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76  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: May 17, 2016, 06:20:40 PM
I think we should also start looking into integrating a mobile view for phone users. Kinda inconvenient that this site is a full site on my phone, so I gotta zoom in and out.
77  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: May 16, 2016, 10:44:42 PM
So now that the forums are in a stable state, can we get a new skin and new emotes?
Or do you guys want to keep this outdated look and the brawl stock pics forever?
I second this.
This site needs a makeover.
78  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Segtendo's Music Zone (9/16/14 Some Smash 4 BRSTMs) on: May 15, 2016, 09:29:24 PM
Sup.

Thread's been super quiet.

Looks like all of the Tiny.cc links are dead. Yay.

As you all know, Smash 4 hacking has been in full swing for a few weeks. Today, I made my first hack!

79  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 15, 2016, 09:27:40 PM
I made my first hack!

80  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 14, 2016, 06:47:03 PM
For those still struggling with modding, here's a good thread with a bunch of tutorials on how to mod Smash 4.
http://gbatemp.net/threads/tutorial-sm4sh-changing-css-custom-sounds-per-costume-and-more-mega-thread.426351/
Does Smash 4 even really need another BrawlEx? Is there a point where character expansion is forced to stop, not counting simple storage limitations? 100? 255?
Right now, we can add as many costume slots as we want, as long as the proper files are in place. However, unsure about the adding of characters.
81  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 08, 2016, 10:43:45 PM
Can someone make a tutorial on how to change CSPs? I'm sort of lost on what to do...
Not in my experience. It usually takes a few seconds at most, which could also be attributed to my laptop itself.

Could you give specific instructions as to how you set up Python and eventually ran the py file?
Forget about it. Mastaklo released this and it answers my question.
82  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 08, 2016, 11:31:42 AM
Finally figured out how to get everything I want. Thanks Nano.
So it would be "content/patch/<folders from decrypt>"?
For Sm4shExplorer to read the update, you just need to chose the update folder (which will have the three folders). You should also have the two big archive files and the ls file in the content folder for it to be read.

Also, I'll ask here, because I want to make sure I get an answer.

Been having TexID problems (model turns a weird red), so I decided to use that Python script to fix it. Is it supposed to lag the computer hard when running? It's pretty annoying that it slows down my computer to pretty much frozen.
83  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 07, 2016, 08:35:07 PM
It's not freezing, I'm just not sure which file format / structure the updates have to be in for this purpose. There's no "compile update" function in either Uwizard or NUSGrabber, so I just downloaded them without decryption. One gives me no file extensions except "tmd.224", while the other gives me a bunch of files with ".h3" and ".app" files.
In UWizard, click "Decrypt Contents" to get the folders.
84  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 07, 2016, 05:28:26 PM
Nano. Do you know if anyone is working on a better way to load Smash files? This process is so tedious (copying everything I want from TS4M's pack to a custom one, editing the parameters, patching everytime I want to change a file, etc.).
85  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 07, 2016, 04:21:15 PM
Great... the dump I got has no "patch" folder. :/ There goes that method lmao.
You need to dump the patch. Use Uwizard or (better) NUSDownloader and dump the latest update. Make sure you check the option to compile the update.
86  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 07, 2016, 02:00:58 PM
I see. So trick the editor to think that the patch he made is the legit one? That does make sense. I'll give it a try later.
87  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 07, 2016, 01:22:05 PM
Can you post a screen on where you're trying to replace it? If you're using Sm4shExplorer, you shouldnt be seeing any kind of packed files
I really need to make myself more clear
The files in TS4M's mod pack have packed files. However, I want to add those files to my own patch. How would I go about doing that?
88  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 07, 2016, 01:08:02 PM
I understand the replacing of folders, but part of my problem lies in the "packed" files.
89  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: May 07, 2016, 12:41:40 PM
IDK where else to ask this, and GBATemp isn't helping me that much. To those who have experience already with Smash mods...

1. How would I add on to a patch? I want to use TS4M's mod pack alongside a song titles file I edited, but IDK how to do that. I tried dragging and dropping the packed files from his RAR over the open directories in Sm4shExplorer, but Sm4shExplorer doesn't like that. I feel so limited.
2. When I open an extracted CSP from a .nut file (just to test out the texture extractor), all I get is black with some random pixels. I downloaded the DDS plugin for Photoshop to open the files.
90  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Loadiine now supports DLC! on: May 07, 2016, 12:37:04 PM
I don't even know what the DLC file extension even looks like <,> Would be nice to get all of Smash's DLC so I'm not left behind, or find a slot that works better than someone else..
The DLC for Smash is included in the updates. You basically buy a "key" to unlock the files.
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