don't know if anyone else is getting this particular problem, i think i heard something about freezing when scrolling over characters, but i used brawl minus as a base and added scott pilgrim and a few others, and they all work in game without crashes, but when i tried to put in scott's cosmetics (following sammi-huski's tutorial), the game crashed scrolling over him .... i decided to make do without using his cosmetics for now, and it's working alright and without crashes, but there's still another problem: pokemon trainer's three slots for ivy, squirt and chari are all not working (their appearing as blanks), and there's no random slot i turned off the giga and company code that came with brawl minus, and i've tried turning the custom random code on and off, but these problems still exist :/ i'd like some help with getting pokemon's icon's to actually show up and for a random icon to be back most of all, but as far as the ex characters' cosmetics go, i have no idea what's going wrong
hey, how do i keep the separate slots for Pokemon in brawl minus? ...tbh, i don't even know how to change it to just pokemon trainer... right now it's three "Mario slots" that crash
got my module editor working and put scott p in, but it crashed when the battle ended i'm putting in the "result.pac" for him and stuff... if this works, this'll be my first character i imported without a pack into brawl!
@Nebulon/Dr Kirby: i would like to be able to use neb's pack, since my computer can't support the ModuleEditor3.exe or Brawlbox.exe and i therefore can't make my own brawlex hacks anyway, but i have a 4GB sd card and i cannot use gecko because of this i've looked for the sdhc code, but i can't find it anywhere online, i keep getting results like converting 2GB sd cards into 4GB at the most, and i read something about Dr Kirby trying another riivo launcher..?
i'd like help someway to be able to actually play these hacks please? ^^; Post Merge: March 04, 2014, 02:58:40 PM
but you could give the moves they have certain inputs, so for instance trying to dash would just automatically make you go to another side of the screen... i mean when you see the way they fight in sse or boss battle, it's obvious the AI is controlling it by activating certain actions, so if we could make those actions depend on certain buttons, we might be able to have a boss battle mode for multiplayer, where the computer automatically is some boss.... but yeah, if we're talking about players using them, gameplay would either be really choppy and uncoordinated, or we'd need to make a new psa for them in the first place... i'd like to see it done either way, but i'd prefer to have them fixed to certain stages and cause hazards to prevent certain bosses from being unusable on stages like temple... anyway, that's my opinion, but i don't mind the game without bosses either
i'd like killable boss characters in the game too, but as far as gigabowser goes, it would nerf bowser's final smash if you changed gigabowser ...but killable boss characters, either playable or somehow coded into stages, similar to spear pillar, would definitely be cool.