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61  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development on: April 28, 2013, 03:05:08 PM
As long as nothing really bad happens while I'm doing my last rounds making sure everything works, I'll release Brawlbox v0.68 today.
That's some exciting news!  Do you have a specific time of releasing it?  I want to be around when it releases.

Until then, I'll be waiting.  And it's great that there are no major bugs!  Cheesy
62  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Good and bad news on: April 23, 2013, 04:10:20 PM
I ain't a tester?  Oh well.  At least it's good to know it's coming soon.  I can't wait for it's release!  You're doing an awesome job on this, BJ.
63  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: I don't even know on: April 06, 2013, 10:32:42 PM
lol

don't act like you don't think I see what you did there

sneaky sneaky

Anyway I'll contact you people at random when the time comes.
Until that time comes, we'll be waiting...
And what I'm going to do until then, probably more Mario Kart hacks.  It will be a long while before I work on PSA hacks.
64  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: I don't even know on: April 06, 2013, 07:22:37 PM
I can wait a while.  I am very occupied at the moment.

I'd be able to help test it.  
65  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 This Saturday on: April 06, 2013, 07:00:23 PM
Because it doesn't rebuild the file, it just puts the numbers back. So you can't add or remove anything.

Anyway I can't seem to fix this RSAR bug and it's starting to annoy me so idk if I should just release and run or suspend the release date again.
Well, does it impact the rsar file itself?  It just shows a preview what it sounds in Brawlbox.  If it doesn't effect the file itself, then it's fine.  If it does, then I don't know.  But for right now, it sounds like there should be a release.
66  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 This Saturday on: April 06, 2013, 05:13:37 PM
As long as we can do sound hacks, then its good for a release right now.  Cheesy
67  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Stupendous Imports: Pick which PowerUp YOU want on the Bros!!! on: April 06, 2013, 01:02:55 PM
I am very interested in this Luigi's Mansion hack.  Will it be a full PSA?  Because I've been dying to try out Luigi with the Poltergust 3000.  Does he have the voice from Luigi's Mansion?  I so want to hear him scream, "MARIO!!!"

And if you're planning to rip models, are you going to rip Portrait ghost models as well?  Because I'd like to see some trophies out of them.
68  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 This Saturday on: April 06, 2013, 11:48:34 AM
he released an april fool version of bb in 1st april in his time zone but in my time zone it was the 2nd april lol
so the hour is not so important for me.
when i wake up tommorrow i can have look *yay*
If that's true, then he'll probably release it later today.  (It was april fools for me, and it was around my time.)
69  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 This Saturday on: April 06, 2013, 11:25:41 AM
No no, I just meant that BJ said it'd be released on Monday before, and then on Monday he told us it wasn't quite ready yet. So what I meant was, I think it's Saturday where he lives.

Ah, then that's also a possibility.  Though he hasn't been on much today.  Wonder why.
70  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 This Saturday on: April 06, 2013, 10:43:14 AM
Nah, I think Saturday means Saturday.
I just wish I knew what hour.
Lowgey means that because of the timezones, it will be on different days in different places.  So let's say that today is saturday.  In Germany, as Lowgey has said, it probably means it's sunday in Germany.  Makes sense?

But yeah, I can't wait for the hour of the release.
71  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - Material Tool [Big Update] (04/Apr/2013) on: April 05, 2013, 08:11:11 AM
could you create a fast little program that fix the normals by one click?
you teched me the 3ds max way and it works but a little program would be cool Smiley
^This.  I am having trouble with normals, especially since there's a lot of them and sometimes I don't know which is which, or if they are bright or not.  It mostly looks the same, but it's not.
72  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 This Saturday on: April 05, 2013, 08:04:44 AM
I can't wait until tomorrow.  I'm gonna be making a ton of RSAR hacks with both Brawl and MKW.  This will allow me to complete Roy even further.
73  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Moving vertices and rigging!? on: March 05, 2013, 08:02:50 AM

well why shouldn't we D:

rigging models in brbx only makes it that much more easier then rigging them in something else...
I'm all up for it.  However, it should have the ability to detect inverted normals, for I cannpt find what they are in 3ds max.
74  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Moving vertices and rigging!? on: March 03, 2013, 04:28:15 PM
This is gonna be big.  Awesome work as always, BJ!

So since the BRSAR builder is done, does this mean we can finally implement sfx files into other games?  If so, then perhaps it would add more to MKW custom characters.  Smiley
75  Help & Tutorials / Model Tutorials / Re: Mewtwo2000''s Tutorials: Shaders for imports on: February 17, 2013, 02:02:36 PM
It is invisible in the css? I had that problem too long time ago but i found a way to fix it.
Just import your textures with szs modifier. this should work fine
I fixed the invisible error long ago.  What my shaders do now is make it absolutely bright, it's like King Boo bright.  Is this because of the character's current shader and the color node I got from Crash?
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