'm working on someone over DK and I'd love to be able to port my Ganon PSAs over others.

....I think you missed the point.I cloned Ganon module over MARIO slot on the streams. If you are working on someone over DK, I am assuming you are making a PSA using DK's module and putting it in DK's slot. If thats the case, you need DK's module cloned over other peoples.
84  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: November 25, 2013, 10:46:57 AM
There is no "Clone Engine Code".

The entire thing is a manual process, and making a "generic version" doesn't really matter or help anyone. The only thing I could think of is to release REL's that can be put in a slot like PW's rels are, that update all the info in their initializer, and then make a code that makes the module load BEFORE the soundbank. But thats a lot of work, and the Project M team is already on my case about getting my M work done.

Go watch my stream archive on twitch.

I didn't make a SINGLE ocarina code when I cloned ganon.
Not a single one. I did the entire process on stream, and talked about it the entire time as well.
85  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: November 15, 2013, 04:19:15 PM
It will be on stream archive and I will be saving a local copy as well, to cut out the boring parts and put on Youtube, and possible rerecord the voiceover.
86  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: November 15, 2013, 12:10:28 PM
Topic is current public clone engine.

Stream is about the first public stream of the creator of the clone engine cloning a character Cheesy

Thats about as on-topic as it will get in this thread I think?
87  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: November 15, 2013, 11:44:24 AM
http://www.reddit.com/r/SSBPM/comments/1qpff0/clone_engine_live_9_pmish/
Its gonna happen!
88  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: November 15, 2013, 10:20:55 AM
I probably won't do a written thing, but I may do a blogpost about it afterwards.

Anyways, I will be aiming for about 9-10PM PST Today!

I will be talking about clone engine and cloning characters, and then cloning Ganon live onstream!
89  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: November 15, 2013, 01:07:22 AM
Yeah, looks like I am going to try to do this tomorrow night Cheesy
90  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: November 15, 2013, 12:18:36 AM
http://i.imgur.com/uSrci2N.png

Anyone awake? I just woke up but im ready to do this!
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