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301  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Electric Soldier Pikachu on: August 31, 2009, 11:30:51 PM
Its pretty good, but I've got the same beef with it as everyone else, the neutral b is way to easy to spam, its heaven on earth for Pikachu mains XD
302  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kyzon's Projects HUGE UPDATE.. beta release of 1 character from Project Xin on: August 31, 2009, 10:36:47 PM
Ooh, I smell lightsabers in the near future ;3 (If you're doing what I think you're doing at least XD)
303  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Split Persona Marth - Devil Angel ~ NEW ATTACK, DEBATE! on: August 31, 2009, 10:35:45 PM
Okai, 2 things:

1) Do you think my Down B attack is doable or at least a good idea?

2) I do like it, but could we get some pics just so that we know what it'll actually be, instead of what I'm imagining it to be (Which is probably gonna be wrong DX). It still sounds like it'll be an awesome Special attack though, but I'd add more attack possibilities so that attack is his big bag of tricks instead of just 2, making it kinda like the last-ditch effort attack or just something to surprise your enemy with.
304  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Split Persona Marth - Devil Angel ~ NEW ATTACK, DEBATE! on: August 31, 2009, 09:42:01 PM
@Vile, Responding to the new attack

Sounds cool, but how does it hit the opponent? Do they have to run into it, or will the explosions be big enough to hit far away foes?
305  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sword glow event found (LIMITED AMOUNT OF CHARACTERS) on: August 31, 2009, 08:50:03 PM
The barrier was broken when that Marth "Eraser" vid was uploaded, I'd like to see what more that would entail :3
306  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kyzon's Projects HUGE UPDATE.. beta release of 1 character from Project Xin on: August 31, 2009, 08:46:42 PM
AWESOME 2.0!

I luv you, Kyzon
307  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: 'Echo Blade' Zelda: Like everyone else, I need ideas =P on: August 31, 2009, 08:44:58 PM
@ IKOU

Demanding much? Although I do like the idea of wielding 2 swords
308  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lucario & Ganon moveset on: August 31, 2009, 08:42:46 PM
lol, ok
309  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kyzon's Projects HUGE UPDATE.. beta release of 1 character from Project Xin on: August 31, 2009, 08:42:27 PM
^Omg, so many swords @_@
310  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Split Persona Marth - Devil Angel ~ Going Solo + Other Stuff! on: August 31, 2009, 07:31:25 PM
Well I didn't mean it like that Sad sorry

I was thinking maybe something like he would do his side A attack and a couple of small explosions would erupt in the air from the sword in a line, only it'd have a charging period of a couple of seconds (1-2). I was thinking his Down smash charge animation for 1-2 seconds and then transition into the f-tilt animation
311  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Making Phazon Suit Samus(Not started, don't get your hopes up) on: August 31, 2009, 07:25:37 PM
I've seen the teleport work for some other PSA's like Mewtwo and Zelda in general, the hyper missile is definitely possible, as well as the hyper grapple, but I'm not sure about the spider ball, you could, though try and find the gravity parameters and mess with them enough to have it hone in on a wall if that action is inputted. I seriously do not know, I haven't messed around with PSA that much, and I haven't even touched Samus yet =p
312  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Making Phazon Suit Samus(Not started, don't get your hopes up) on: August 31, 2009, 07:12:19 PM
Ooooh, spider ball :3
313  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: dRage's new project revealed: Ichigo (Requesting help!) on: August 31, 2009, 07:11:46 PM
Down B:
1)multi-slash; should be nearly the same as metaknights standard A but have 0 knockback and reflects projectiles. You could play these animation insanely fast in order: down smash, side tilt both sides, a very fast up smash, (if you can make aerials on the ground it would be perfect)

I like the concept of that attack
314  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Split Persona Marth - Devil Angel ~ Going Solo + Other Stuff! on: August 31, 2009, 07:08:06 PM
I guess you're right, although I've never used Game maker, but I can kinda imagine, but, lets just say you're not a noob and move on. Besides, if you've used C++/Python at least once than you're a lot more experienced at this than I am

So my Side B concept won't work, eh, well what doing something like Echo Blade Sheik's Side Smash angled upwards, where she does a pose and a ball of darkness appears and Knocks the opponent back a ways, only replace the darkness with fire or an explosion that has the same knock back as the explosion in my scrapped Side B
315  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: 'Echo Blade' Zelda: Like everyone else, I need ideas =P on: August 31, 2009, 06:53:07 PM
Glad you think so, I thought consistency would be cool, as Echo Blade Sheik has a slightly similar attack
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