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61  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 17, 2014, 05:36:40 PM
Okay, guys. I forgot to mention I fixed my freezing Results screen with edited CSPs. On the Brres file in common\char_bust_tex I had the compression to LZ77. I changed it to None and it worked, everything did.

So yeah, if you have a freezing results screen, that's probably why. Now, I'm on my way to making more Clones since I know how to give them CSPs correctly aha.

Also, I think the Stock icons are in SC_SelMap.pac

i had a freezing issue with an icon on the css being the "random" icon instead of the custom one i put in and the crash happened when i scrolled over it... could this LZ77 compression method be the problem with that too?.. if so, should i just change them ALL to "none"?
62  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 11:17:10 PM
damn... and since we'll have to erase everything else with this new pack, i guess i just have to wait...
63  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 10:22:31 PM
How many characters do you have on the CSS? with normal BrawlEx you can only have 50 MAX. If you try to go over that, they won't show up, and the first one to break 50 will take the random slot
that must be what my problem is then... i only added a few characters, so the total is probably 50... how can i fix this?.. you said this is with "normmal" brawlex.. as opposed to-....???

(btw, should i be pming you with these trouble-shooting things, sammi? or is it better if other people can see these responses on the page?...)
64  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 08:09:38 PM
i think i added "too many" slots..? ...i added 3F, 40, 41, and 42, and they worked, but the random icon, 29, at the end didn't show up in the character select screen... i thought it was just a glitch with the random icon, but i tried to add another icon, 43, and it isn't showing up either now... just everything past number 42 i put in won't be added Tongue ...is this something easy to fix or at least common to happen? how do i fix this?
65  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 06:02:01 PM
Just use the one in Nebulon's build. It has the counter, and its GFX don't conflict with his Sonic.
alright, thanks xP i've been looking for an hour and found nothing in the vault
66  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 05:54:58 PM
dude! where is the shadow with counter over sonic! i can't find it anywheeeerrree!! Dx
67  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 03:54:31 PM
Just FYI, if you're linking to a specific hack, it's best to hit the Link icon on it (looks like Link's face) to get a direct link rather than a search link.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19022
alright, i'll do that from now on, but point is, this hack doesn't look like the one i want xP !!
68  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 03:39:23 PM
this one???

http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=Shadow+V2.55+-+Lord+of+Chaos&ByUser=&Credit=&Info=&AudioSource=&MainType=Character

in the video, the down B isn't a counter, it just activates if someon'es next to you when you use it Tongue
69  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 03:21:56 PM
i thought the shadowkong one's down B was a counter and the sonic one wasn't Tongue ...if they're the same, i guess i could use it, but we are going to need more .rel's eventually anyway..
70  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 03:03:25 PM
i think we need more .rel's for this... i can't find one for DK to put in sDo0m's shadowkong (which doesn't use a sonic module)
71  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 12:21:59 PM
you are using the old brawlex? the new brawlex doesnt use the CSS code or anything like that it only uses the brawlex filepatch code on the readme of the new version, the cssroster.dat is a new file on the new brawlex version(with no css codes) wich you can edit with the config utility and its right on the brawlex folder

i don't think i'm using an "old" brawlex, the CSS code is for brawl minus, and i have no problems getting the right character clone slots to show up, just a problem with the random icon showing up, and i still don't know where this cssroster.dat file you're talking about would be Tongue
72  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 02:46:34 AM
ok, hopefully this'll work now then...

Post Merge: March 16, 2014, 03:01:06 AM
ok, just turning off the custom random code wasn't enough, and i don't know where to find the cssroster.dat file  you're talking about, and i don't really know how i would edit it to add the others to it either Tongue (i did get the pokemon to work...) i guess the random icon is all i need left now though, and since noone uses random and cpu's are useless in minus, i guess it's not that bad if i can't get this to work, but i'd like to find out first if i can make it work Tongue
73  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 01:03:46 AM
I will, i'm going to try to test it tonight

Post Merge: March 16, 2014, 01:40:34 AM
squirtle showed up alright, but ivy's replacement made an extra ike slot, and charizard's made an extra dedede slot Tongue i guess instead of 1F and 21 i need some other numbers?

and i added in an extra slot so even though i added 4 characters there are 5 supposedly added (3F-43), but there isn't even an extra slot showing up with it Tongue

Post Merge: March 16, 2014, 01:42:41 AM
i think the numbers i need are 1C and 1E

Post Merge: March 16, 2014, 01:43:36 AM
but i still need help with getting the random slot working Tongue and should i keep the "custom random" code on?
74  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 12:58:08 AM
ok, thank you <3 ^^
75  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 12:26:08 AM
alright, thanks a bunch man Smiley where do i change the ID's you're talking about for the Pokemon though?

Post Merge: March 16, 2014, 12:26:55 AM
and what about the random icon?
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