Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 3 4 5 [6] 7 8 9 ... 11
76  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 16, 2014, 12:04:33 AM
don't know if anyone else is getting this particular problem, i think i heard something about freezing when scrolling over characters, but i used brawl minus as a base and added scott pilgrim and a few others, and they all work in game without crashes, but when i tried to put in scott's cosmetics (following sammi-huski's tutorial), the game crashed scrolling over him Sad .... i decided to make do without using his cosmetics for now, and it's working alright and without crashes, but there's still another problem: pokemon trainer's three slots for ivy, squirt and chari are all not working (their appearing as blanks), and there's no random slot Tongue i turned off the giga and company code that came with brawl minus, and i've tried turning the custom random code on and off, but these problems still exist :/ i'd like some help with getting pokemon's icon's to actually show up and for a random icon to be back most of all, but as far as the ex characters' cosmetics go, i have no idea what's going wrong Sad
77  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 09, 2014, 10:04:12 PM
Nevermind, I'll just go back to Project M
lol xP sorry to hear that
78  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 09, 2014, 06:17:11 PM


thank you so much Smiley
79  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 09, 2014, 06:13:59 PM
you never open the cosmetic config file... just rename it to the slot like cosmetic3F
sammi's tutorial for editing cosmetics says to right here:
https://www.youtube.com/watch?v=qEGSgNMWrPo#t=811
80  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 09, 2014, 05:54:55 PM
BrawlBox.
it's not working for the cosmetic config file Sad
81  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 09, 2014, 05:38:04 PM
need to know what program to use to open cosmetics Tongue
82  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 09, 2014, 02:44:30 PM
ok, thanks Smiley i'll check the tutorials to find out how to put it in Tongue
83  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 09, 2014, 02:41:02 PM
Just use the CSS Expansion. Pokemon engine built in.
where do i find that? is it the one on the first page?
84  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 09, 2014, 02:21:21 PM
hey, how do i keep the separate slots for Pokemon in brawl minus? Tongue ...tbh, i don't even know how to change it to just pokemon trainer... right now it's three "Mario slots" that crash Sad
85  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 07, 2014, 09:51:12 PM
got my module editor working and put scott p in, but it crashed when the battle ended Tongue i'm putting in the "result.pac" for him and stuff... if this works, this'll be my first character i imported without a pack into brawl! Cheesy
86  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: March 05, 2014, 10:35:42 PM
there's definitely a lot of 503 error reports Tongue i know it'll get better, but for now, i guess i'll mention it
87  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 04, 2014, 11:12:43 PM
Here's the SDHC code:
SDHC Extension
* C23CB3D8 00000004
* 546302D7 41820014
* 38600001 3C808058
* 60840300 90640000
* 2C1D0000 00000000
* C23EEE18 00000007
* 80610014 54630253
* 41820028 38000009
* 8061000C 5463C43E
* 38630001 1CC30400
* 3C60803E 6063EE58
* 7C6903A6 4E800420
* 80A1000C 00000000
* C23CB620 00000007
* 3D608058 616B0300
* 816B0000 2C0B0000
* 4182001C 39600001
* 91610008 3D60803C
* 616BB410 7D6903A6
* 4E800420 9421FFC0
* 60000000 00000000
* C23CB4AC 00000003
* 38C00000 2C160000
* 41820008 38C00001
* 60000000 00000000
* C23CB5D4 00000009
* 807C001C 2C030001
* 806DCE1C 41820034
* 80030000 90190000
* 80030004 90190004
* 80030008 90190008
* 8003000C 9019000C
* 3C60803C 6063B5E0
* 7C6903A6 4E800420
* 60000000 00000000
* 043EEA20 48191905
* 043EEC1C 48191709
* 06580324 00000028
* 3F008058 63180300
* 83180000 2C180000
* 4182000C 7CB92B78
* 48000008 7F2531D6
* 548006FF 4E800020
* 043EEB6C 481917E1
* 043EED68 481915E5
* 0658034C 00000028
* 3C608058 60630300
* 80630000 2C030000
* 4182000C 3B390001
* 48000008 7F39BA14
* 4E800020 00000000
* 043CBA24 481B48E1
* 043CBD60 481B45A5
* 06580304 00000020
* 3EC08058 62D60300
* 82D60000 2C160000
* 41820008 7C802378
* 7C040040 4E800020
You need to use it and launch the game through the Project M Launcher.
thank you so much ShinF X3
88  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 04, 2014, 02:57:18 PM
@Nebulon/Dr Kirby:
i would like to be able to use neb's pack, since my computer can't support the ModuleEditor3.exe or Brawlbox.exe and i therefore can't make my own brawlex hacks anyway, but i have a 4GB sd card and i cannot use gecko because of this Tongue i've looked for the sdhc code, but i can't find it anywhere online, i keep getting results like converting 2GB sd cards into 4GB at the most, and i read something about Dr Kirby trying another riivo launcher..?

i'd like help someway to be able to actually play these hacks Tongue please? ^^;

Post Merge: March 04, 2014, 02:58:40 PM
Would a Samus Module be plausible? If so we could finally have Dark Samus versus Samus Smiley i'd spend all night fixing thise GFX just for that.

dark samus over a samus module and ridley over a zerosuit module... lol, they'd fit beside eachother, as long as they don't transform x3 haha
89  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 27, 2014, 03:40:55 PM
but you could give the moves they have certain inputs, so for instance trying to dash would just automatically make you go to another side of the screen... i mean when you see the way they fight in sse or boss battle, it's obvious the AI is controlling it by activating certain actions, so if we could make those actions depend on certain buttons, we might be able to have a boss battle mode for multiplayer, where the computer automatically is some boss.... but yeah, if we're talking about players using them, gameplay would either be really choppy and uncoordinated, or we'd need to make a new psa for them in the first place... i'd like to see it done either way, but i'd prefer to have them fixed to certain stages and cause hazards to prevent certain bosses from being unusable on stages like temple... Tongue anyway, that's my opinion, but i don't mind the game without bosses either
90  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 27, 2014, 02:47:08 PM
i'd like killable boss characters in the game too, but as far as gigabowser goes, it would nerf bowser's final smash if you changed gigabowser Tongue ...but killable boss characters, either playable or somehow coded into stages, similar to spear pillar, would definitely be cool.
Pages:  1 ... 3 4 5 [6] 7 8 9 ... 11