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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 26, 2014, 11:47:25 AM
Hyrule Warriors models have been ripped and can be converted using a NOESIS script, be sure to flip the UV maps before you export them Grin


This will be over Peach I believe

Polygon count is definitely pushing it, but still within the limits of Brawl methinks. Thread on how to do it here http://facepunch.com/showthread.php?t=1437498

47  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 08, 2014, 11:36:08 PM
Nice "Brawl Vault in a nutshell."

Oh I'm pretty sure my hacks are in there somewhere Laugh Laugh
48  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: December 04, 2014, 07:43:46 PM
I was just making a statement to allay any concerns. None of that was directed at you specifically.

I know, I just don't want people to take what I said the wrong way. I've been through enough hell this past week that I'd rather not deal with, that's all.
49  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: December 04, 2014, 06:02:47 PM
Do you really need to say the same thing twice here? Vyse is looking into it..

Well excuse me for not knowing if there was response to it or not.  Kinda hard to know if the site was down.

How the deuce was I supposed to know the entirety of the situation in full detail?  Cry


I never once accused Vyse of ignoring the problem, and I certainly hope you're not accusing me of doing so, because that is an unsubstantiated accusation. I know he's doing all he can, I just hate seeing how badly their host is treating him and all others in charge of this site.
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 04, 2014, 10:35:02 AM
I would post on the WIP thread with hacks I'm working on, but I'll wait a bit longer as KC-MM's host sucks big time and they don't know how to run a site worth crap.
51  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: November 24, 2014, 06:27:30 PM
Can't guys just go with a non-[censored]ty host that isn't run by knuckle-dragging mongoloids?  Seriously, they've done nothing but be uncaring [censored]heads about it.
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 24, 2014, 01:53:16 PM
sm4sh hacking will be a reality sooner than what we think
Wii U version, not so much, as there's no current way to replace files on the fly, though, it is the first Wii U game to use SD cards.
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 14, 2014, 06:23:28 PM
waluigi team gets closer!


There can't ever be enough of Waluigi XD

Did I also mention recolors? Red, blue, light blue, grey and green Grin


54  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 14, 2014, 04:11:46 PM
*Whew* Should be complete now, just need to update the entry in my vault with the fixed version.



Fixed up the rest of the rig, her animations look a lot better now Grin
55  Super Smash Bros. Brawl Hacking / Model Imports / Re: The_randomizer's Resort: Ayla over Peach incoming! on: November 13, 2014, 09:21:35 AM

I have three minor complaints...

- Her hair texture seems a bit dull for being so simple. It could use some remapping and more detail.
- Why isn't her hair rigged to Peach's hair?
- The vertice weighting doesn't look so great in more extreme animations, like her right shoulder and neck at the first jump backwards.

I know the joints are difficult to rig, however, you can find a way to test the rig inside 3DSMax if you're following Beyond's tutorial.

Regardless of these, I still gotta say you did a pretty good job with this rig. These minor touch ups will just help improving it for a better quality in general.

Crap, I knew I somehow missed something. I don't know where his tutorial is located, to be honest, could you link it? Thanks XD The extreme animations yeah, what do I tell those that already downloaded it already? Two, the textures, yeah.... I have no texture editing skills at all, that's not for me to be asked of and would require outside assistance of more skilled modders to assist me with.  Another thing, the hair, well, I didn't rig it to her hair bones because I've never rigged anything to that before, so, I don't know how it's supposed to be rigged. I need a lot of help if I'm to improve this hack of mine. But man, I knew I effed it up, again.  Roll Eyes

back to adventures falco? *innocent puppy eyes*

Yes, I can do that, but now, I....seemed to have encountered an emergency with my recent hack.
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: The_randomizer's Resort: Ayla over Peach incoming! on: November 12, 2014, 05:01:02 PM
Ayla over Peach is nearing completion, will finish the recolors, then it's released tonight!



Edit: Done and done! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206969
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 11, 2014, 08:39:44 PM
About the eye, just release it like that.

Regarding the club, maybe it can be vertexed from the Home-Run Bat. You can rig the bat over the three different weapons Peach can have.

Maybe, I'll have to see what I can do, I assume I just muck about with it in 3DS with the vertex mod and make a brown texture. I can at least do that. Yeah, okay, the home run bat, heh heh heh. Thanks for the suggestion Grin
58  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 11, 2014, 07:54:53 PM
the reason why is because the person who made those chrono trigger models used a lot of dragonball models (because the art was made by the same artist)

Well, people will either accept it, or find fault with it, so I may get downloads, I may not. The model is almost rigged, will need some sort of club to use as a weapon. Anyways, I can't control how models are made, I just have help finding them. Yes, Akira Toriyama, I mean the eyes, I can't do much to them or the other textures due to lack of skills. If someone wants to edit it after release, they're more than welcome to do so. As for me, I'm porting her over Peach.

But I digress. Too far along to stop now or make changes, unless someone can help me with texture editing.
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 11, 2014, 11:16:31 AM
It's alright. I guess if someone is unsatisfied, can retexture it themselves.


Fair enough, they can do so, I don't know a bloody thing about changing her eyes, unless someone would be willing to assist me in doing so...

edit: the eyes might be super easy to edit, actually, maybe I can...she has green eyes, right, in the official artwork?

edit 2: the eyes need to be more rounded much like they are here http://e-shuushuu.net/images/2008-08-18-111705.jpeg
60  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 11, 2014, 11:13:54 AM
Uh... why is her eye Android 18's (or Queen Zeal's)? xD

Ayla's eye is actually different. Not that it's any bad, but it's a bit innacurate.


Don't ask me, I didn't make the model.  I have no freaking clue how it's supposed to be. If someone's willing to edit the texture to make it match up, they can do so, but I don't get why people correct me when I had nothing to do with the model or textures as they were custom-made from other people.
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